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Diffstat (limited to 'engines/wintermute/base/base_frame.h')
-rw-r--r-- | engines/wintermute/base/base_frame.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h new file mode 100644 index 0000000000..ea5467b6fe --- /dev/null +++ b/engines/wintermute/base/base_frame.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FRAME_H +#define WINTERMUTE_BASE_FRAME_H + +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/coll_templ.h" + +namespace Wintermute { +class BaseSound; +class BaseSubFrame; +class BaseObject; +class ScScript; +class ScStack; +class BaseFrame: public BaseScriptable { +public: + bool _killSound; + bool _keyframe; + bool oneTimeDisplay(BaseObject *owner, bool muted = false); + DECLARE_PERSISTENT(BaseFrame, BaseScriptable) + BaseSound *_sound; + bool _editorExpanded; + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + bool saveAsText(BaseDynamicBuffer *buffer, int indent); + int _moveY; + int _moveX; + uint32 _delay; + BaseArray<BaseSubFrame *> _subframes; + bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); + + BaseFrame(BaseGame *inGame); + virtual ~BaseFrame(); + + BaseArray<const char *> _applyEvent; + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + +}; + +} // end of namespace Wintermute + +#endif |