diff options
Diffstat (limited to 'engines/wintermute/base/base_script_holder.cpp')
-rw-r--r-- | engines/wintermute/base/base_script_holder.cpp | 1004 |
1 files changed, 502 insertions, 502 deletions
diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp index e4132351e0..d3e6078d43 100644 --- a/engines/wintermute/base/base_script_holder.cpp +++ b/engines/wintermute/base/base_script_holder.cpp @@ -1,502 +1,502 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/base/base_script_holder.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script_engine.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(BaseScriptHolder, false)
-
-//////////////////////////////////////////////////////////////////////
-BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) {
- setName("<unnamed>");
-
- _freezable = true;
- _filename = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseScriptHolder::~BaseScriptHolder() {
- cleanup();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::cleanup() {
- delete[] _filename;
- _filename = NULL;
-
- for (uint32 i = 0; i < _scripts.size(); i++) {
- _scripts[i]->finish(true);
- _scripts[i]->_owner = NULL;
- }
- _scripts.clear();
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////
-void BaseScriptHolder::setFilename(const char *filename) {
- if (_filename != NULL) {
- delete[] _filename;
- _filename = NULL;
- }
- if (filename == NULL) {
- return;
- }
- _filename = new char [strlen(filename) + 1];
- if (_filename != NULL) {
- strcpy(_filename, filename);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) {
- int numHandlers = 0;
-
- bool ret = STATUS_FAILED;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (!_scripts[i]->_thread) {
- ScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable);
- if (handler) {
- //_scripts.add(handler);
- numHandlers++;
- ret = STATUS_OK;
- }
- }
- }
- if (numHandlers > 0 && unbreakable) {
- _gameRef->_scEngine->tickUnbreakable();
- }
-
- return ret;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::listen(BaseScriptHolder *param1, uint32 param2) {
- return STATUS_FAILED;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // DEBUG_CrashMe
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "DEBUG_CrashMe") == 0) {
- stack->correctParams(0);
- byte *p = 0;
- *p = 10;
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ApplyEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ApplyEvent") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- bool ret;
- ret = applyEvent(val->getString());
-
- if (DID_SUCCEED(ret)) {
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CanHandleEvent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CanHandleEvent") == 0) {
- stack->correctParams(1);
- stack->pushBool(canHandleEvent(stack->pop()->getString()));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CanHandleMethod
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CanHandleMethod") == 0) {
- stack->correctParams(1);
- stack->pushBool(canHandleMethod(stack->pop()->getString()));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AttachScript
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AttachScript") == 0) {
- stack->correctParams(1);
- stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString())));
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DetachScript
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DetachScript") == 0) {
- stack->correctParams(2);
- const char *filename = stack->pop()->getString();
- bool killThreads = stack->pop()->getBool(false);
- bool ret = false;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
- _scripts[i]->finish(killThreads);
- ret = true;
- break;
- }
- }
- stack->pushBool(ret);
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsScriptRunning
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsScriptRunning") == 0) {
- stack->correctParams(1);
- const char *filename = stack->pop()->getString();
- bool ret = false;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) {
- ret = true;
- break;
- }
- }
- stack->pushBool(ret);
-
- return STATUS_OK;
- } else {
- return BaseScriptable::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *BaseScriptHolder::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("script_holder");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Name") == 0) {
- _scValue->setString(getName());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Filename (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Filename") == 0) {
- _scValue->setString(_filename);
- return _scValue;
- } else {
- return BaseScriptable::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // Name
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Name") == 0) {
- setName(value->getString());
- return STATUS_OK;
- } else {
- return BaseScriptable::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *BaseScriptHolder::scToString() {
- return "[script_holder]";
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- return BaseClass::saveAsText(buffer, indent);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) {
- BaseScriptable::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_filename));
- persistMgr->transfer(TMEMBER(_freezable));
- if (persistMgr->getIsSaving()) {
- const char *name = getName();
- persistMgr->transfer(TMEMBER(name));
- } else {
- char *name;
- persistMgr->transfer(TMEMBER(name));
- setName(name);
- delete[] name;
- }
- _scripts.persist(persistMgr);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::addScript(const char *filename) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) {
- if (_scripts[i]->_state != SCRIPT_FINISHED) {
- _gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName());
- return STATUS_OK;
- }
- }
- }
-
- ScScript *scr = _gameRef->_scEngine->runScript(filename, this);
- if (!scr) {
- if (_gameRef->_editorForceScripts) {
- // editor hack
- scr = new ScScript(_gameRef, _gameRef->_scEngine);
- scr->_filename = new char[strlen(filename) + 1];
- strcpy(scr->_filename, filename);
- scr->_state = SCRIPT_ERROR;
- scr->_owner = this;
- _scripts.add(scr);
- _gameRef->_scEngine->_scripts.add(scr);
-
- return STATUS_OK;
- }
- return STATUS_FAILED;
- } else {
- scr->_freezable = _freezable;
- _scripts.add(scr);
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::removeScript(ScScript *script) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (_scripts[i] == script) {
- _scripts.remove_at(i);
- break;
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::canHandleEvent(const char *EventName) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) {
- return true;
- }
- }
- return false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::canHandleMethod(const char *MethodName) {
- for (uint32 i = 0; i < _scripts.size(); i++) {
- if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) {
- return true;
- }
- }
- return false;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(PROPERTY)
-TOKEN_DEF(NAME)
-TOKEN_DEF(VALUE)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(PROPERTY)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(VALUE)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_PROPERTY) {
- _gameRef->LOG(0, "'PROPERTY' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- char *propName = NULL;
- char *propValue = NULL;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_NAME:
- delete[] propName;
- propName = new char[strlen((char *)params) + 1];
- if (propName) {
- strcpy(propName, (char *)params);
- } else {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_VALUE:
- delete[] propValue;
- propValue = new char[strlen((char *)params) + 1];
- if (propValue) {
- strcpy(propValue, (char *)params);
- } else {
- cmd = PARSERR_GENERIC;
- }
- break;
- }
-
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- delete[] propName;
- delete[] propValue;
- propName = NULL;
- propValue = NULL;
- _gameRef->LOG(0, "Syntax error in PROPERTY definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) {
- delete[] propName;
- delete[] propValue;
- propName = NULL;
- propValue = NULL;
- _gameRef->LOG(0, "Error loading PROPERTY definition");
- return STATUS_FAILED;
- }
-
-
- ScValue *val = new ScValue(_gameRef);
- val->setString(propValue);
- scSetProperty(propName, val);
-
- delete val;
- delete[] propName;
- delete[] propValue;
- propName = NULL;
- propValue = NULL;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void BaseScriptHolder::makeFreezable(bool freezable) {
- _freezable = freezable;
- for (uint32 i = 0; i < _scripts.size(); i++) {
- _scripts[i]->_freezable = freezable;
- }
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) {
- for (int i = _scripts.size() - 1; i >= 0; i--) {
- if (_scripts[i]->canHandleMethod(methodName)) {
-
- ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine);
- if (thread) {
- bool ret = thread->createMethodThread(_scripts[i], methodName);
- if (DID_SUCCEED(ret)) {
- _scripts[i]->_engine->_scripts.add(thread);
- return thread;
- } else {
- delete thread;
- }
- }
- }
- }
- return NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) {
- strcpy(buf, scToString());
- if (getName() && strcmp(getName(), "<unnamed>") != 0) {
- strcat(buf, " Name: ");
- strcat(buf, getName());
- }
- if (_filename) {
- strcat(buf, " File: ");
- strcat(buf, _filename);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// IWmeObject
-//////////////////////////////////////////////////////////////////////////
-bool BaseScriptHolder::sendEvent(const char *eventName) {
- return DID_SUCCEED(applyEvent(eventName));
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseScriptHolder, false) + +////////////////////////////////////////////////////////////////////// +BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) { + setName("<unnamed>"); + + _freezable = true; + _filename = NULL; +} + + +////////////////////////////////////////////////////////////////////// +BaseScriptHolder::~BaseScriptHolder() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::cleanup() { + delete[] _filename; + _filename = NULL; + + for (uint32 i = 0; i < _scripts.size(); i++) { + _scripts[i]->finish(true); + _scripts[i]->_owner = NULL; + } + _scripts.clear(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////// +void BaseScriptHolder::setFilename(const char *filename) { + if (_filename != NULL) { + delete[] _filename; + _filename = NULL; + } + if (filename == NULL) { + return; + } + _filename = new char [strlen(filename) + 1]; + if (_filename != NULL) { + strcpy(_filename, filename); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) { + int numHandlers = 0; + + bool ret = STATUS_FAILED; + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_thread) { + ScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable); + if (handler) { + //_scripts.add(handler); + numHandlers++; + ret = STATUS_OK; + } + } + } + if (numHandlers > 0 && unbreakable) { + _gameRef->_scEngine->tickUnbreakable(); + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::listen(BaseScriptHolder *param1, uint32 param2) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // DEBUG_CrashMe + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "DEBUG_CrashMe") == 0) { + stack->correctParams(0); + byte *p = 0; + *p = 10; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ApplyEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ApplyEvent") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + bool ret; + ret = applyEvent(val->getString()); + + if (DID_SUCCEED(ret)) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CanHandleEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CanHandleEvent") == 0) { + stack->correctParams(1); + stack->pushBool(canHandleEvent(stack->pop()->getString())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CanHandleMethod + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CanHandleMethod") == 0) { + stack->correctParams(1); + stack->pushBool(canHandleMethod(stack->pop()->getString())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AttachScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AttachScript") == 0) { + stack->correctParams(1); + stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString()))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DetachScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DetachScript") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + bool killThreads = stack->pop()->getBool(false); + bool ret = false; + for (uint32 i = 0; i < _scripts.size(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { + _scripts[i]->finish(killThreads); + ret = true; + break; + } + } + stack->pushBool(ret); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsScriptRunning + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsScriptRunning") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + bool ret = false; + for (uint32 i = 0; i < _scripts.size(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) { + ret = true; + break; + } + } + stack->pushBool(ret); + + return STATUS_OK; + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseScriptHolder::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("script_holder"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + _scValue->setString(getName()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Filename (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Filename") == 0) { + _scValue->setString(_filename); + return _scValue; + } else { + return BaseScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } else { + return BaseScriptable::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseScriptHolder::scToString() { + return "[script_holder]"; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) { + return BaseClass::saveAsText(buffer, indent); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) { + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_freezable)); + if (persistMgr->getIsSaving()) { + const char *name = getName(); + persistMgr->transfer(TMEMBER(name)); + } else { + char *name; + persistMgr->transfer(TMEMBER(name)); + setName(name); + delete[] name; + } + _scripts.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::addScript(const char *filename) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { + if (_scripts[i]->_state != SCRIPT_FINISHED) { + _gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName()); + return STATUS_OK; + } + } + } + + ScScript *scr = _gameRef->_scEngine->runScript(filename, this); + if (!scr) { + if (_gameRef->_editorForceScripts) { + // editor hack + scr = new ScScript(_gameRef, _gameRef->_scEngine); + scr->_filename = new char[strlen(filename) + 1]; + strcpy(scr->_filename, filename); + scr->_state = SCRIPT_ERROR; + scr->_owner = this; + _scripts.add(scr); + _gameRef->_scEngine->_scripts.add(scr); + + return STATUS_OK; + } + return STATUS_FAILED; + } else { + scr->_freezable = _freezable; + _scripts.add(scr); + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::removeScript(ScScript *script) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i] == script) { + _scripts.remove_at(i); + break; + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::canHandleEvent(const char *EventName) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) { + return true; + } + } + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::canHandleMethod(const char *MethodName) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) { + return true; + } + } + return false; +} + + +TOKEN_DEF_START +TOKEN_DEF(PROPERTY) +TOKEN_DEF(NAME) +TOKEN_DEF(VALUE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(VALUE) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_PROPERTY) { + _gameRef->LOG(0, "'PROPERTY' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + char *propName = NULL; + char *propValue = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_NAME: + delete[] propName; + propName = new char[strlen((char *)params) + 1]; + if (propName) { + strcpy(propName, (char *)params); + } else { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_VALUE: + delete[] propValue; + propValue = new char[strlen((char *)params) + 1]; + if (propValue) { + strcpy(propValue, (char *)params); + } else { + cmd = PARSERR_GENERIC; + } + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Syntax error in PROPERTY definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Error loading PROPERTY definition"); + return STATUS_FAILED; + } + + + ScValue *val = new ScValue(_gameRef); + val->setString(propValue); + scSetProperty(propName, val); + + delete val; + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptHolder::makeFreezable(bool freezable) { + _freezable = freezable; + for (uint32 i = 0; i < _scripts.size(); i++) { + _scripts[i]->_freezable = freezable; + } + +} + + +////////////////////////////////////////////////////////////////////////// +ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) { + for (int i = _scripts.size() - 1; i >= 0; i--) { + if (_scripts[i]->canHandleMethod(methodName)) { + + ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine); + if (thread) { + bool ret = thread->createMethodThread(_scripts[i], methodName); + if (DID_SUCCEED(ret)) { + _scripts[i]->_engine->_scripts.add(thread); + return thread; + } else { + delete thread; + } + } + } + } + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) { + strcpy(buf, scToString()); + if (getName() && strcmp(getName(), "<unnamed>") != 0) { + strcat(buf, " Name: "); + strcat(buf, getName()); + } + if (_filename) { + strcat(buf, " File: "); + strcat(buf, _filename); + } +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeObject +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::sendEvent(const char *eventName) { + return DID_SUCCEED(applyEvent(eventName)); +} + +} // end of namespace Wintermute |