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path: root/engines/wintermute/base/BSoundMgr.cpp
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Diffstat (limited to 'engines/wintermute/base/BSoundMgr.cpp')
-rw-r--r--engines/wintermute/base/BSoundMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/base/BSoundMgr.cpp b/engines/wintermute/base/BSoundMgr.cpp
index 8d9b775c68..66baa633e4 100644
--- a/engines/wintermute/base/BSoundMgr.cpp
+++ b/engines/wintermute/base/BSoundMgr.cpp
@@ -62,7 +62,7 @@ CBSoundMgr::~CBSoundMgr() {
//////////////////////////////////////////////////////////////////////////
bool CBSoundMgr::cleanup() {
- for (int i = 0; i < _sounds.size(); i++)
+ for (uint32 i = 0; i < _sounds.size(); i++)
delete _sounds[i];
_sounds.clear();
#if 0
@@ -164,7 +164,7 @@ bool CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type) {
//////////////////////////////////////////////////////////////////////////
bool CBSoundMgr::removeSound(CBSoundBuffer *sound) {
- for (int i = 0; i < _sounds.size(); i++) {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
if (_sounds[i] == sound) {
delete _sounds[i];
_sounds.remove_at(i);
@@ -227,7 +227,7 @@ byte CBSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
//////////////////////////////////////////////////////////////////////////
bool CBSoundMgr::setMasterVolume(byte value) {
_volumeMaster = value;
- for (int i = 0; i < _sounds.size(); i++) {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
_sounds[i]->updateVolume();
}
return STATUS_OK;
@@ -254,7 +254,7 @@ byte CBSoundMgr::getMasterVolume() {
//////////////////////////////////////////////////////////////////////////
bool CBSoundMgr::pauseAll(bool includingMusic) {
- for (int i = 0; i < _sounds.size(); i++) {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) {
_sounds[i]->pause();
_sounds[i]->_freezePaused = true;
@@ -268,7 +268,7 @@ bool CBSoundMgr::pauseAll(bool includingMusic) {
//////////////////////////////////////////////////////////////////////////
bool CBSoundMgr::resumeAll() {
- for (int i = 0; i < _sounds.size(); i++) {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
if (_sounds[i]->_freezePaused) {
_sounds[i]->resume();
_sounds[i]->_freezePaused = false;