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-rw-r--r--engines/wintermute/base/particles/part_particle.cpp269
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diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
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+++ b/engines/wintermute/base/particles/part_particle.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/particles/part_particle.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
+ _pos = Vector2(0.0f, 0.0f);
+ _posZ = 0.0f;
+ _velocity = Vector2(0.0f, 0.0f);
+ _scale = 100.0f;
+ _sprite = NULL;
+ _creationTime = 0;
+ _lifeTime = 0;
+ _isDead = true;
+ BasePlatform::setRectEmpty(&_border);
+
+ _state = PARTICLE_NORMAL;
+ _fadeStart = 0;
+ _fadeTime = 0;
+ _currentAlpha = 255;
+
+ _alpha1 = _alpha2 = 255;
+
+ _rotation = 0.0f;
+ _angVelocity = 0.0f;
+
+ _growthRate = 0.0f;
+ _exponentialGrowth = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+PartParticle::~PartParticle(void) {
+ delete _sprite;
+ _sprite = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::setSprite(const Common::String &filename) {
+ if (_sprite && _sprite->getFilename() && scumm_stricmp(filename.c_str(), _sprite->getFilename()) == 0) {
+ _sprite->reset();
+ return STATUS_OK;
+ }
+
+ delete _sprite;
+ _sprite = NULL;
+
+ SystemClassRegistry::getInstance()->_disabled = true;
+ _sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef);
+ if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) {
+ SystemClassRegistry::getInstance()->_disabled = false;
+ return STATUS_OK;
+ } else {
+ delete _sprite;
+ _sprite = NULL;
+ SystemClassRegistry::getInstance()->_disabled = false;
+ return STATUS_FAILED;
+ }
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) {
+ if (_state == PARTICLE_FADEIN) {
+ if (currentTime - _fadeStart >= (uint32)_fadeTime) {
+ _state = PARTICLE_NORMAL;
+ _currentAlpha = _alpha1;
+ } else {
+ _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1);
+ }
+
+ return STATUS_OK;
+ } else if (_state == PARTICLE_FADEOUT) {
+ if (currentTime - _fadeStart >= (uint32)_fadeTime) {
+ _isDead = true;
+ return STATUS_OK;
+ } else {
+ _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha);
+ }
+
+ return STATUS_OK;
+ } else {
+ // time is up
+ if (_lifeTime > 0) {
+ if (currentTime - _creationTime >= (uint32)_lifeTime) {
+ if (emitter->_fadeOutTime > 0) {
+ fadeOut(currentTime, emitter->_fadeOutTime);
+ } else {
+ _isDead = true;
+ }
+ }
+ }
+
+ // particle hit the border
+ if (!_isDead && !BasePlatform::isRectEmpty(&_border)) {
+ Point32 p;
+ p.x = (int32)_pos.x;
+ p.y = (int32)_pos.y;
+ if (!BasePlatform::ptInRect(&_border, p)) {
+ fadeOut(currentTime, emitter->_fadeOutTime);
+ }
+ }
+ if (_state != PARTICLE_NORMAL) {
+ return STATUS_OK;
+ }
+
+ // update alpha
+ if (_lifeTime > 0) {
+ int age = (int)(currentTime - _creationTime);
+ int alphaDelta = (int)(_alpha2 - _alpha1);
+
+ _currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age));
+ }
+
+ // update position
+ float elapsedTime = (float)timerDelta / 1000.f;
+
+ for (uint32 i = 0; i < emitter->_forces.size(); i++) {
+ PartForce *force = emitter->_forces[i];
+ switch (force->_type) {
+ case PartForce::FORCE_GLOBAL:
+ _velocity += force->_direction * elapsedTime;
+ break;
+
+ case PartForce::FORCE_POINT: {
+ Vector2 vecDist = force->_pos - _pos;
+ float dist = fabs(vecDist.length());
+
+ dist = 100.0f / dist;
+
+ _velocity += force->_direction * dist * elapsedTime;
+ }
+ break;
+ }
+ }
+ _pos += _velocity * elapsedTime;
+
+ // update rotation
+ _rotation += _angVelocity * elapsedTime;
+ _rotation = BaseUtils::normalizeAngle(_rotation);
+
+ // update scale
+ if (_exponentialGrowth) {
+ _scale += _scale / 100.0f * _growthRate * elapsedTime;
+ } else {
+ _scale += _growthRate * elapsedTime;
+ }
+
+ if (_scale <= 0.0f) {
+ _isDead = true;
+ }
+
+
+ return STATUS_OK;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::display(PartEmitter *emitter) {
+ if (!_sprite) {
+ return STATUS_FAILED;
+ }
+ if (_isDead) {
+ return STATUS_OK;
+ }
+
+ _sprite->getCurrentFrame();
+ return _sprite->display((int)_pos.x, (int)_pos.y,
+ NULL,
+ _scale, _scale,
+ BYTETORGBA(255, 255, 255, _currentAlpha),
+ _rotation,
+ emitter->_blendMode);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::fadeIn(uint32 currentTime, int fadeTime) {
+ _currentAlpha = 0;
+ _fadeStart = currentTime;
+ _fadeTime = fadeTime;
+ _state = PARTICLE_FADEIN;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::fadeOut(uint32 currentTime, int fadeTime) {
+ //_currentAlpha = 255;
+ _fadeStartAlpha = _currentAlpha;
+ _fadeStart = currentTime;
+ _fadeTime = fadeTime;
+ _state = PARTICLE_FADEOUT;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool PartParticle::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_alpha1));
+ persistMgr->transfer(TMEMBER(_alpha2));
+ persistMgr->transfer(TMEMBER(_border));
+ persistMgr->transfer(TMEMBER(_pos));
+ persistMgr->transfer(TMEMBER(_posZ));
+ persistMgr->transfer(TMEMBER(_velocity));
+ persistMgr->transfer(TMEMBER(_scale));
+ persistMgr->transfer(TMEMBER(_creationTime));
+ persistMgr->transfer(TMEMBER(_lifeTime));
+ persistMgr->transfer(TMEMBER(_isDead));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_fadeStart));
+ persistMgr->transfer(TMEMBER(_fadeTime));
+ persistMgr->transfer(TMEMBER(_currentAlpha));
+ persistMgr->transfer(TMEMBER(_angVelocity));
+ persistMgr->transfer(TMEMBER(_rotation));
+ persistMgr->transfer(TMEMBER(_growthRate));
+ persistMgr->transfer(TMEMBER(_exponentialGrowth));
+ persistMgr->transfer(TMEMBER(_fadeStartAlpha));
+
+ if (persistMgr->getIsSaving()) {
+ const char *filename = _sprite->getFilename();
+ persistMgr->transfer(TMEMBER(filename));
+ } else {
+ char *filename;
+ persistMgr->transfer(TMEMBER(filename));
+ SystemClassRegistry::getInstance()->_disabled = true;
+ setSprite(filename);
+ SystemClassRegistry::getInstance()->_disabled = false;
+ delete[] filename;
+ filename = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute