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Diffstat (limited to 'engines/wintermute/base/base_viewport.cpp')
-rw-r--r--engines/wintermute/base/base_viewport.cpp98
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp
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+++ b/engines/wintermute/base/base_viewport.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "engines/wintermute/base/base_viewport.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(BaseViewport, false)
+
+//////////////////////////////////////////////////////////////////////////
+BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) {
+ BasePlatform::setRectEmpty(&_rect);
+ _mainObject = NULL;
+ _offsetX = _offsetY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseViewport::~BaseViewport() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseViewport::persist(BasePersistenceManager *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ persistMgr->transfer(TMEMBER(_mainObject));
+ persistMgr->transfer(TMEMBER(_offsetX));
+ persistMgr->transfer(TMEMBER(_offsetY));
+ persistMgr->transfer(TMEMBER(_rect));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseViewport::setRect(int left, int top, int right, int bottom, bool noCheck) {
+ if (!noCheck) {
+ left = MAX(left, 0);
+ top = MAX(top, 0);
+ right = MIN(right, _gameRef->_renderer->_width);
+ bottom = MIN(bottom, _gameRef->_renderer->_height);
+ }
+
+ BasePlatform::setRect(&_rect, left, top, right, bottom);
+ _offsetX = left;
+ _offsetY = top;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+Rect32 *BaseViewport::getRect() {
+ return &_rect;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseViewport::getWidth() {
+ return _rect.right - _rect.left;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseViewport::getHeight() {
+ return _rect.bottom - _rect.top;
+}
+
+} // end of namespace Wintermute