diff options
Diffstat (limited to 'engines/wintermute/base/particles/part_particle.cpp')
-rw-r--r-- | engines/wintermute/base/particles/part_particle.cpp | 269 |
1 files changed, 269 insertions, 0 deletions
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp new file mode 100644 index 0000000000..0b850d9618 --- /dev/null +++ b/engines/wintermute/base/particles/part_particle.cpp @@ -0,0 +1,269 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/particles/part_particle.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) { + _pos = Vector2(0.0f, 0.0f); + _posZ = 0.0f; + _velocity = Vector2(0.0f, 0.0f); + _scale = 100.0f; + _sprite = NULL; + _creationTime = 0; + _lifeTime = 0; + _isDead = true; + BasePlatform::setRectEmpty(&_border); + + _state = PARTICLE_NORMAL; + _fadeStart = 0; + _fadeTime = 0; + _currentAlpha = 255; + + _alpha1 = _alpha2 = 255; + + _rotation = 0.0f; + _angVelocity = 0.0f; + + _growthRate = 0.0f; + _exponentialGrowth = false; +} + + +////////////////////////////////////////////////////////////////////////// +PartParticle::~PartParticle(void) { + delete _sprite; + _sprite = NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::setSprite(const Common::String &filename) { + if (_sprite && _sprite->getFilename() && scumm_stricmp(filename.c_str(), _sprite->getFilename()) == 0) { + _sprite->reset(); + return STATUS_OK; + } + + delete _sprite; + _sprite = NULL; + + SystemClassRegistry::getInstance()->_disabled = true; + _sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef); + if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) { + SystemClassRegistry::getInstance()->_disabled = false; + return STATUS_OK; + } else { + delete _sprite; + _sprite = NULL; + SystemClassRegistry::getInstance()->_disabled = false; + return STATUS_FAILED; + } + +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) { + if (_state == PARTICLE_FADEIN) { + if (currentTime - _fadeStart >= (uint32)_fadeTime) { + _state = PARTICLE_NORMAL; + _currentAlpha = _alpha1; + } else { + _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1); + } + + return STATUS_OK; + } else if (_state == PARTICLE_FADEOUT) { + if (currentTime - _fadeStart >= (uint32)_fadeTime) { + _isDead = true; + return STATUS_OK; + } else { + _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha); + } + + return STATUS_OK; + } else { + // time is up + if (_lifeTime > 0) { + if (currentTime - _creationTime >= (uint32)_lifeTime) { + if (emitter->_fadeOutTime > 0) { + fadeOut(currentTime, emitter->_fadeOutTime); + } else { + _isDead = true; + } + } + } + + // particle hit the border + if (!_isDead && !BasePlatform::isRectEmpty(&_border)) { + Point32 p; + p.x = (int32)_pos.x; + p.y = (int32)_pos.y; + if (!BasePlatform::ptInRect(&_border, p)) { + fadeOut(currentTime, emitter->_fadeOutTime); + } + } + if (_state != PARTICLE_NORMAL) { + return STATUS_OK; + } + + // update alpha + if (_lifeTime > 0) { + int age = (int)(currentTime - _creationTime); + int alphaDelta = (int)(_alpha2 - _alpha1); + + _currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age)); + } + + // update position + float elapsedTime = (float)timerDelta / 1000.f; + + for (uint32 i = 0; i < emitter->_forces.size(); i++) { + PartForce *force = emitter->_forces[i]; + switch (force->_type) { + case PartForce::FORCE_GLOBAL: + _velocity += force->_direction * elapsedTime; + break; + + case PartForce::FORCE_POINT: { + Vector2 vecDist = force->_pos - _pos; + float dist = fabs(vecDist.length()); + + dist = 100.0f / dist; + + _velocity += force->_direction * dist * elapsedTime; + } + break; + } + } + _pos += _velocity * elapsedTime; + + // update rotation + _rotation += _angVelocity * elapsedTime; + _rotation = BaseUtils::normalizeAngle(_rotation); + + // update scale + if (_exponentialGrowth) { + _scale += _scale / 100.0f * _growthRate * elapsedTime; + } else { + _scale += _growthRate * elapsedTime; + } + + if (_scale <= 0.0f) { + _isDead = true; + } + + + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::display(PartEmitter *emitter) { + if (!_sprite) { + return STATUS_FAILED; + } + if (_isDead) { + return STATUS_OK; + } + + _sprite->getCurrentFrame(); + return _sprite->display((int)_pos.x, (int)_pos.y, + NULL, + _scale, _scale, + BYTETORGBA(255, 255, 255, _currentAlpha), + _rotation, + emitter->_blendMode); +} + + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::fadeIn(uint32 currentTime, int fadeTime) { + _currentAlpha = 0; + _fadeStart = currentTime; + _fadeTime = fadeTime; + _state = PARTICLE_FADEIN; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::fadeOut(uint32 currentTime, int fadeTime) { + //_currentAlpha = 255; + _fadeStartAlpha = _currentAlpha; + _fadeStart = currentTime; + _fadeTime = fadeTime; + _state = PARTICLE_FADEOUT; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_alpha1)); + persistMgr->transfer(TMEMBER(_alpha2)); + persistMgr->transfer(TMEMBER(_border)); + persistMgr->transfer(TMEMBER(_pos)); + persistMgr->transfer(TMEMBER(_posZ)); + persistMgr->transfer(TMEMBER(_velocity)); + persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transfer(TMEMBER(_creationTime)); + persistMgr->transfer(TMEMBER(_lifeTime)); + persistMgr->transfer(TMEMBER(_isDead)); + persistMgr->transfer(TMEMBER_INT(_state)); + persistMgr->transfer(TMEMBER(_fadeStart)); + persistMgr->transfer(TMEMBER(_fadeTime)); + persistMgr->transfer(TMEMBER(_currentAlpha)); + persistMgr->transfer(TMEMBER(_angVelocity)); + persistMgr->transfer(TMEMBER(_rotation)); + persistMgr->transfer(TMEMBER(_growthRate)); + persistMgr->transfer(TMEMBER(_exponentialGrowth)); + persistMgr->transfer(TMEMBER(_fadeStartAlpha)); + + if (persistMgr->getIsSaving()) { + const char *filename = _sprite->getFilename(); + persistMgr->transfer(TMEMBER(filename)); + } else { + char *filename; + persistMgr->transfer(TMEMBER(filename)); + SystemClassRegistry::getInstance()->_disabled = true; + setSprite(filename); + SystemClassRegistry::getInstance()->_disabled = false; + delete[] filename; + filename = NULL; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute |