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Diffstat (limited to 'engines/wintermute/base/base_engine.h')
-rw-r--r-- | engines/wintermute/base/base_engine.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h new file mode 100644 index 0000000000..1cef7b33ba --- /dev/null +++ b/engines/wintermute/base/base_engine.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_ENGINE_H +#define WINTERMUTE_BASE_ENGINE_H + +#include "common/str.h" +#include "common/singleton.h" +#include "common/random.h" +#include "common/language.h" + +namespace Wintermute { + +class BaseFileManager; +class BaseRegistry; +class BaseGame; +class SystemClassRegistry; +class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> { + void init(Common::Language lang); + BaseFileManager *_fileManager; + Common::String _gameId; + BaseGame *_gameRef; + // We need random numbers + Common::RandomSource *_rnd; + SystemClassRegistry *_classReg; +public: + BaseEngine(); + ~BaseEngine(); + static void createInstance(const Common::String &gameid, Common::Language lang); + void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; } + + Common::RandomSource *getRandomSource() { return _rnd; } + uint32 randInt(int from, int to); + + SystemClassRegistry *getClassRegistry(){ return _classReg; } + BaseGame *getGameRef() { return _gameRef; } + BaseFileManager *getFileManager() { return _fileManager; } + static void LOG(bool res, const char *fmt, ...); + const char *getGameId() { return _gameId.c_str(); } +}; + +} // end of namespace Wintermute + +#endif |