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Diffstat (limited to 'engines/wintermute/base/base_game.cpp')
-rw-r--r--engines/wintermute/base/base_game.cpp40
1 files changed, 29 insertions, 11 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 4d8e79b5c2..b2c05d271d 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -81,7 +81,7 @@ IMPLEMENT_PERSISTENT(BaseGame, true)
//////////////////////////////////////////////////////////////////////
-BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId), _timerNormal(), _timerLive() {
+BaseGame::BaseGame(const Common::String &targetName) : BaseObject(this), _targetName(targetName), _timerNormal(), _timerLive() {
_shuttingDown = false;
_state = GAME_RUNNING;
@@ -212,7 +212,7 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
#else*/
_touchInterface = false;
_constrainedMemory = false;
-
+
_settings = new BaseGameSettings(this);
//#endif
@@ -1276,11 +1276,7 @@ bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
stack->correctParams(2);
const char *key = stack->pop()->getString();
const char *initVal = stack->pop()->getString();
- Common::String privKey = "wme_" + StringUtil::encodeSetting(key);
- Common::String result = initVal;
- if (ConfMan.hasKey(privKey)) {
- result = StringUtil::decodeSetting(ConfMan.get(key));
- }
+ Common::String result = readRegistryString(key, initVal);
stack->pushString(result.c_str());
return STATUS_OK;
}
@@ -3072,8 +3068,8 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_offsetX));
persistMgr->transfer(TMEMBER(_offsetY));
- persistMgr->transfer(TMEMBER(_offsetPercentX));
- persistMgr->transfer(TMEMBER(_offsetPercentY));
+ persistMgr->transferFloat(TMEMBER(_offsetPercentX));
+ persistMgr->transferFloat(TMEMBER(_offsetPercentY));
persistMgr->transfer(TMEMBER(_origInteractive));
persistMgr->transfer(TMEMBER_INT(_origState));
@@ -3734,7 +3730,7 @@ bool BaseGame::onWindowClose() {
bool BaseGame::displayDebugInfo() {
const uint32 strLength = 100;
char str[strLength];
-
+
if (_debugShowFPS) {
sprintf(str, "FPS: %d", _gameRef->_fps);
_systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT);
@@ -3902,4 +3898,26 @@ char *BaseGame::getKeyFromStringTable(const char *str) const {
return _settings->getKeyFromStringTable(str);
}
-} // end of namespace Wintermute
+Common::String BaseGame::readRegistryString(const Common::String &key, const Common::String &initValue) const {
+ // Game specific hacks:
+ Common::String result = initValue;
+ // James Peris:
+ if (BaseEngine::instance().getGameId() == "jamesperis" && key == "Language") {
+ Common::Language language = BaseEngine::instance().getLanguage();
+ if (language == Common::EN_ANY) {
+ result = "english";
+ } else if (language == Common::ES_ESP) {
+ result = "spanish";
+ } else {
+ error("Invalid language set for James Peris");
+ }
+ } else { // Just fallback to using ConfMan for now
+ Common::String privKey = "wme_" + StringUtil::encodeSetting(key);
+ if (ConfMan.hasKey(privKey)) {
+ result = StringUtil::decodeSetting(ConfMan.get(key));
+ }
+ }
+ return result;
+}
+
+} // End of namespace Wintermute