diff options
Diffstat (limited to 'engines/wintermute/base/base_persistence_manager.cpp')
-rw-r--r-- | engines/wintermute/base/base_persistence_manager.cpp | 828 |
1 files changed, 828 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp new file mode 100644 index 0000000000..4cb67b87e1 --- /dev/null +++ b/engines/wintermute/base/base_persistence_manager.cpp @@ -0,0 +1,828 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/math/vector2.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/wintermute.h" +#include "graphics/decoders/bmp.h" +#include "common/memstream.h" +#include "common/str.h" +#include "common/system.h" +#include "common/savefile.h" + +namespace Wintermute { + +#define SAVE_BUFFER_INIT_SIZE 100000 +#define SAVE_BUFFER_GROW_BY 50000 + +#define SAVE_MAGIC 0x45564153 +#define SAVE_MAGIC_2 0x32564153 + +////////////////////////////////////////////////////////////////////////// +BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) { + _saving = false; +// _buffer = NULL; +// _bufferSize = 0; + _offset = 0; + _saveStream = NULL; + _loadStream = NULL; + _deleteSingleton = deleteSingleton; + if (BaseEngine::instance().getGameRef()) { + _gameRef = BaseEngine::instance().getGameRef(); + } else { + _gameRef = NULL; + } + + _richBuffer = NULL; + _richBufferSize = 0; + + _savedDescription = NULL; +// _savedTimestamp = 0; + _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; + _savedExtMajor = _savedExtMinor = 0; + + _thumbnailDataSize = 0; + _thumbnailData = NULL; + if (savePrefix) { + _savePrefix = savePrefix; + } else if (_gameRef) { + _savePrefix = _gameRef->getGameId(); + } else { + _savePrefix = "wmesav"; + } +} + + +////////////////////////////////////////////////////////////////////////// +BasePersistenceManager::~BasePersistenceManager() { + cleanup(); + if (_deleteSingleton && BaseEngine::instance().getGameRef() == NULL) + BaseEngine::destroy(); +} + + +////////////////////////////////////////////////////////////////////////// +void BasePersistenceManager::cleanup() { + /* if (_buffer) { + if (_saving) free(_buffer); + else delete[] _buffer; // allocated by file manager + } + _buffer = NULL; + + _bufferSize = 0;*/ + _offset = 0; + + delete[] _richBuffer; + _richBuffer = NULL; + _richBufferSize = 0; + + delete[] _savedDescription; + _savedDescription = NULL; // ref to buffer +// _savedTimestamp = 0; + _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; + _savedExtMajor = _savedExtMinor = 0; + + _thumbnailDataSize = 0; + if (_thumbnailData) { + delete[] _thumbnailData; + _thumbnailData = NULL; + } + + delete _loadStream; + delete _saveStream; + _loadStream = NULL; + _saveStream = NULL; +} + +Common::String BasePersistenceManager::getFilenameForSlot(int slot) const { + // 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise) + return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot); +} + +void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) { + Common::String filename = getFilenameForSlot(slot); + debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot); + if (DID_FAIL(readHeader(filename))) { + warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str()); + return; + } + desc.setSaveSlot(slot); + desc.setDescription(_savedDescription); + desc.setDeletableFlag(true); + desc.setWriteProtectedFlag(false); + + if (_thumbnailDataSize > 0) { + Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize); + Graphics::BitmapDecoder bmpDecoder; + if (bmpDecoder.loadStream(thumbStream)) { + Graphics::Surface *surf = new Graphics::Surface; + surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat()); + desc.setThumbnail(surf); + } + } + + desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday); + desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min); + desc.setPlayTime(0); +} + +void BasePersistenceManager::deleteSaveSlot(int slot) { + Common::String filename = getFilenameForSlot(slot); + g_system->getSavefileManager()->removeSavefile(filename); +} + +uint32 BasePersistenceManager::getMaxUsedSlot() { + Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str()); + Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask); + Common::StringArray::iterator it = saves.begin(); + int ret = -1; + for (; it != saves.end(); ++it) { + int num = -1; + sscanf(it->c_str(), "save%d", &num); + ret = MAX(ret, num); + } + return ret; +} + +bool BasePersistenceManager::getSaveExists(int slot) { + Common::String filename = getFilenameForSlot(slot); + if (DID_FAIL(readHeader(filename))) { + return false; + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::initSave(const char *desc) { + if (!desc) { + return STATUS_FAILED; + } + + cleanup(); + _saving = true; + + _saveStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES); + + if (_saveStream) { + // get thumbnails + if (!_gameRef->_cachedThumbnail) { + _gameRef->_cachedThumbnail = new BaseSaveThumbHelper(_gameRef); + if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) { + delete _gameRef->_cachedThumbnail; + _gameRef->_cachedThumbnail = NULL; + } + } + + uint32 magic = DCGF_MAGIC; + putDWORD(magic); + + magic = SAVE_MAGIC_2; + putDWORD(magic); + + byte verMajor, verMinor, extMajor, extMinor; + _gameRef->getVersion(&verMajor, &verMinor, &extMajor, &extMinor); + //uint32 version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor)); + _saveStream->writeByte(verMajor); + _saveStream->writeByte(verMinor); + _saveStream->writeByte(extMajor); + _saveStream->writeByte(extMinor); + + // new in ver 2 + putDWORD((uint32)DCGF_VER_BUILD); + putString(_gameRef->getName()); + + // thumbnail data size + bool thumbnailOK = false; + + if (_gameRef->_cachedThumbnail) { + if (_gameRef->_cachedThumbnail->_thumbnail) { + Common::MemoryWriteStreamDynamic thumbStream(DisposeAfterUse::YES); + if (_gameRef->_cachedThumbnail->_thumbnail->writeBMPToStream(&thumbStream)) { + _saveStream->writeUint32LE(thumbStream.size()); + _saveStream->write(thumbStream.getData(), thumbStream.size()); + } else { + _saveStream->writeUint32LE(0); + } + + thumbnailOK = true; + } + } + if (!thumbnailOK) { + putDWORD(0); + } + + // in any case, destroy the cached thumbnail once used + delete _gameRef->_cachedThumbnail; + _gameRef->_cachedThumbnail = NULL; + + uint32 dataOffset = _offset + + sizeof(uint32) + // data offset + sizeof(uint32) + strlen(desc) + 1 + // description + sizeof(uint32); // timestamp + + putDWORD(dataOffset); + putString(desc); + + g_system->getTimeAndDate(_savedTimestamp); + putTimeDate(_savedTimestamp); + _savedPlayTime = g_system->getMillis(); + _saveStream->writeUint32LE(_savedPlayTime); + } + return STATUS_OK; +} + +bool BasePersistenceManager::readHeader(const Common::String &filename) { + cleanup(); + + _saving = false; + + _loadStream = g_system->getSavefileManager()->openForLoading(filename); + //_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize); + if (_loadStream) { + uint32 magic; + magic = getDWORD(); + + if (magic != DCGF_MAGIC) { + cleanup(); + return STATUS_FAILED; + } + + magic = getDWORD(); + + if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) { + _savedVerMajor = _loadStream->readByte(); + _savedVerMinor = _loadStream->readByte(); + _savedExtMajor = _loadStream->readByte(); + _savedExtMinor = _loadStream->readByte(); + + if (magic == SAVE_MAGIC_2) { + _savedVerBuild = (byte)getDWORD(); + _savedName = getStringObj(); + + // load thumbnail + _thumbnailDataSize = getDWORD(); + if (_thumbnailDataSize > 0) { + _thumbnailData = new byte[_thumbnailDataSize]; + if (_thumbnailData) { + getBytes(_thumbnailData, _thumbnailDataSize); + } else { + _thumbnailDataSize = 0; + } + } + } else { + _savedVerBuild = 35; // last build with ver1 savegames + } + + uint32 dataOffset = getDWORD(); + + _savedDescription = getString(); + _savedTimestamp = getTimeDate(); + _savedPlayTime = _loadStream->readUint32LE(); + + _offset = dataOffset; + + return STATUS_OK; + } + } + + cleanup(); + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::initLoad(const Common::String &filename) { + if (DID_FAIL(readHeader(filename))) { + cleanup(); + return STATUS_FAILED; + } + _saving = false; + + if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->getName()) != 0) { + debugC(kWintermuteDebugSaveGame, "ERROR: Saved game name doesn't match current game"); + cleanup(); + return STATUS_FAILED; + } + + // if save is newer version than we are, fail + if (_savedVerMajor > DCGF_VER_MAJOR || + (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) || + (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD) + ) { + + debugC(kWintermuteDebugSaveGame, "ERROR: Saved game version is newer than current game"); + debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); + cleanup(); + return STATUS_FAILED; + } + + // if save is older than the minimal version we support + if (_savedVerMajor < SAVEGAME_VER_MAJOR || + (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) || + (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD) + ) { + debugC(kWintermuteDebugSaveGame, "ERROR: Saved game is too old and cannot be used by this version of game engine"); + debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); + cleanup(); + return STATUS_FAILED; + + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::saveFile(const Common::String &filename) { + byte *prefixBuffer = _richBuffer; + uint32 prefixSize = _richBufferSize; + byte *buffer = ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData(); + uint32 bufferSize = ((Common::MemoryWriteStreamDynamic *)_saveStream)->size(); + + Common::SaveFileManager *saveMan = ((WintermuteEngine *)g_engine)->getSaveFileMan(); + Common::OutSaveFile *file = saveMan->openForSaving(filename); + file->write(prefixBuffer, prefixSize); + file->write(buffer, bufferSize); + bool retVal = !file->err(); + file->finalize(); + delete file; + return retVal; +} + + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::putBytes(byte *buffer, uint32 size) { + _saveStream->write(buffer, size); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::getBytes(byte *buffer, uint32 size) { + _loadStream->read(buffer, size); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BasePersistenceManager::putDWORD(uint32 val) { + _saveStream->writeUint32LE(val); +} + + +////////////////////////////////////////////////////////////////////////// +uint32 BasePersistenceManager::getDWORD() { + uint32 ret = _loadStream->readUint32LE(); + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +void BasePersistenceManager::putString(const Common::String &val) { + if (!val.size()) { + putString("(null)"); + } else { + _saveStream->writeUint32LE(val.size()); + _saveStream->writeString(val); + } +} + +Common::String BasePersistenceManager::getStringObj() { + uint32 len = _loadStream->readUint32LE(); + char *ret = new char[len + 1]; + _loadStream->read(ret, len); + ret[len] = '\0'; + + Common::String retString = ret; + delete[] ret; + + if (retString == "(null)") { + retString = ""; + } + + return retString; +} + +////////////////////////////////////////////////////////////////////////// +char *BasePersistenceManager::getString() { + uint32 len = _loadStream->readUint32LE(); + char *ret = new char[len + 1]; + _loadStream->read(ret, len); + ret[len] = '\0'; + + if (!strcmp(ret, "(null)")) { + delete[] ret; + return NULL; + } else { + return ret; + } +} + +bool BasePersistenceManager::putTimeDate(const TimeDate &t) { + _saveStream->writeSint32LE(t.tm_sec); + _saveStream->writeSint32LE(t.tm_min); + _saveStream->writeSint32LE(t.tm_hour); + _saveStream->writeSint32LE(t.tm_mday); + _saveStream->writeSint32LE(t.tm_mon); + _saveStream->writeSint32LE(t.tm_year); + // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next + + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +TimeDate BasePersistenceManager::getTimeDate() { + TimeDate t; + t.tm_sec = _loadStream->readSint32LE(); + t.tm_min = _loadStream->readSint32LE(); + t.tm_hour = _loadStream->readSint32LE(); + t.tm_mday = _loadStream->readSint32LE(); + t.tm_mon = _loadStream->readSint32LE(); + t.tm_year = _loadStream->readSint32LE(); + // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next + return t; +} + +void BasePersistenceManager::putFloat(float val) { + Common::String str = Common::String::format("F%f", val); + _saveStream->writeUint32LE(str.size()); + _saveStream->writeString(str); +} + +float BasePersistenceManager::getFloat() { + char *str = getString(); + float value = 0.0f; + int ret = sscanf(str, "F%f", &value); + if (ret != 1) { + warning("%s not parsed as float", str); + } + delete[] str; + return value; +} + +void BasePersistenceManager::putDouble(double val) { + Common::String str = Common::String::format("D%f", val); + str.format("D%f", val); + _saveStream->writeUint32LE(str.size()); + _saveStream->writeString(str); +} + +double BasePersistenceManager::getDouble() { + char *str = getString(); + float value = 0.0f; // TODO: Do we ever really need to carry a full double-precision number? + int ret = sscanf(str, "D%f", &value); + if (ret != 1) { + warning("%s not parsed as double", str); + } + delete[] str; + return value; +} + +////////////////////////////////////////////////////////////////////////// +// bool +bool BasePersistenceManager::transfer(const char *name, bool *val) { + if (_saving) { + _saveStream->writeByte(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readByte(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// int +bool BasePersistenceManager::transfer(const char *name, int *val) { + if (_saving) { + _saveStream->writeSint32LE(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readSint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// DWORD +bool BasePersistenceManager::transfer(const char *name, uint32 *val) { + if (_saving) { + _saveStream->writeUint32LE(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readUint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// float +bool BasePersistenceManager::transfer(const char *name, float *val) { + if (_saving) { + putFloat(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = getFloat(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// double +bool BasePersistenceManager::transfer(const char *name, double *val) { + if (_saving) { + putDouble(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = getDouble(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// char* +bool BasePersistenceManager::transfer(const char *name, char **val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + *val = str; + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +// const char* +bool BasePersistenceManager::transfer(const char *name, const char **val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + *val = str; + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +// Common::String +bool BasePersistenceManager::transfer(const char *name, Common::String *val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + if (str) { + *val = str; + delete[] str; + } else { + *val = ""; + } + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::transfer(const char *name, AnsiStringArray &val) { + size_t size; + + if (_saving) { + size = val.size(); + _saveStream->writeUint32LE(size); + + for (AnsiStringArray::iterator it = val.begin(); it != val.end(); ++it) { + putString((*it).c_str()); + } + } else { + val.clear(); + size = _loadStream->readUint32LE(); + + for (size_t i = 0; i < size; i++) { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + if (str) { + val.push_back(str); + } + delete[] str; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +// BYTE +bool BasePersistenceManager::transfer(const char *name, byte *val) { + if (_saving) { + _saveStream->writeByte(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readByte(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// RECT +bool BasePersistenceManager::transfer(const char *name, Rect32 *val) { + if (_saving) { + _saveStream->writeSint32LE(val->left); + _saveStream->writeSint32LE(val->top); + _saveStream->writeSint32LE(val->right); + _saveStream->writeSint32LE(val->bottom); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + val->left = _loadStream->readSint32LE(); + val->top = _loadStream->readSint32LE(); + val->right = _loadStream->readSint32LE(); + val->bottom = _loadStream->readSint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// POINT +bool BasePersistenceManager::transfer(const char *name, Point32 *val) { + if (_saving) { + _saveStream->writeSint32LE(val->x); + _saveStream->writeSint32LE(val->y); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + val->x = _loadStream->readSint32LE(); + val->y = _loadStream->readSint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// Vector2 +bool BasePersistenceManager::transfer(const char *name, Vector2 *val) { + if (_saving) { + putFloat(val->x); + putFloat(val->y); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + val->x = getFloat(); + val->y = getFloat(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// generic pointer +bool BasePersistenceManager::transfer(const char *name, void *val) { + int classID = -1, instanceID = -1; + + if (_saving) { + SystemClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID); + if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) { + debugC(kWintermuteDebugSaveGame, "Warning: invalid instance '%s'", name); + } + + _saveStream->writeUint32LE(classID); + _saveStream->writeUint32LE(instanceID); + } else { + classID = _loadStream->readUint32LE(); + instanceID = _loadStream->readUint32LE(); + + *(void **)val = SystemClassRegistry::getInstance()->idToPointer(classID, instanceID); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::checkVersion(byte verMajor, byte verMinor, byte verBuild) { + if (_saving) { + return true; + } + + // it's ok if we are same or newer than the saved game + if (verMajor > _savedVerMajor || + (verMajor == _savedVerMajor && verMinor > _savedVerMinor) || + (verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild) + ) { + return false; + } + + return true; +} + +} // end of namespace Wintermute |