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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PARTPARTICLE_H
+#define WINTERMUTE_PARTPARTICLE_H
+
+
+#include "engines/wintermute/base/BBase.h"
+#include "engines/wintermute/math/Rect32.h"
+#include "engines/wintermute/math/Vector2.h"
+
+namespace WinterMute {
+
+class CPartEmitter;
+class CBSprite;
+class CBPersistMgr;
+
+class CPartParticle : public CBBase {
+public:
+ enum TParticleState {
+ PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT
+ };
+
+ CPartParticle(CBGame *inGame);
+ virtual ~CPartParticle(void);
+
+ float _growthRate;
+ bool _exponentialGrowth;
+
+ float _rotation;
+ float _angVelocity;
+
+ int _alpha1;
+ int _alpha2;
+
+ Rect32 _border;
+ Vector2 _pos;
+ float _posZ;
+ Vector2 _velocity;
+ float _scale;
+ CBSprite *_sprite;
+ uint32 _creationTime;
+ int _lifeTime;
+ bool _isDead;
+ TParticleState _state;
+
+ bool update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
+ bool display(CPartEmitter *emitter);
+
+ bool setSprite(const char *filename);
+
+ bool fadeIn(uint32 currentTime, int fadeTime);
+ bool fadeOut(uint32 currentTime, int fadeTime);
+
+ bool persist(CBPersistMgr *PersistMgr);
+private:
+ uint32 _fadeStart;
+ int _fadeTime;
+ int _currentAlpha;
+ int _fadeStartAlpha;
+};
+
+} // end of namespace WinterMute
+
+#endif