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Diffstat (limited to 'engines/wintermute/base/gfx/osystem')
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp25
1 files changed, 1 insertions, 24 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 90dda1af72..58839d5ffe 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -124,33 +124,10 @@ bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) {
_realWidth = width;
_realHeight = height;
+ //TODO: Tiny resolution-displays might want to do some resolution-selection logic here
- // find suitable resolution
- /*#ifdef __IPHONEOS__
- _realWidth = 480;
- _realHeight = 320;
-
- int numModes = SDL_GetNumDisplayModes(0);
- for (int i = 0; i < numModes; i++) {
- SDL_DisplayMode mode;
- SDL_GetDisplayMode(0, i, &mode);
-
- if (mode.w > mode.h) {
- _realWidth = mode.w;
- _realHeight = mode.h;
- break;
- }
- }
- #else*/
_realWidth = _gameRef->_registry->readInt("Debug", "ForceResWidth", _width);
_realHeight = _gameRef->_registry->readInt("Debug", "ForceResHeight", _height);
-//#endif
-
- /*
- _realWidth = 480;
- _realHeight = 320;
- */
-
float origAspect = (float)_width / (float)_height;
float realAspect = (float)_realWidth / (float)_realHeight;