diff options
Diffstat (limited to 'engines/wintermute/base/base_sprite.cpp')
-rw-r--r-- | engines/wintermute/base/base_sprite.cpp | 814 |
1 files changed, 814 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp new file mode 100644 index 0000000000..e2dd8bbd39 --- /dev/null +++ b/engines/wintermute/base/base_sprite.cpp @@ -0,0 +1,814 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseSprite, false) + +////////////////////////////////////////////////////////////////////// +BaseSprite::BaseSprite(BaseGame *inGame, BaseObject *Owner) : BaseScriptHolder(inGame) { + _editorAllFrames = false; + _owner = Owner; + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////// +BaseSprite::~BaseSprite() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSprite::setDefaults() { + _currentFrame = -1; + _looping = false; + _lastFrameTime = 0; + setFilename(NULL); + _finished = false; + _changed = false; + _paused = false; + _continuous = false; + _moveX = _moveY = 0; + + _editorMuted = false; + _editorBgFile = NULL; + _editorBgOffsetX = _editorBgOffsetY = 0; + _editorBgAlpha = 0xFF; + _streamed = false; + _streamedKeepLoaded = false; + + setName(""); + + _precise = true; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSprite::cleanup() { + BaseScriptHolder::cleanup(); + + for (uint32 i = 0; i < _frames.size(); i++) { + delete _frames[i]; + } + _frames.clear(); + + delete[] _editorBgFile; + _editorBgFile = NULL; + + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, uint32 alpha) { + getCurrentFrame(zoomX, zoomY); + if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) { + return STATUS_OK; + } + + // move owner if allowed to + if (_changed && _owner && _owner->_movable) { + _owner->_posX += _moveX; + _owner->_posY += _moveY; + _owner->afterMove(); + + x = _owner->_posX; + y = _owner->_posY; + } + + // draw frame + return display(x, y, registerOwner, zoomX, zoomY, alpha); +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteCacheType cacheType) { + Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename); + if (!file) { + _gameRef->LOG(0, "BaseSprite::LoadFile failed for file '%s'", filename.c_str()); + if (_gameRef->_debugDebugMode) { + return loadFile("invalid_debug.bmp", lifeTime, cacheType); + } else { + return loadFile("invalid.bmp", lifeTime, cacheType); + } + } else { + BaseFileManager::getEngineInstance()->closeFile(file); + file = NULL; + } + + bool ret = STATUS_FAILED; + + AnsiString filePrefix = filename; + AnsiString ext = PathUtil::getExtension(filename); + ext.toLowercase(); + filePrefix.toLowercase(); + if (filePrefix.hasPrefix("savegame:") || (ext == "bmp") || (ext == "tga") || (ext == "png") || (ext == "jpg")) { + BaseFrame *frame = new BaseFrame(_gameRef); + BaseSubFrame *subframe = new BaseSubFrame(_gameRef); + subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true); + if (subframe->_surface == NULL) { + _gameRef->LOG(0, "Error loading simple sprite '%s'", filename.c_str()); + ret = STATUS_FAILED; + delete frame; + delete subframe; + } else { + subframe->setDefaultRect(); + frame->_subframes.add(subframe); + _frames.add(frame); + _currentFrame = 0; + ret = STATUS_OK; + } + } else { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer) { + if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) { + _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename.c_str()); + } else { + ret = STATUS_OK; + } + delete[] buffer; + } + } + + setFilename(filename.c_str()); + + return ret; +} + + + +TOKEN_DEF_START +TOKEN_DEF(CONTINUOUS) +TOKEN_DEF(SPRITE) +TOKEN_DEF(LOOPING) +TOKEN_DEF(FRAME) +TOKEN_DEF(NAME) +TOKEN_DEF(PRECISE) +TOKEN_DEF(EDITOR_MUTED) +TOKEN_DEF(STREAMED_KEEP_LOADED) +TOKEN_DEF(STREAMED) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(EDITOR_BG_FILE) +TOKEN_DEF(EDITOR_BG_OFFSET_X) +TOKEN_DEF(EDITOR_BG_OFFSET_Y) +TOKEN_DEF(EDITOR_BG_ALPHA) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(CONTINUOUS) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(LOOPING) + TOKEN_TABLE(FRAME) + TOKEN_TABLE(NAME) + TOKEN_TABLE(PRECISE) + TOKEN_TABLE(EDITOR_MUTED) + TOKEN_TABLE(STREAMED_KEEP_LOADED) + TOKEN_TABLE(STREAMED) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(EDITOR_BG_FILE) + TOKEN_TABLE(EDITOR_BG_OFFSET_X) + TOKEN_TABLE(EDITOR_BG_OFFSET_Y) + TOKEN_TABLE(EDITOR_BG_ALPHA) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + cleanup(); + + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITE) { + _gameRef->LOG(0, "'SPRITE' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + int frameCount = 1; + BaseFrame *frame; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_CONTINUOUS: + parser.scanStr((char *)params, "%b", &_continuous); + break; + + case TOKEN_EDITOR_MUTED: + parser.scanStr((char *)params, "%b", &_editorMuted); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_LOOPING: + parser.scanStr((char *)params, "%b", &_looping); + break; + + case TOKEN_PRECISE: + parser.scanStr((char *)params, "%b", &_precise); + break; + + case TOKEN_STREAMED: + parser.scanStr((char *)params, "%b", &_streamed); + if (_streamed && lifeTime == -1) { + lifeTime = 500; + cacheType = CACHE_ALL; + } + break; + + case TOKEN_STREAMED_KEEP_LOADED: + parser.scanStr((char *)params, "%b", &_streamedKeepLoaded); + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_EDITOR_BG_FILE: + if (_gameRef->_editorMode) { + delete[] _editorBgFile; + _editorBgFile = new char[strlen((char *)params) + 1]; + if (_editorBgFile) { + strcpy(_editorBgFile, (char *)params); + } + } + break; + + case TOKEN_EDITOR_BG_OFFSET_X: + parser.scanStr((char *)params, "%d", &_editorBgOffsetX); + break; + + case TOKEN_EDITOR_BG_OFFSET_Y: + parser.scanStr((char *)params, "%d", &_editorBgOffsetY); + break; + + case TOKEN_EDITOR_BG_ALPHA: + parser.scanStr((char *)params, "%d", &_editorBgAlpha); + _editorBgAlpha = MIN(_editorBgAlpha, 255); + _editorBgAlpha = MAX(_editorBgAlpha, 0); + break; + + case TOKEN_FRAME: { + int frameLifeTime = lifeTime; + if (cacheType == CACHE_HALF && frameCount % 2 != 1) { + frameLifeTime = -1; + } + + frame = new BaseFrame(_gameRef); + + if (DID_FAIL(frame->loadBuffer(params, frameLifeTime, _streamedKeepLoaded))) { + delete frame; + _gameRef->LOG(0, "Error parsing frame %d", frameCount); + return STATUS_FAILED; + } + + _frames.add(frame); + frameCount++; + if (_currentFrame == -1) { + _currentFrame = 0; + } + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SPRITE definition"); + return STATUS_FAILED; + } + _canBreak = !_continuous; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +void BaseSprite::reset() { + if (_frames.size() > 0) { + _currentFrame = 0; + } else { + _currentFrame = -1; + } + + killAllSounds(); + + _lastFrameTime = 0; + _finished = false; + _moveX = _moveY = 0; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSprite::getCurrentFrame(float zoomX, float zoomY) { + //if (_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true; + + if (_currentFrame == -1) { + return false; + } + + uint32 timer; + if (_owner && _owner->_freezable) { + timer = _gameRef->_timer; + } else { + timer = _gameRef->_liveTimer; + } + + int lastFrame = _currentFrame; + + // get current frame + if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) { + if (_currentFrame < (int32)_frames.size() - 1) { + _currentFrame++; + if (_continuous) { + _canBreak = (_currentFrame == (int32)_frames.size() - 1); + } + } else { + if (_looping) { + _currentFrame = 0; + _canBreak = true; + } else { + _finished = true; + _canBreak = true; + } + } + + _lastFrameTime = timer; + } + + _changed = (lastFrame != _currentFrame || (_looping && (int32)_frames.size() == 1)); + + if (_lastFrameTime == 0) { + _lastFrameTime = timer; + _changed = true; + if (_continuous) { + _canBreak = (_currentFrame == (int32)_frames.size() - 1); + } + } + + if (_changed) { + _moveX = _frames[_currentFrame]->_moveX; + _moveY = _frames[_currentFrame]->_moveY; + + if (zoomX != 100 || zoomY != 100) { + _moveX = (int)((float)_moveX * (float)(zoomX / 100.0f)); + _moveY = (int)((float)_moveY * (float)(zoomY / 100.0f)); + } + } + + return _changed; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSprite::display(int x, int y, BaseObject *registerVal, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode) { + if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) { + return STATUS_OK; + } + + // on change... + if (_changed) { + if (_frames[_currentFrame]->_killSound) { + killAllSounds(); + } + applyEvent("FrameChanged"); + _frames[_currentFrame]->oneTimeDisplay(_owner, _gameRef->_editorMode && _editorMuted); + } + + // draw frame + return _frames[_currentFrame]->draw(x - _gameRef->_offsetX, y - _gameRef->_offsetY, registerVal, zoomX, zoomY, _precise, alpha, _editorAllFrames, rotate, blendMode); +} + + +////////////////////////////////////////////////////////////////////////// +BaseSurface *BaseSprite::getSurface() { + // only used for animated textures for 3D models + if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) { + return NULL; + } + BaseFrame *frame = _frames[_currentFrame]; + if (frame && frame->_subframes.size() > 0) { + BaseSubFrame *subframe = frame->_subframes[0]; + if (subframe) { + return subframe->_surface; + } else { + return NULL; + } + } else { + return NULL; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) { + return false; + } + + BasePlatform::setRectEmpty(rect); + for (uint32 i = 0; i < _frames.size(); i++) { + Rect32 frame; + Rect32 temp; + BasePlatform::copyRect(&temp, rect); + _frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY); + BasePlatform::unionRect(rect, &temp, &frame); + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "SPRITE {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE"); + if (_streamed) { + buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE"); + + if (_streamedKeepLoaded) { + buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE"); + } + } + + if (_editorMuted) { + buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE"); + } + + if (_editorBgFile) { + buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile); + buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX); + buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY); + buffer->putTextIndent(indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha); + } + + BaseScriptHolder::saveAsText(buffer, indent + 2); + + // scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + for (uint32 i = 0; i < _frames.size(); i++) { + _frames[i]->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::persist(BasePersistenceManager *persistMgr) { + BaseScriptHolder::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_canBreak)); + persistMgr->transfer(TMEMBER(_changed)); + persistMgr->transfer(TMEMBER(_paused)); + persistMgr->transfer(TMEMBER(_continuous)); + persistMgr->transfer(TMEMBER(_currentFrame)); + persistMgr->transfer(TMEMBER(_editorAllFrames)); + persistMgr->transfer(TMEMBER(_editorBgAlpha)); + persistMgr->transfer(TMEMBER(_editorBgFile)); + persistMgr->transfer(TMEMBER(_editorBgOffsetX)); + persistMgr->transfer(TMEMBER(_editorBgOffsetY)); + persistMgr->transfer(TMEMBER(_editorMuted)); + persistMgr->transfer(TMEMBER(_finished)); + + _frames.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_lastFrameTime)); + persistMgr->transfer(TMEMBER(_looping)); + persistMgr->transfer(TMEMBER(_moveX)); + persistMgr->transfer(TMEMBER(_moveY)); + persistMgr->transfer(TMEMBER(_owner)); + persistMgr->transfer(TMEMBER(_precise)); + persistMgr->transfer(TMEMBER(_streamed)); + persistMgr->transfer(TMEMBER(_streamedKeepLoaded)); + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetFrame + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetFrame") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= (int32)_frames.size()) { + script->runtimeError("Sprite.GetFrame: Frame index %d is out of range.", index); + stack->pushNULL(); + } else { + stack->pushNative(_frames[index], true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteFrame") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + if (val->isInt()) { + int index = val->getInt(-1); + if (index < 0 || index >= (int32)_frames.size()) { + script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", index); + } + } else { + BaseFrame *frame = (BaseFrame *)val->getNative(); + for (uint32 i = 0; i < _frames.size(); i++) { + if (_frames[i] == frame) { + if (i == (uint32)_currentFrame) { + _lastFrameTime = 0; + } + delete _frames[i]; + _frames.remove_at(i); + break; + } + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Reset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Reset") == 0) { + stack->correctParams(0); + reset(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddFrame") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseFrame *frame = new BaseFrame(_gameRef); + if (filename != NULL) { + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (DID_SUCCEED(sub->setSurface(filename))) { + sub->setDefaultRect(); + frame->_subframes.add(sub); + } else { + delete sub; + } + } + _frames.add(frame); + + stack->pushNative(frame, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertFrame") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + if (index < 0) { + index = 0; + } + + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseFrame *frame = new BaseFrame(_gameRef); + if (filename != NULL) { + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (DID_SUCCEED(sub->setSurface(filename))) { + frame->_subframes.add(sub); + } else { + delete sub; + } + } + + if (index >= (int32)_frames.size()) { + _frames.add(frame); + } else { + _frames.insert_at(index, frame); + } + + stack->pushNative(frame, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pause + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pause") == 0) { + stack->correctParams(0); + _paused = true; + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Play + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Play") == 0) { + stack->correctParams(0); + _paused = false; + stack->pushNULL(); + return STATUS_OK; + } else { + return BaseScriptHolder::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseSprite::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("sprite"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumFrames (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumFrames") == 0) { + _scValue->setInt(_frames.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CurrentFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CurrentFrame") == 0) { + _scValue->setInt(_currentFrame); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PixelPerfect") == 0) { + _scValue->setBool(_precise); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Looping + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Looping") == 0) { + _scValue->setBool(_looping); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Owner (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Owner") == 0) { + if (_owner == NULL) { + _scValue->setNULL(); + } else { + _scValue->setNative(_owner, true); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Finished (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Finished") == 0) { + _scValue->setBool(_finished); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Paused (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Paused") == 0) { + _scValue->setBool(_paused); + return _scValue; + } else { + return BaseScriptHolder::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // CurrentFrame + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "CurrentFrame") == 0) { + _currentFrame = value->getInt(0); + if (_currentFrame >= (int32)_frames.size() || _currentFrame < 0) { + _currentFrame = -1; + } + _lastFrameTime = 0; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PixelPerfect") == 0) { + _precise = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Looping + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Looping") == 0) { + _looping = value->getBool(); + return STATUS_OK; + } else { + return BaseScriptHolder::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseSprite::scToString() { + return "[sprite]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::killAllSounds() { + for (uint32 i = 0; i < _frames.size(); i++) { + if (_frames[i]->_sound) { + _frames[i]->_sound->stop(); + } + } + return STATUS_OK; +} + +} // end of namespace Wintermute |