diff options
Diffstat (limited to 'engines/wintermute/base/base_frame.h')
-rw-r--r-- | engines/wintermute/base/base_frame.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h index 7c5d893e70..954851c77f 100644 --- a/engines/wintermute/base/base_frame.h +++ b/engines/wintermute/base/base_frame.h @@ -47,11 +47,11 @@ public: bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); bool saveAsText(BaseDynamicBuffer *buffer, int indent); - int _moveY; - int _moveX; + int32 _moveY; + int32 _moveX; uint32 _delay; BaseArray<BaseSubFrame *> _subframes; - bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool draw(int x, int y, BaseObject *registerOwner = nullptr, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); BaseFrame(BaseGame *inGame); @@ -60,10 +60,10 @@ public: BaseArray<const char *> _applyEvent; // scripting interface - virtual ScValue *scGetProperty(const Common::String &name); - virtual bool scSetProperty(const char *name, ScValue *value); - virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); - virtual const char *scToString(); + virtual ScValue *scGetProperty(const Common::String &name) override; + virtual bool scSetProperty(const char *name, ScValue *value) override; + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override; + virtual const char *scToString() override; private: bool _keyframe; bool _editorExpanded; |