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path: root/engines/wintermute/base/base_active_rect.cpp
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Diffstat (limited to 'engines/wintermute/base/base_active_rect.cpp')
-rw-r--r--engines/wintermute/base/base_active_rect.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index 0756d10698..a895735725 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -34,7 +34,7 @@
namespace WinterMute {
//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame): BaseClass(inGame) {
+BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
BasePlatform::setRectEmpty(&_rect);
_owner = NULL;
_frame = NULL;
@@ -47,7 +47,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame): BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise): BaseClass(inGame) {
+BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise) : BaseClass(inGame) {
_owner = owner;
_frame = frame;
BasePlatform::setRect(&_rect, x, y, x + width, y + height);
@@ -60,7 +60,7 @@ BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame
}
//////////////////////////////////////////////////////////////////////
-BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY): BaseClass(inGame) {
+BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) : BaseClass(inGame) {
_owner = owner;
_region = region;
BasePlatform::copyRect(&_rect, &region->_rect);