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path: root/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
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Diffstat (limited to 'engines/wintermute/base/gfx/osystem/base_render_osystem.cpp')
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp49
1 files changed, 1 insertions, 48 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index e465194e58..6913b3434c 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -114,25 +114,10 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
BaseRenderOSystem::~BaseRenderOSystem() {
_renderSurface->free();
delete _renderSurface;
-#if 0
- if (_renderer) {
- SDL_DestroyRenderer(_renderer);
- }
- if (_win) {
- SDL_DestroyWindow(_win);
- }
- SDL_Quit();
-#endif
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
- //if (SDL_Init(SDL_INIT_VIDEO) < 0) return STATUS_FAILED;
-
-#if 0
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
- SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 1);
-#endif
_width = width;
_height = height;
_renderRect.setWidth(_width);
@@ -192,15 +177,7 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
_ratioX = (float)(_realWidth - _borderLeft - _borderRight) / (float)_width;
_ratioY = (float)(_realHeight - _borderTop - _borderBottom) / (float)_height;
-#if 0
- Uint32 flags = SDL_WINDOW_SHOWN;
-#endif
-#ifdef __IPHONEOS__
- //flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
-#endif
-
- //_windowed = _gameRef->_registry->readBool("Video", "Windowed", true);
-// if (!windowed) flags |= SDL_WINDOW_FULLSCREEN;
+ //_windowed = _gameRef->_registry->readBool("Video", "Windowed", true); TODO
Graphics::PixelFormat format(4, 8, 8, 8, 8, 24, 16, 8, 0);
g_system->beginGFXTransaction();
@@ -211,33 +188,9 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
warning("Couldn't setup GFX-backend for %dx%dx%d", _width, _height, format.bytesPerPixel * 8);
return STATUS_FAILED;
}
-#if 0
- _win = SDL_CreateWindow("WME Lite",
- SDL_WINDOWPOS_UNDEFINED,
- SDL_WINDOWPOS_UNDEFINED,
- _realWidth, _realHeight,
- flags);
-
- if (!_win) {
- return STATUS_FAILED;
- }
-#endif
g_system->showMouse(false);
-#ifdef __IPHONEOS__
- // SDL defaults to OGL ES2, which doesn't work on old devices
- //SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles");
-#else
- //SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
-#endif
-#if 0
- _renderer = SDL_CreateRenderer(_win, -1, 0);
-
- if (!_renderer) {
- return STATUS_FAILED;
- }
-#endif
_renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat());
_active = true;