diff options
Diffstat (limited to 'engines/wintermute/base/base_keyboard_state.cpp')
-rw-r--r-- | engines/wintermute/base/base_keyboard_state.cpp | 618 |
1 files changed, 309 insertions, 309 deletions
diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp index d5c2027a0d..fd5f2b0e1d 100644 --- a/engines/wintermute/base/base_keyboard_state.cpp +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -1,309 +1,309 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_keyboard_state.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "common/system.h"
-#include "common/keyboard.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(BaseKeyboardState, false)
-
-//////////////////////////////////////////////////////////////////////////
-BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) {
- _currentPrintable = false;
- _currentCharCode = 0;
- _currentKeyData = 0;
-
- _currentShift = false;
- _currentAlt = false;
- _currentControl = false;
-
- _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
- for (int i = 0; i < 323; i++) {
- _keyStates[i] = false;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseKeyboardState::~BaseKeyboardState() {
- delete[] _keyStates;
-}
-
-void BaseKeyboardState::handleKeyPress(Common::Event *event) {
- if (event->type == Common::EVENT_KEYDOWN) {
- _keyStates[event->kbd.keycode] = true;
- }
-}
-
-void BaseKeyboardState::handleKeyRelease(Common::Event *event) {
- if (event->type == Common::EVENT_KEYUP) {
- _keyStates[event->kbd.keycode] = false;
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // IsKeyDown
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "IsKeyDown") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- int vKey;
-
- if (val->_type == VAL_STRING && strlen(val->getString()) > 0) {
- const char *str = val->getString();
- char temp = str[0];
- if (temp >= 'A' && temp <= 'Z') {
- temp += ('a' - 'A');
- }
- vKey = (int)temp;
- } else {
- vKey = val->getInt();
- }
-
- bool isDown = _keyStates[vKeyToKeyCode(vKey)];
-
- stack->pushBool(isDown);
- return STATUS_OK;
- } else {
- return BaseScriptable::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *BaseKeyboardState::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("keyboard");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Key
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Key") == 0) {
- if (_currentPrintable) {
- char key[2];
- key[0] = (char)_currentCharCode;
- key[1] = '\0';
- _scValue->setString(key);
- } else {
- _scValue->setString("");
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Printable
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Printable") == 0) {
- _scValue->setBool(_currentPrintable);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // KeyCode
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "KeyCode") == 0) {
- _scValue->setInt(_currentCharCode);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsShift
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsShift") == 0) {
- _scValue->setBool(_currentShift);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsAlt
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsAlt") == 0) {
- _scValue->setBool(_currentAlt);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsControl
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsControl") == 0) {
- _scValue->setBool(_currentControl);
- return _scValue;
- } else {
- return BaseScriptable::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) {
- /*
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- if (_renderer) SetWindowText(_renderer->_window, _name);
- return STATUS_OK;
- }
-
- else*/ return BaseScriptable::scSetProperty(name, value);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *BaseKeyboardState::scToString() {
- return "[keyboard state]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::readKey(Common::Event *event) {
- //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
- _currentCharCode = keyCodeToVKey(event);
- if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
- (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) ||
- (_currentCharCode == Common::KEYCODE_SPACE)) {
- _currentPrintable = true;
- } else {
- _currentPrintable = false;
- }
- //_currentKeyData = KeyData;
-
- _currentControl = isControlDown();
- _currentAlt = isAltDown();
- _currentShift = isShiftDown();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) {
- //if (!persistMgr->getIsSaving()) cleanup();
- BaseScriptable::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_currentAlt));
- persistMgr->transfer(TMEMBER(_currentCharCode));
- persistMgr->transfer(TMEMBER(_currentControl));
- persistMgr->transfer(TMEMBER(_currentKeyData));
- persistMgr->transfer(TMEMBER(_currentPrintable));
- persistMgr->transfer(TMEMBER(_currentShift));
-
- if (!persistMgr->getIsSaving()) {
- _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum
- for (int i = 0; i < 323; i++) {
- _keyStates[i] = false;
- }
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::isShiftDown() {
- int mod = g_system->getEventManager()->getModifierState();
- return (mod & Common::KBD_SHIFT);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::isControlDown() {
- int mod = g_system->getEventManager()->getModifierState();
- return (mod & Common::KBD_CTRL);
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseKeyboardState::isAltDown() {
- int mod = g_system->getEventManager()->getModifierState();
- return (mod & Common::KBD_ALT);
-}
-
-//////////////////////////////////////////////////////////////////////////
-uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) {
- if (event->type != Common::EVENT_KEYDOWN) {
- return 0;
- }
-
- switch (event->kbd.keycode) {
- case Common::KEYCODE_KP_ENTER:
- return Common::KEYCODE_RETURN;
- default:
- return (uint32)event->kbd.keycode;
- }
-}
-
-enum VKeyCodes {
- kVkSpace = 32,
- kVkLeft = 37,
- kVkUp = 38,
- kVkRight = 39,
- kVkDown = 40
-};
-
-//////////////////////////////////////////////////////////////////////////
-Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) {
- // todo
- switch (vkey) {
- case kVkSpace:
- return Common::KEYCODE_SPACE;
- break;
- case kVkLeft:
- return Common::KEYCODE_LEFT;
- break;
- case kVkRight:
- return Common::KEYCODE_RIGHT;
- break;
- case kVkUp:
- return Common::KEYCODE_UP;
- break;
- case kVkDown:
- return Common::KEYCODE_DOWN;
- break;
- default:
- warning("Unknown VKEY: %d", vkey);
- return (Common::KeyCode)vkey;
- break;
- }
-
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_keyboard_state.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/system.h" +#include "common/keyboard.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseKeyboardState, false) + +////////////////////////////////////////////////////////////////////////// +BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) { + _currentPrintable = false; + _currentCharCode = 0; + _currentKeyData = 0; + + _currentShift = false; + _currentAlt = false; + _currentControl = false; + + _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum + for (int i = 0; i < 323; i++) { + _keyStates[i] = false; + } +} + +////////////////////////////////////////////////////////////////////////// +BaseKeyboardState::~BaseKeyboardState() { + delete[] _keyStates; +} + +void BaseKeyboardState::handleKeyPress(Common::Event *event) { + if (event->type == Common::EVENT_KEYDOWN) { + _keyStates[event->kbd.keycode] = true; + } +} + +void BaseKeyboardState::handleKeyRelease(Common::Event *event) { + if (event->type == Common::EVENT_KEYUP) { + _keyStates[event->kbd.keycode] = false; + } +} + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // IsKeyDown + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "IsKeyDown") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + int vKey; + + if (val->_type == VAL_STRING && strlen(val->getString()) > 0) { + const char *str = val->getString(); + char temp = str[0]; + if (temp >= 'A' && temp <= 'Z') { + temp += ('a' - 'A'); + } + vKey = (int)temp; + } else { + vKey = val->getInt(); + } + + bool isDown = _keyStates[vKeyToKeyCode(vKey)]; + + stack->pushBool(isDown); + return STATUS_OK; + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseKeyboardState::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("keyboard"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Key + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Key") == 0) { + if (_currentPrintable) { + char key[2]; + key[0] = (char)_currentCharCode; + key[1] = '\0'; + _scValue->setString(key); + } else { + _scValue->setString(""); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Printable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Printable") == 0) { + _scValue->setBool(_currentPrintable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // KeyCode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "KeyCode") == 0) { + _scValue->setInt(_currentCharCode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsShift + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsShift") == 0) { + _scValue->setBool(_currentShift); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsAlt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsAlt") == 0) { + _scValue->setBool(_currentAlt); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsControl + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsControl") == 0) { + _scValue->setBool(_currentControl); + return _scValue; + } else { + return BaseScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + if (_renderer) SetWindowText(_renderer->_window, _name); + return STATUS_OK; + } + + else*/ return BaseScriptable::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseKeyboardState::scToString() { + return "[keyboard state]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::readKey(Common::Event *event) { + //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO + _currentCharCode = keyCodeToVKey(event); + if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) || + (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) || + (_currentCharCode == Common::KEYCODE_SPACE)) { + _currentPrintable = true; + } else { + _currentPrintable = false; + } + //_currentKeyData = KeyData; + + _currentControl = isControlDown(); + _currentAlt = isAltDown(); + _currentShift = isShiftDown(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) { + //if (!persistMgr->getIsSaving()) cleanup(); + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_currentAlt)); + persistMgr->transfer(TMEMBER(_currentCharCode)); + persistMgr->transfer(TMEMBER(_currentControl)); + persistMgr->transfer(TMEMBER(_currentKeyData)); + persistMgr->transfer(TMEMBER(_currentPrintable)); + persistMgr->transfer(TMEMBER(_currentShift)); + + if (!persistMgr->getIsSaving()) { + _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum + for (int i = 0; i < 323; i++) { + _keyStates[i] = false; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isShiftDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_SHIFT); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isControlDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_CTRL); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isAltDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_ALT); +} + +////////////////////////////////////////////////////////////////////////// +uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) { + if (event->type != Common::EVENT_KEYDOWN) { + return 0; + } + + switch (event->kbd.keycode) { + case Common::KEYCODE_KP_ENTER: + return Common::KEYCODE_RETURN; + default: + return (uint32)event->kbd.keycode; + } +} + +enum VKeyCodes { + kVkSpace = 32, + kVkLeft = 37, + kVkUp = 38, + kVkRight = 39, + kVkDown = 40 +}; + +////////////////////////////////////////////////////////////////////////// +Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) { + // todo + switch (vkey) { + case kVkSpace: + return Common::KEYCODE_SPACE; + break; + case kVkLeft: + return Common::KEYCODE_LEFT; + break; + case kVkRight: + return Common::KEYCODE_RIGHT; + break; + case kVkUp: + return Common::KEYCODE_UP; + break; + case kVkDown: + return Common::KEYCODE_DOWN; + break; + default: + warning("Unknown VKEY: %d", vkey); + return (Common::KeyCode)vkey; + break; + } + +} + +} // end of namespace Wintermute |