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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_BDEBUGGER_H
#define WINTERMUTE_BDEBUGGER_H
#include "engines/wintermute/base/base.h"
#include "engines/wintermute/wme_debugger.h"
// TODO: The entire debugger should possibly be removed
namespace WinterMute {
class ScScript;
class ScValue;
class BaseDebugger : public BaseClass, public IWmeDebugServer {
public:
BaseDebugger(BaseGame *inGame);
virtual ~BaseDebugger(void);
// initialization
bool _enabled;
bool initialize();
bool shutdown();
// internal interface
bool onGameInit();
bool onGameShutdown();
bool onGameTick();
bool onLog(unsigned int errorCode, const char *text);
bool onScriptInit(ScScript *script);
bool onScriptEventThreadInit(ScScript *script, ScScript *parentScript, const char *name);
bool onScriptMethodThreadInit(ScScript *script, ScScript *parentScript, const char *name);
bool onScriptShutdown(ScScript *script);
bool onScriptChangeLine(ScScript *script, int line);
bool onScriptChangeScope(ScScript *script, ScValue *scope);
bool onScriptShutdownScope(ScScript *script, ScValue *scope);
bool onVariableInit(EWmeDebuggerVariableType type, ScScript *script, ScValue *scope, ScValue *var, const char *variableName);
bool onVariableChangeValue(ScValue *var, ScValue *value);
bool onScriptHitBreakpoint(ScScript *script);
// IWmeDebugServer interface
virtual bool attachClient(IWmeDebugClient *client);
virtual bool detachClient(IWmeDebugClient *client);
virtual bool queryData(IWmeDebugClient *client);
virtual int getPropInt(const char *propName);
virtual double getPropFloat(const char *propName);
virtual const char *getPropString(const char *propName);
virtual bool getPropBool(const char *propName);
virtual bool setProp(const char *propName, int propValue);
virtual bool setProp(const char *propName, double propValue);
virtual bool setProp(const char *propName, const char *propValue);
virtual bool setProp(const char *propName, bool propValue);
virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize);
virtual bool addBreakpoint(const char *scriptFilename, int line);
virtual bool removeBreakpoint(const char *scriptFilename, int line);
virtual bool continueExecution();
private:
};
} // end of namespace WinterMute
#endif
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