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Diffstat (limited to 'engines/wintermute/base/base.h')
-rw-r--r-- | engines/wintermute/base/base.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h new file mode 100644 index 0000000000..24820c748a --- /dev/null +++ b/engines/wintermute/base/base.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_BASE_H +#define WINTERMUTE_BASE_BASE_H + +#include "engines/wintermute/wintypes.h" +#include "engines/wintermute/dctypes.h" +#include "common/str.h" +#include "common/hashmap.h" +#include "common/hash-str.h" + +namespace Wintermute { + +class BaseGame; +class BaseDynamicBuffer; + +class BaseClass { +public: + bool _persistable; + bool setEditorProp(const Common::String &propName, const Common::String &propValue); + Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = NULL); + BaseClass(TDynamicConstructor, TDynamicConstructor) {} + bool parseEditorProperty(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); + BaseClass(); + BaseClass(BaseGame *GameOwner); + virtual ~BaseClass(); + BaseGame *_gameRef; +protected: + Common::HashMap<Common::String, Common::String> _editorProps; + Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter; +}; + +} // end of namespace Wintermute + +#endif |