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-rw-r--r--engines/wintermute/base/base_string_table.cpp255
1 files changed, 255 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp
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+++ b/engines/wintermute/base/base_string_table.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+BaseStringTable::BaseStringTable(BaseGame *inGame) : BaseClass(inGame) {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseStringTable::~BaseStringTable() {
+ // delete strings
+ _strings.clear();
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) {
+ if (key == NULL || val == NULL) {
+ return STATUS_FAILED;
+ }
+
+ if (scumm_stricmp(key, "@right-to-left") == 0) {
+ _gameRef->_textRTL = true;
+ return STATUS_OK;
+ }
+
+ Common::String finalKey = key;
+ finalKey.toLowercase();
+
+ StringsIter it = _strings.find(finalKey);
+ if (it != _strings.end() && reportDuplicities) {
+ _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str());
+ }
+
+ _strings[finalKey] = val;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+char *BaseStringTable::getKey(const char *str) const {
+ if (str == NULL || str[0] != '/') {
+ return NULL;
+ }
+
+ const char *value = strchr(str + 1, '/');
+ if (value == NULL) {
+ return NULL;
+ }
+
+ char *key = new char[value - str];
+ Common::strlcpy(key, str + 1, (size_t)(value - str));
+
+ BasePlatform::strlwr(key);
+
+ char *newStr;
+
+ StringsIter it = _strings.find(key);
+ if (it != _strings.end()) {
+ newStr = new char[it->_value.size() + 1];
+ strcpy(newStr, it->_value.c_str());
+ if (strlen(newStr) > 0 && newStr[0] == '/' && strchr(newStr + 1, '/')) {
+ delete[] key;
+ char *ret = getKey(newStr);
+ delete[] newStr;
+ return ret;
+ } else {
+ delete[] newStr;
+ return key;
+ }
+ } else {
+ return key;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseStringTable::expand(char **str) const {
+ if (str == NULL || *str == NULL || *str[0] != '/') {
+ return;
+ }
+
+ char *value = strchr(*str + 1, '/');
+ if (value == NULL) {
+ return;
+ }
+
+ char *key = new char[value - *str];
+ Common::strlcpy(key, *str + 1, (size_t)(value - *str));
+
+ BasePlatform::strlwr(key);
+
+ value++;
+
+ char *newStr;
+
+ StringsIter it = _strings.find(key);
+ if (it != _strings.end()) {
+ newStr = new char[it->_value.size() + 1];
+ strcpy(newStr, it->_value.c_str());
+ } else {
+ newStr = new char[strlen(value) + 1];
+ strcpy(newStr, value);
+ }
+
+ delete[] key;
+ delete[] *str;
+ *str = newStr;
+
+ if (strlen(*str) > 0 && *str[0] == '/') {
+ expand(str);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *BaseStringTable::expandStatic(const char *string) const {
+ if (string == NULL || string[0] == '\0' || string[0] != '/') {
+ return string;
+ }
+
+ const char *value = strchr(string + 1, '/');
+ if (value == NULL) {
+ return string;
+ }
+
+ char *key = new char[value - string];
+ Common::strlcpy(key, string + 1, (size_t)(value - string - 1));
+ BasePlatform::strlwr(key);
+
+ value++;
+
+ const char *newStr;
+
+ StringsIter it = _strings.find(key);
+ if (it != _strings.end()) {
+ newStr = it->_value.c_str();
+ } else {
+ newStr = value;
+ }
+
+ delete[] key;
+
+ if (strlen(newStr) > 0 && newStr[0] == '/') {
+ return expandStatic(newStr);
+ } else {
+ return newStr;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseStringTable::loadFile(const char *filename, bool clearOld) {
+ _gameRef->LOG(0, "Loading string table...");
+
+ if (clearOld) {
+ _strings.clear();
+ }
+
+ uint32 size;
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ uint32 pos = 0;
+
+ if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) {
+ pos += 3;
+ if (_gameRef->_textEncoding != TEXT_UTF8) {
+ _gameRef->_textEncoding = TEXT_UTF8;
+ //_gameRef->_textEncoding = TEXT_ANSI;
+ _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding");
+ }
+ } else {
+ _gameRef->_textEncoding = TEXT_ANSI;
+ }
+
+ uint32 lineLength = 0;
+ while (pos < size) {
+ lineLength = 0;
+ while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') {
+ lineLength++;
+ }
+
+ uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1);
+ char *line = new char[realLength + 1];
+ Common::strlcpy(line, (char *)&buffer[pos], realLength + 1);
+ char *value = strchr(line, '\t');
+ if (value == NULL) {
+ value = strchr(line, ' ');
+ }
+
+ if (line[0] != ';') {
+ if (value != NULL) {
+ value[0] = '\0';
+ value++;
+ for (uint32 i = 0; i < strlen(value); i++) {
+ if (value[i] == '|') {
+ value[i] = '\n';
+ }
+ }
+ addString(line, value, clearOld);
+ } else if (line[0] != '\0') {
+ addString(line, "", clearOld);
+ }
+ }
+
+ delete[] line;
+ pos += lineLength + 1;
+ }
+
+ delete[] buffer;
+
+ _gameRef->LOG(0, " %d strings loaded", _strings.size());
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute