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-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.h198
1 files changed, 99 insertions, 99 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
index b68fac4e3b..43422ef4e7 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h
@@ -1,99 +1,99 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_SURFACESDL_H
-#define WINTERMUTE_BASE_SURFACESDL_H
-
-#include "graphics/surface.h"
-#include "engines/wintermute/base/gfx/base_surface.h"
-#include "common/list.h"
-
-namespace Wintermute {
-struct TransparentSurface;
-class BaseImage;
-class BaseSurfaceOSystem : public BaseSurface {
-public:
- BaseSurfaceOSystem(BaseGame *inGame);
- ~BaseSurfaceOSystem();
-
- bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
- bool create(int width, int height);
-
- bool isTransparentAt(int x, int y);
- bool isTransparentAtLite(int x, int y);
-
- bool startPixelOp();
- bool endPixelOp();
-
-
- bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
- bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
- virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
- /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
- static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
- static long DLL_CALLCONV TellProc(fi_handle handle);*/
- virtual int getWidth() {
- if (!_loaded) {
- finishLoad();
- }
- if (_surface) {
- return _surface->w;
- }
- return _width;
- }
- virtual int getHeight() {
- if (!_loaded) {
- finishLoad();
- }
- if (_surface) {
- return _surface->h;
- }
- return _height;
- }
-
-private:
- Graphics::Surface *_surface;
- bool _loaded;
- bool finishLoad();
- bool drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
- void genAlphaMask(Graphics::Surface *surface);
- uint32 getPixelAt(Graphics::Surface *surface, int x, int y);
-
- bool _hasAlpha;
- void *_lockPixels;
- int _lockPitch;
- byte *_alphaMask;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_SURFACESDL_H
+#define WINTERMUTE_BASE_SURFACESDL_H
+
+#include "graphics/surface.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "common/list.h"
+
+namespace Wintermute {
+struct TransparentSurface;
+class BaseImage;
+class BaseSurfaceOSystem : public BaseSurface {
+public:
+ BaseSurfaceOSystem(BaseGame *inGame);
+ ~BaseSurfaceOSystem();
+
+ bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false);
+ bool create(int width, int height);
+
+ bool isTransparentAt(int x, int y);
+ bool isTransparentAtLite(int x, int y);
+
+ bool startPixelOp();
+ bool endPixelOp();
+
+
+ bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0);
+ bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false);
+ virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false);
+ /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
+ static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
+ static long DLL_CALLCONV TellProc(fi_handle handle);*/
+ virtual int getWidth() {
+ if (!_loaded) {
+ finishLoad();
+ }
+ if (_surface) {
+ return _surface->w;
+ }
+ return _width;
+ }
+ virtual int getHeight() {
+ if (!_loaded) {
+ finishLoad();
+ }
+ if (_surface) {
+ return _surface->h;
+ }
+ return _height;
+ }
+
+private:
+ Graphics::Surface *_surface;
+ bool _loaded;
+ bool finishLoad();
+ bool drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0);
+ void genAlphaMask(Graphics::Surface *surface);
+ uint32 getPixelAt(Graphics::Surface *surface, int x, int y);
+
+ bool _hasAlpha;
+ void *_lockPixels;
+ int _lockPitch;
+ byte *_alphaMask;
+};
+
+} // end of namespace Wintermute
+
+#endif