diff options
Diffstat (limited to 'engines/wintermute/base/base_sprite.h')
-rw-r--r-- | engines/wintermute/base/base_sprite.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h new file mode 100644 index 0000000000..c861ca9930 --- /dev/null +++ b/engines/wintermute/base/base_sprite.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SPRITE_H +#define WINTERMUTE_BASE_SPRITE_H + + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base_script_holder.h" + +namespace Wintermute { +class BaseFrame; +class BaseSurface; +class BaseObject; +class BaseSprite: public BaseScriptHolder { +public: + bool killAllSounds(); + BaseSurface *getSurface(); + char *_editorBgFile; + int _editorBgOffsetX; + int _editorBgOffsetY; + int _editorBgAlpha; + bool _streamed; + bool _streamedKeepLoaded; + void cleanup(); + void setDefaults(); + bool _precise; + DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder) + + bool _editorAllFrames; + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + int _moveY; + int _moveX; + bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool getCurrentFrame(float zoomX = 100, float zoomY = 100); + bool _canBreak; + bool _editorMuted; + bool _continuous; + void reset(); + BaseObject *_owner; + bool _changed; + bool _paused; + bool _finished; + bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + uint32 _lastFrameTime; + bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); + bool _looping; + int _currentFrame; + bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL); + BaseSprite(BaseGame *inGame, BaseObject *owner = NULL); + virtual ~BaseSprite(); + BaseArray<BaseFrame *> _frames; + bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif |