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path: root/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
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Diffstat (limited to 'engines/wintermute/base/gfx/osystem/base_render_osystem.cpp')
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 6f149f9a4f..601fcc0ffa 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -376,7 +376,7 @@ void BaseRenderOSystem::addDirtyRect(const Common::Rect &rect) {
void BaseRenderOSystem::drawTickets() {
RenderQueueIterator it = _renderQueue.begin();
// Clean out the old tickets
- // Note: We draw invalid tickets too, otherwise we wouldn't be honouring
+ // Note: We draw invalid tickets too, otherwise we wouldn't be honoring
// the draw request they obviously made BEFORE becoming invalid, either way
// we have a copy of their data, so their invalidness won't affect us.
while (it != _renderQueue.end()) {
@@ -402,7 +402,7 @@ void BaseRenderOSystem::drawTickets() {
it = _renderQueue.begin();
_lastFrameIter = _renderQueue.end();
// A special case: If the screen has one giant OPAQUE rect to be drawn, then we skip filling
- // the background colour. Typical use-case: Fullscreen FMVs.
+ // the background color. Typical use-case: Fullscreen FMVs.
// Caveat: The FPS-counter will invalidate this.
if (it != _lastFrameIter && _renderQueue.front() == _renderQueue.back() && (*it)->_transform._alphaDisable == true) {
// If our single opaque rect fills the dirty rect, we can skip filling.