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-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index cc0b9d340a..8e0eb8a004 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -291,13 +291,13 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
// Reconstruct the alpha channel of the font.
// Since we painted it with color 0xFFFFFFFF onto a black background,
- // the alpha channel is gone, but the colour value of each pixel corresponds
+ // the alpha channel is gone, but the color value of each pixel corresponds
// to its original alpha value.
Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
uint32 *pixels = (uint32 *)convertedSurface->getPixels();
- // This is a Surface we created ourselves, so no emtpy space between rows.
+ // This is a Surface we created ourselves, so no empty space between rows.
for (int i = 0; i < surface->w * surface->h; ++i) {
uint8 a, r, g, b;
format.colorToRGB(*pixels, r, g, b);