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Diffstat (limited to 'engines/wintermute/base/base_engine.cpp')
-rw-r--r-- | engines/wintermute/base/base_engine.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp new file mode 100644 index 0000000000..cd6e9c9e3b --- /dev/null +++ b/engines/wintermute/base/base_engine.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_registry.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/wintermute.h" +#include "common/system.h" + +namespace WinterMute { + +BaseEngine *BaseEngine::_instance = 0; + /* +class BaseEngine { + static BaseEngine *_instance; + BaseEngine(); + BaseFileManager *_fileManager; + BaseRegistry *_registry; +public: + ~BaseEngine(); + BaseEngine *getInstance(); + BaseFileManager *getFileMan() { return _fileManager; } + BaseRegistry *getRegistry() { return _registry; } +};*/ +BaseEngine::BaseEngine() { + +} + +void BaseEngine::init() { + _registry = new BaseRegistry(); + // File-manager depends on registry. + _fileManager = new BaseFileManager(); +} + +BaseEngine::~BaseEngine() { + delete _fileManager; + delete _registry; +} + +BaseEngine *BaseEngine::getInstance() { + if (!_instance) + assert(0); + return _instance; +} + +void BaseEngine::createInstance(const Common::String &gameid) { + if (_instance) { + delete _instance; + _instance = NULL; + } + _instance = new BaseEngine(); + _instance->_gameId = gameid; + _instance->init(); +} + +void BaseEngine::destroyInstance() { + delete _instance; + _instance = NULL; +} + +void BaseEngine::LOG(bool res, const char *fmt, ...) { + uint32 secs = g_system->getMillis() / 1000; + uint32 hours = secs / 3600; + secs = secs % 3600; + uint32 mins = secs / 60; + secs = secs % 60; + + char buff[512]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + if (_instance && _instance->_gameRef) { + _instance->_gameRef->LOG("%s", buff); + } else { + debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); + } +} + +} // end of namespace WinterMute
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