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path: root/engines/wintermute/base/particles/part_particle.cpp
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Diffstat (limited to 'engines/wintermute/base/particles/part_particle.cpp')
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index 0b850d9618..f1aba114de 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -41,7 +41,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
_posZ = 0.0f;
_velocity = Vector2(0.0f, 0.0f);
_scale = 100.0f;
- _sprite = NULL;
+ _sprite = nullptr;
_creationTime = 0;
_lifeTime = 0;
_isDead = true;
@@ -65,7 +65,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
PartParticle::~PartParticle(void) {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
}
//////////////////////////////////////////////////////////////////////////
@@ -76,7 +76,7 @@ bool PartParticle::setSprite(const Common::String &filename) {
}
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
SystemClassRegistry::getInstance()->_disabled = true;
_sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef);
@@ -85,7 +85,7 @@ bool PartParticle::setSprite(const Common::String &filename) {
return STATUS_OK;
} else {
delete _sprite;
- _sprite = NULL;
+ _sprite = nullptr;
SystemClassRegistry::getInstance()->_disabled = false;
return STATUS_FAILED;
}
@@ -199,7 +199,7 @@ bool PartParticle::display(PartEmitter *emitter) {
_sprite->getCurrentFrame();
return _sprite->display((int)_pos.x, (int)_pos.y,
- NULL,
+ nullptr,
_scale, _scale,
BYTETORGBA(255, 255, 255, _currentAlpha),
_rotation,
@@ -260,7 +260,7 @@ bool PartParticle::persist(BasePersistenceManager *persistMgr) {
setSprite(filename);
SystemClassRegistry::getInstance()->_disabled = false;
delete[] filename;
- filename = NULL;
+ filename = nullptr;
}
return STATUS_OK;