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Diffstat (limited to 'engines/wintermute/base/gfx/osystem')
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 9cc94449ff..dbcb329d64 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -573,23 +573,23 @@ Rect32 BaseRenderOSystem::getViewPort() {
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::modTargetRect(Common::Rect *rect) {
- rect->left = MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left);
- rect->top = MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top);
- rect->setWidth(MathUtil::roundUp(rect->width() * _ratioX));
- rect->setHeight(MathUtil::roundUp(rect->height() * _ratioY));
+ rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left);
+ rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top);
+ rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX));
+ rect->setHeight((int16)MathUtil::roundUp(rect->height() * _ratioY));
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::pointFromScreen(Point32 *point) {
- point->x = point->x / _ratioX - _borderLeft / _ratioX + _renderRect.left;
- point->y = point->y / _ratioY - _borderTop / _ratioY + _renderRect.top;
+ point->x = (int16)(point->x / _ratioX - _borderLeft / _ratioX + _renderRect.left);
+ point->y = (int16)(point->y / _ratioY - _borderTop / _ratioY + _renderRect.top);
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::pointToScreen(Point32 *point) {
- point->x = MathUtil::roundUp(point->x * _ratioX) + _borderLeft - _renderRect.left;
- point->y = MathUtil::roundUp(point->y * _ratioY) + _borderTop - _renderRect.top;
+ point->x = (int16)MathUtil::roundUp(point->x * _ratioX) + _borderLeft - _renderRect.left;
+ point->y = (int16)MathUtil::roundUp(point->y * _ratioY) + _borderTop - _renderRect.top;
}
//////////////////////////////////////////////////////////////////////////