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-rw-r--r--engines/wintermute/base/base_script_holder.cpp1004
1 files changed, 502 insertions, 502 deletions
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp
index e4132351e0..d3e6078d43 100644
--- a/engines/wintermute/base/base_script_holder.cpp
+++ b/engines/wintermute/base/base_script_holder.cpp
@@ -1,502 +1,502 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/base/base_script_holder.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script_engine.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(BaseScriptHolder, false)
-
-//////////////////////////////////////////////////////////////////////
-BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
- setName("<unnamed>");
-
- _freezable = true;
- _filename = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseScriptHolder::~BaseScriptHolder() {
- cleanup();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::cleanup() {
- delete[] _filename;
- _filename = NULL;
-
- for (uint32 i = 0; i < _scripts.size(); i++) {
- _scripts[i]->finish(true);
- _scripts[i]->_owner = NULL;
- }
- _scripts.clear();
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////
-void BaseScriptHolder::setFilename(const char *filename) {
- if (_filename != NULL) {
- delete[] _filename;
- _filename = NULL;
- }
- if (filename == NULL) {
- return;
- }
- _filename = new char [strlen(filename) + 1];
- if (_filename != NULL) {
- strcpy(_filename, filename);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
- int numHandlers = 0;
-
- bool ret = STATUS_FAILED;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (!_scripts[i]->_thread) {
- ScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable);
- if (handler) {
- //_scripts.add(handler);
- numHandlers++;
- ret = STATUS_OK;
- }
- }
- }
- if (numHandlers > 0 && unbreakable) {
- _gameRef->_scEngine->tickUnbreakable();
- }
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::listen(BaseScriptHolder *param1, uint32 param2) {
- return STATUS_FAILED;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // DEBUG_CrashMe
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "DEBUG_CrashMe") == 0) {
- stack->correctParams(0);
- byte *p = 0;
- *p = 10;
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ApplyEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ApplyEvent") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- bool ret;
- ret = applyEvent(val->getString());
-
- if (DID_SUCCEED(ret)) {
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CanHandleEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CanHandleEvent") == 0) {
- stack->correctParams(1);
- stack->pushBool(canHandleEvent(stack->pop()->getString()));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CanHandleMethod
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CanHandleMethod") == 0) {
- stack->correctParams(1);
- stack->pushBool(canHandleMethod(stack->pop()->getString()));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AttachScript
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AttachScript") == 0) {
- stack->correctParams(1);
- stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString())));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DetachScript
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DetachScript") == 0) {
- stack->correctParams(2);
- const char *filename = stack->pop()->getString();
- bool killThreads = stack->pop()->getBool(false);
- bool ret = false;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
- _scripts[i]->finish(killThreads);
- ret = true;
- break;
- }
- }
- stack->pushBool(ret);
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsScriptRunning
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsScriptRunning") == 0) {
- stack->correctParams(1);
- const char *filename = stack->pop()->getString();
- bool ret = false;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) {
- ret = true;
- break;
- }
- }
- stack->pushBool(ret);
-
- return STATUS_OK;
- } else {
- return BaseScriptable::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *BaseScriptHolder::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("script_holder");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Name") == 0) {
- _scValue->setString(getName());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Filename (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Filename") == 0) {
- _scValue->setString(_filename);
- return _scValue;
- } else {
- return BaseScriptable::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- return STATUS_OK;
- } else {
- return BaseScriptable::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *BaseScriptHolder::scToString() {
- return "[script_holder]";
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- return BaseClass::saveAsText(buffer, indent);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) {
- BaseScriptable::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_filename));
- persistMgr->transfer(TMEMBER(_freezable));
- if (persistMgr->getIsSaving()) {
- const char *name = getName();
- persistMgr->transfer(TMEMBER(name));
- } else {
- char *name;
- persistMgr->transfer(TMEMBER(name));
- setName(name);
- delete[] name;
- }
- _scripts.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::addScript(const char *filename) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
- if (_scripts[i]->_state != SCRIPT_FINISHED) {
- _gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName());
- return STATUS_OK;
- }
- }
- }
-
- ScScript *scr = _gameRef->_scEngine->runScript(filename, this);
- if (!scr) {
- if (_gameRef->_editorForceScripts) {
- // editor hack
- scr = new ScScript(_gameRef, _gameRef->_scEngine);
- scr->_filename = new char[strlen(filename) + 1];
- strcpy(scr->_filename, filename);
- scr->_state = SCRIPT_ERROR;
- scr->_owner = this;
- _scripts.add(scr);
- _gameRef->_scEngine->_scripts.add(scr);
-
- return STATUS_OK;
- }
- return STATUS_FAILED;
- } else {
- scr->_freezable = _freezable;
- _scripts.add(scr);
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::removeScript(ScScript *script) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (_scripts[i] == script) {
- _scripts.remove_at(i);
- break;
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::canHandleEvent(const char *EventName) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) {
- return true;
- }
- }
- return false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::canHandleMethod(const char *MethodName) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) {
- return true;
- }
- }
- return false;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(NAME)
-TOKEN_DEF(VALUE)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(VALUE)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_PROPERTY) {
- _gameRef->LOG(0, "'PROPERTY' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- char *propName = NULL;
- char *propValue = NULL;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
- switch (cmd) {
- case TOKEN_NAME:
- delete[] propName;
- propName = new char[strlen((char *)params) + 1];
- if (propName) {
- strcpy(propName, (char *)params);
- } else {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_VALUE:
- delete[] propValue;
- propValue = new char[strlen((char *)params) + 1];
- if (propValue) {
- strcpy(propValue, (char *)params);
- } else {
- cmd = PARSERR_GENERIC;
- }
- break;
- }
-
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- delete[] propName;
- delete[] propValue;
- propName = NULL;
- propValue = NULL;
- _gameRef->LOG(0, "Syntax error in PROPERTY definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
- delete[] propName;
- delete[] propValue;
- propName = NULL;
- propValue = NULL;
- _gameRef->LOG(0, "Error loading PROPERTY definition");
- return STATUS_FAILED;
- }
-
-
- ScValue *val = new ScValue(_gameRef);
- val->setString(propValue);
- scSetProperty(propName, val);
-
- delete val;
- delete[] propName;
- delete[] propValue;
- propName = NULL;
- propValue = NULL;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void BaseScriptHolder::makeFreezable(bool freezable) {
- _freezable = freezable;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- _scripts[i]->_freezable = freezable;
- }
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
- for (int i = _scripts.size() - 1; i >= 0; i--) {
- if (_scripts[i]->canHandleMethod(methodName)) {
-
- ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine);
- if (thread) {
- bool ret = thread->createMethodThread(_scripts[i], methodName);
- if (DID_SUCCEED(ret)) {
- _scripts[i]->_engine->_scripts.add(thread);
- return thread;
- } else {
- delete thread;
- }
- }
- }
- }
- return NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) {
- strcpy(buf, scToString());
- if (getName() && strcmp(getName(), "<unnamed>") != 0) {
- strcat(buf, " Name: ");
- strcat(buf, getName());
- }
- if (_filename) {
- strcat(buf, " File: ");
- strcat(buf, _filename);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// IWmeObject
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::sendEvent(const char *eventName) {
- return DID_SUCCEED(applyEvent(eventName));
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/base/base_script_holder.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseScriptHolder, false)
+
+//////////////////////////////////////////////////////////////////////
+BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
+ setName("<unnamed>");
+
+ _freezable = true;
+ _filename = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseScriptHolder::~BaseScriptHolder() {
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::cleanup() {
+ delete[] _filename;
+ _filename = NULL;
+
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ _scripts[i]->finish(true);
+ _scripts[i]->_owner = NULL;
+ }
+ _scripts.clear();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////
+void BaseScriptHolder::setFilename(const char *filename) {
+ if (_filename != NULL) {
+ delete[] _filename;
+ _filename = NULL;
+ }
+ if (filename == NULL) {
+ return;
+ }
+ _filename = new char [strlen(filename) + 1];
+ if (_filename != NULL) {
+ strcpy(_filename, filename);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
+ int numHandlers = 0;
+
+ bool ret = STATUS_FAILED;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_thread) {
+ ScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable);
+ if (handler) {
+ //_scripts.add(handler);
+ numHandlers++;
+ ret = STATUS_OK;
+ }
+ }
+ }
+ if (numHandlers > 0 && unbreakable) {
+ _gameRef->_scEngine->tickUnbreakable();
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::listen(BaseScriptHolder *param1, uint32 param2) {
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // DEBUG_CrashMe
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "DEBUG_CrashMe") == 0) {
+ stack->correctParams(0);
+ byte *p = 0;
+ *p = 10;
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ApplyEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ApplyEvent") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ bool ret;
+ ret = applyEvent(val->getString());
+
+ if (DID_SUCCEED(ret)) {
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CanHandleEvent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CanHandleEvent") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(canHandleEvent(stack->pop()->getString()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CanHandleMethod
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CanHandleMethod") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(canHandleMethod(stack->pop()->getString()));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AttachScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AttachScript") == 0) {
+ stack->correctParams(1);
+ stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString())));
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DetachScript
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DetachScript") == 0) {
+ stack->correctParams(2);
+ const char *filename = stack->pop()->getString();
+ bool killThreads = stack->pop()->getBool(false);
+ bool ret = false;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
+ _scripts[i]->finish(killThreads);
+ ret = true;
+ break;
+ }
+ }
+ stack->pushBool(ret);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsScriptRunning
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsScriptRunning") == 0) {
+ stack->correctParams(1);
+ const char *filename = stack->pop()->getString();
+ bool ret = false;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) {
+ ret = true;
+ break;
+ }
+ }
+ stack->pushBool(ret);
+
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *BaseScriptHolder::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("script_holder");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Name") == 0) {
+ _scValue->setString(getName());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Filename (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Filename") == 0) {
+ _scValue->setString(_filename);
+ return _scValue;
+ } else {
+ return BaseScriptable::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Name") == 0) {
+ setName(value->getString());
+ return STATUS_OK;
+ } else {
+ return BaseScriptable::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseScriptHolder::scToString() {
+ return "[script_holder]";
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ return BaseClass::saveAsText(buffer, indent);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) {
+ BaseScriptable::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_freezable));
+ if (persistMgr->getIsSaving()) {
+ const char *name = getName();
+ persistMgr->transfer(TMEMBER(name));
+ } else {
+ char *name;
+ persistMgr->transfer(TMEMBER(name));
+ setName(name);
+ delete[] name;
+ }
+ _scripts.persist(persistMgr);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::addScript(const char *filename) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
+ if (_scripts[i]->_state != SCRIPT_FINISHED) {
+ _gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName());
+ return STATUS_OK;
+ }
+ }
+ }
+
+ ScScript *scr = _gameRef->_scEngine->runScript(filename, this);
+ if (!scr) {
+ if (_gameRef->_editorForceScripts) {
+ // editor hack
+ scr = new ScScript(_gameRef, _gameRef->_scEngine);
+ scr->_filename = new char[strlen(filename) + 1];
+ strcpy(scr->_filename, filename);
+ scr->_state = SCRIPT_ERROR;
+ scr->_owner = this;
+ _scripts.add(scr);
+ _gameRef->_scEngine->_scripts.add(scr);
+
+ return STATUS_OK;
+ }
+ return STATUS_FAILED;
+ } else {
+ scr->_freezable = _freezable;
+ _scripts.add(scr);
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::removeScript(ScScript *script) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (_scripts[i] == script) {
+ _scripts.remove_at(i);
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::canHandleEvent(const char *EventName) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::canHandleMethod(const char *MethodName) {
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF(NAME)
+TOKEN_DEF(VALUE)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(VALUE)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_PROPERTY) {
+ _gameRef->LOG(0, "'PROPERTY' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ char *propName = NULL;
+ char *propValue = NULL;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_NAME:
+ delete[] propName;
+ propName = new char[strlen((char *)params) + 1];
+ if (propName) {
+ strcpy(propName, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_VALUE:
+ delete[] propValue;
+ propValue = new char[strlen((char *)params) + 1];
+ if (propValue) {
+ strcpy(propValue, (char *)params);
+ } else {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Syntax error in PROPERTY definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+ _gameRef->LOG(0, "Error loading PROPERTY definition");
+ return STATUS_FAILED;
+ }
+
+
+ ScValue *val = new ScValue(_gameRef);
+ val->setString(propValue);
+ scSetProperty(propName, val);
+
+ delete val;
+ delete[] propName;
+ delete[] propValue;
+ propName = NULL;
+ propValue = NULL;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptHolder::makeFreezable(bool freezable) {
+ _freezable = freezable;
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ _scripts[i]->_freezable = freezable;
+ }
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
+ for (int i = _scripts.size() - 1; i >= 0; i--) {
+ if (_scripts[i]->canHandleMethod(methodName)) {
+
+ ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine);
+ if (thread) {
+ bool ret = thread->createMethodThread(_scripts[i], methodName);
+ if (DID_SUCCEED(ret)) {
+ _scripts[i]->_engine->_scripts.add(thread);
+ return thread;
+ } else {
+ delete thread;
+ }
+ }
+ }
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) {
+ strcpy(buf, scToString());
+ if (getName() && strcmp(getName(), "<unnamed>") != 0) {
+ strcat(buf, " Name: ");
+ strcat(buf, getName());
+ }
+ if (_filename) {
+ strcat(buf, " File: ");
+ strcat(buf, _filename);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeObject
+//////////////////////////////////////////////////////////////////////////
+bool BaseScriptHolder::sendEvent(const char *eventName) {
+ return DID_SUCCEED(applyEvent(eventName));
+}
+
+} // end of namespace Wintermute