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Diffstat (limited to 'engines/wintermute/base/base_scriptable.h')
-rw-r--r-- | engines/wintermute/base/base_scriptable.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h new file mode 100644 index 0000000000..b006e6e07c --- /dev/null +++ b/engines/wintermute/base/base_scriptable.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SCRIPTABLE_H +#define WINTERMUTE_BASE_SCRIPTABLE_H + + +#include "engines/wintermute/base/base_named_object.h" +#include "engines/wintermute/persistent.h" + +namespace Wintermute { + +class ScValue; +class ScStack; +class ScScript; + +class BaseScriptable : public BaseNamedObject { +public: + virtual ScScript *invokeMethodThread(const char *methodName); + DECLARE_PERSISTENT(BaseScriptable, BaseNamedObject) + + BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true); + virtual ~BaseScriptable(); + + // high level scripting interface + virtual bool canHandleMethod(const char *eventMethod); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual ScValue *scGetProperty(const char *name); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + virtual void *scToMemBuffer(); + virtual int scToInt(); + virtual double scToFloat(); + virtual bool scToBool(); + virtual void scSetString(const char *val); + virtual void scSetInt(int val); + virtual void scSetFloat(double val); + virtual void scSetBool(bool val); + virtual int scCompare(BaseScriptable *val); + virtual void scDebuggerDesc(char *buf, int bufSize); + int _refCount; + ScValue *_scValue; + ScValue *_scProp; +}; + +// Implemented in their respective .cpp-files +BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXMath(BaseGame *inGame); +BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXStore(BaseGame *inGame); +BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack); + +} // end of namespace Wintermute + +#endif |