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path: root/engines/wintermute/base/particles/part_emitter.cpp
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Diffstat (limited to 'engines/wintermute/base/particles/part_emitter.cpp')
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index c5c049a37c..061352b60f 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -1156,11 +1156,11 @@ const char *PartEmitter::scToString() {
bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
- persistMgr->transfer(TMEMBER(_width));
- persistMgr->transfer(TMEMBER(_height));
+ persistMgr->transferSint32(TMEMBER(_width));
+ persistMgr->transferSint32(TMEMBER(_height));
- persistMgr->transfer(TMEMBER(_angle1));
- persistMgr->transfer(TMEMBER(_angle2));
+ persistMgr->transferSint32(TMEMBER(_angle1));
+ persistMgr->transferSint32(TMEMBER(_angle2));
persistMgr->transferFloat(TMEMBER(_velocity1));
persistMgr->transferFloat(TMEMBER(_velocity2));
@@ -1170,29 +1170,29 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferFloat(TMEMBER(_scale2));
persistMgr->transferBool(TMEMBER(_scaleZBased));
- persistMgr->transfer(TMEMBER(_maxParticles));
+ persistMgr->transferSint32(TMEMBER(_maxParticles));
- persistMgr->transfer(TMEMBER(_lifeTime1));
- persistMgr->transfer(TMEMBER(_lifeTime2));
+ persistMgr->transferSint32(TMEMBER(_lifeTime1));
+ persistMgr->transferSint32(TMEMBER(_lifeTime2));
persistMgr->transferBool(TMEMBER(_lifeTimeZBased));
- persistMgr->transfer(TMEMBER(_genInterval));
- persistMgr->transfer(TMEMBER(_genAmount));
+ persistMgr->transferSint32(TMEMBER(_genInterval));
+ persistMgr->transferSint32(TMEMBER(_genAmount));
persistMgr->transferBool(TMEMBER(_running));
- persistMgr->transfer(TMEMBER(_overheadTime));
+ persistMgr->transferSint32(TMEMBER(_overheadTime));
persistMgr->transferRect32(TMEMBER(_border));
- persistMgr->transfer(TMEMBER(_borderThicknessLeft));
- persistMgr->transfer(TMEMBER(_borderThicknessRight));
- persistMgr->transfer(TMEMBER(_borderThicknessTop));
- persistMgr->transfer(TMEMBER(_borderThicknessBottom));
+ persistMgr->transferSint32(TMEMBER(_borderThicknessLeft));
+ persistMgr->transferSint32(TMEMBER(_borderThicknessRight));
+ persistMgr->transferSint32(TMEMBER(_borderThicknessTop));
+ persistMgr->transferSint32(TMEMBER(_borderThicknessBottom));
- persistMgr->transfer(TMEMBER(_fadeInTime));
- persistMgr->transfer(TMEMBER(_fadeOutTime));
+ persistMgr->transferSint32(TMEMBER(_fadeInTime));
+ persistMgr->transferSint32(TMEMBER(_fadeOutTime));
- persistMgr->transfer(TMEMBER(_alpha1));
- persistMgr->transfer(TMEMBER(_alpha2));
+ persistMgr->transferSint32(TMEMBER(_alpha1));
+ persistMgr->transferSint32(TMEMBER(_alpha2));
persistMgr->transferBool(TMEMBER(_alphaTimeBased));
persistMgr->transferFloat(TMEMBER(_angVelocity1));
@@ -1207,10 +1207,10 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferBool(TMEMBER(_useRegion));
- persistMgr->transfer(TMEMBER_INT(_maxBatches));
- persistMgr->transfer(TMEMBER_INT(_batchesGenerated));
+ persistMgr->transferSint32(TMEMBER_INT(_maxBatches));
+ persistMgr->transferSint32(TMEMBER_INT(_batchesGenerated));
- persistMgr->transfer(TMEMBER(_emitEvent));
+ persistMgr->transferCharPtr(TMEMBER(_emitEvent));
persistMgr->transferPtr(TMEMBER_PTR(_owner));
@@ -1219,12 +1219,12 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
uint32 numForces;
if (persistMgr->getIsSaving()) {
numForces = _forces.size();
- persistMgr->transfer(TMEMBER(numForces));
+ persistMgr->transferUint32(TMEMBER(numForces));
for (uint32 i = 0; i < _forces.size(); i++) {
_forces[i]->persist(persistMgr);
}
} else {
- persistMgr->transfer(TMEMBER(numForces));
+ persistMgr->transferUint32(TMEMBER(numForces));
for (uint32 i = 0; i < numForces; i++) {
PartForce *force = new PartForce(_gameRef);
force->persist(persistMgr);
@@ -1235,12 +1235,12 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
uint32 numParticles;
if (persistMgr->getIsSaving()) {
numParticles = _particles.size();
- persistMgr->transfer(TMEMBER(numParticles));
+ persistMgr->transferUint32(TMEMBER(numParticles));
for (uint32 i = 0; i < _particles.size(); i++) {
_particles[i]->persist(persistMgr);
}
} else {
- persistMgr->transfer(TMEMBER(numParticles));
+ persistMgr->transferUint32(TMEMBER(numParticles));
for (uint32 i = 0; i < numParticles; i++) {
PartParticle *particle = new PartParticle(_gameRef);
particle->persist(persistMgr);