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path: root/engines/wintermute/base/font/base_font_truetype.cpp
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Diffstat (limited to 'engines/wintermute/base/font/base_font_truetype.cpp')
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index f236329fcd..85844b5080 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -173,25 +173,25 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
BaseRenderer *renderer = _gameRef->_renderer;
// find cached surface, if exists
- int minPriority = INT_MAX;
+ int minUseTime = INT_MAX;
int minIndex = -1;
BaseSurface *surface = NULL;
int textOffset = 0;
for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
if (_cachedTexts[i] == NULL) {
- minPriority = 0;
+ minUseTime = 0;
minIndex = i;
} else {
if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) {
surface = _cachedTexts[i]->_surface;
textOffset = _cachedTexts[i]->_textOffset;
- _cachedTexts[i]->_priority++;
_cachedTexts[i]->_marked = true;
+ _cachedTexts[i]->_lastUsed = g_system->getMillis();
break;
} else {
- if (_cachedTexts[i]->_priority < minPriority) {
- minPriority = _cachedTexts[i]->_priority;
+ if (_cachedTexts[i]->_lastUsed < minUseTime) {
+ minUseTime = _cachedTexts[i]->_lastUsed;
minIndex = i;
}
}
@@ -214,10 +214,10 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
_cachedTexts[minIndex]->_width = width;
_cachedTexts[minIndex]->_maxHeight = maxHeight;
_cachedTexts[minIndex]->_maxLength = maxLength;
- _cachedTexts[minIndex]->_priority = 1;
_cachedTexts[minIndex]->_text = textStr;
_cachedTexts[minIndex]->_textOffset = textOffset;
_cachedTexts[minIndex]->_marked = true;
+ _cachedTexts[minIndex]->_lastUsed = g_system->getMillis();
}
}