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path: root/engines/wintermute/base/BSurfaceStorage.cpp
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Diffstat (limited to 'engines/wintermute/base/BSurfaceStorage.cpp')
-rw-r--r--engines/wintermute/base/BSurfaceStorage.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/base/BSurfaceStorage.cpp b/engines/wintermute/base/BSurfaceStorage.cpp
index 887510b675..406535cf39 100644
--- a/engines/wintermute/base/BSurfaceStorage.cpp
+++ b/engines/wintermute/base/BSurfaceStorage.cpp
@@ -52,7 +52,7 @@ CBSurfaceStorage::~CBSurfaceStorage() {
//////////////////////////////////////////////////////////////////////////
bool CBSurfaceStorage::cleanup(bool warn) {
- for (int i = 0; i < _surfaces.size(); i++) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
if (warn) _gameRef->LOG(0, "CBSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
delete _surfaces[i];
}
@@ -67,7 +67,7 @@ bool CBSurfaceStorage::initLoop() {
if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
_lastCleanupTime = _gameRef->_liveTimer;
sortSurfaces();
- for (int i = 0; i < _surfaces.size(); i++) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
if (_surfaces[i]->_lifeTime <= 0) break;
if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && _gameRef->_liveTimer - _surfaces[i]->_lastUsedTime >= _surfaces[i]->_lifeTime) {
@@ -82,7 +82,7 @@ bool CBSurfaceStorage::initLoop() {
//////////////////////////////////////////////////////////////////////
bool CBSurfaceStorage::removeSurface(CBSurface *surface) {
- for (int i = 0; i < _surfaces.size(); i++) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
if (_surfaces[i] == surface) {
_surfaces[i]->_referenceCount--;
if (_surfaces[i]->_referenceCount <= 0) {
@@ -98,7 +98,7 @@ bool CBSurfaceStorage::removeSurface(CBSurface *surface) {
//////////////////////////////////////////////////////////////////////
CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
- for (int i = 0; i < _surfaces.size(); i++) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
if (scumm_stricmp(_surfaces[i]->getFileName(), filename) == 0) {
_surfaces[i]->_referenceCount++;
return _surfaces[i];
@@ -132,7 +132,7 @@ CBSurface *CBSurfaceStorage::addSurface(const char *filename, bool defaultCK, by
//////////////////////////////////////////////////////////////////////
bool CBSurfaceStorage::restoreAll() {
bool ret;
- for (int i = 0; i < _surfaces.size(); i++) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
ret = _surfaces[i]->restore();
if (ret != STATUS_OK) {
_gameRef->LOG(0, "CBSurfaceStorage::RestoreAll failed");