diff options
Diffstat (limited to 'engines/wintermute/base/base_surface_storage.cpp')
-rw-r--r-- | engines/wintermute/base/base_surface_storage.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp new file mode 100644 index 0000000000..1dcebb0595 --- /dev/null +++ b/engines/wintermute/base/base_surface_storage.cpp @@ -0,0 +1,207 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +//IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true); + +////////////////////////////////////////////////////////////////////// +BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) { + _lastCleanupTime = 0; +} + + +////////////////////////////////////////////////////////////////////// +BaseSurfaceStorage::~BaseSurfaceStorage() { + cleanup(true); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::cleanup(bool warn) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (warn) { + _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount); + } + delete _surfaces[i]; + } + _surfaces.clear(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::initLoop() { + if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) { + _lastCleanupTime = _gameRef->_liveTimer; + sortSurfaces(); + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (_surfaces[i]->_lifeTime <= 0) { + break; + } + + if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) { + //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename); + _surfaces[i]->invalidate(); + } + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (_surfaces[i] == surface) { + _surfaces[i]->_referenceCount--; + if (_surfaces[i]->_referenceCount <= 0) { + delete _surfaces[i]; + _surfaces.remove_at(i); + } + break; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (scumm_stricmp(_surfaces[i]->getFileName(), filename.c_str()) == 0) { + _surfaces[i]->_referenceCount++; + return _surfaces[i]; + } + } + + if (!BaseFileManager::getEngineInstance()->hasFile(filename)) { + if (filename.size()) { + _gameRef->LOG(0, "Missing image: '%s'", filename.c_str()); + } + if (_gameRef->_debugDebugMode) { + return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + } else { + return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + } + } + + BaseSurface *surface; + surface = _gameRef->_renderer->createSurface(); + + if (!surface) { + return NULL; + } + + if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { + delete surface; + return NULL; + } else { + surface->_referenceCount = 1; + _surfaces.push_back(surface); + return surface; + } +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::restoreAll() { + bool ret; + for (uint32 i = 0; i < _surfaces.size(); i++) { + ret = _surfaces[i]->restore(); + if (ret != STATUS_OK) { + _gameRef->LOG(0, "BaseSurfaceStorage::RestoreAll failed"); + return ret; + } + } + return STATUS_OK; +} + + +/* +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr) +{ + + if (!persistMgr->getIsSaving()) cleanup(false); + + persistMgr->transfer(TMEMBER(_gameRef)); + + //_surfaces.persist(persistMgr); + + return STATUS_OK; +} +*/ + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::sortSurfaces() { + Common::sort(_surfaces.begin(), _surfaces.end(), surfaceSortCB); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) { + const BaseSurface *s1 = *((const BaseSurface *const *)arg1); + const BaseSurface *s2 = *((const BaseSurface *const *)arg2); + + // sort by life time + if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) { + return 1; + } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) { + return -1; + } + + + // sort by validity + if (s1->_valid && !s2->_valid) { + return -1; + } else if (!s1->_valid && s2->_valid) { + return 1; + } + + // sort by time + else if (s1->_lastUsedTime > s2->_lastUsedTime) { + return 1; + } else if (s1->_lastUsedTime < s2->_lastUsedTime) { + return -1; + } else { + return 0; + } +} + +} // end of namespace Wintermute |