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-rw-r--r--engines/wintermute/base/base_debugger.h95
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diff --git a/engines/wintermute/base/base_debugger.h b/engines/wintermute/base/base_debugger.h
deleted file mode 100644
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--- a/engines/wintermute/base/base_debugger.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BDEBUGGER_H
-#define WINTERMUTE_BDEBUGGER_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/wme_debugger.h"
-
-// TODO: The entire debugger should possibly be removed
-
-namespace WinterMute {
-class ScScript;
-class ScValue;
-class BaseDebugger : public BaseClass, public IWmeDebugServer {
-public:
- BaseDebugger(BaseGame *inGame);
- virtual ~BaseDebugger(void);
-
- // initialization
- bool _enabled;
- bool initialize();
- bool shutdown();
-
- // internal interface
- bool onGameInit();
- bool onGameShutdown();
- bool onGameTick();
- bool onLog(unsigned int errorCode, const char *text);
- bool onScriptInit(ScScript *script);
- bool onScriptEventThreadInit(ScScript *script, ScScript *parentScript, const char *name);
- bool onScriptMethodThreadInit(ScScript *script, ScScript *parentScript, const char *name);
-
- bool onScriptShutdown(ScScript *script);
- bool onScriptChangeLine(ScScript *script, int line);
- bool onScriptChangeScope(ScScript *script, ScValue *scope);
- bool onScriptShutdownScope(ScScript *script, ScValue *scope);
- bool onVariableInit(EWmeDebuggerVariableType type, ScScript *script, ScValue *scope, ScValue *var, const char *variableName);
- bool onVariableChangeValue(ScValue *var, ScValue *value);
-
- bool onScriptHitBreakpoint(ScScript *script);
-
- // IWmeDebugServer interface
- virtual bool attachClient(IWmeDebugClient *client);
- virtual bool detachClient(IWmeDebugClient *client);
- virtual bool queryData(IWmeDebugClient *client);
-
- virtual int getPropInt(const char *propName);
- virtual double getPropFloat(const char *propName);
- virtual const char *getPropString(const char *propName);
- virtual bool getPropBool(const char *propName);
-
- virtual bool setProp(const char *propName, int propValue);
- virtual bool setProp(const char *propName, double propValue);
- virtual bool setProp(const char *propName, const char *propValue);
- virtual bool setProp(const char *propName, bool propValue);
-
- virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize);
-
- virtual bool addBreakpoint(const char *scriptFilename, int line);
- virtual bool removeBreakpoint(const char *scriptFilename, int line);
-
- virtual bool continueExecution();
-private:
-};
-
-} // end of namespace WinterMute
-
-#endif