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Diffstat (limited to 'engines/wintermute/base/particles/part_particle.h')
-rw-r--r--engines/wintermute/base/particles/part_particle.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/wintermute/base/particles/part_particle.h b/engines/wintermute/base/particles/part_particle.h
index 0b256d44ec..8b0c6eea36 100644
--- a/engines/wintermute/base/particles/part_particle.h
+++ b/engines/wintermute/base/particles/part_particle.h
@@ -36,18 +36,18 @@
namespace WinterMute {
-class CPartEmitter;
-class CBSprite;
-class CBPersistMgr;
+class PartEmitter;
+class BaseSprite;
+class BasePersistenceManager;
-class CPartParticle : public CBBase {
+class PartParticle : public BaseClass {
public:
enum TParticleState {
PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT
};
- CPartParticle(CBGame *inGame);
- virtual ~CPartParticle(void);
+ PartParticle(BaseGame *inGame);
+ virtual ~PartParticle(void);
float _growthRate;
bool _exponentialGrowth;
@@ -63,21 +63,21 @@ public:
float _posZ;
Vector2 _velocity;
float _scale;
- CBSprite *_sprite;
+ BaseSprite *_sprite;
uint32 _creationTime;
int _lifeTime;
bool _isDead;
TParticleState _state;
- bool update(CPartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
- bool display(CPartEmitter *emitter);
+ bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta);
+ bool display(PartEmitter *emitter);
bool setSprite(const char *filename);
bool fadeIn(uint32 currentTime, int fadeTime);
bool fadeOut(uint32 currentTime, int fadeTime);
- bool persist(CBPersistMgr *PersistMgr);
+ bool persist(BasePersistenceManager *PersistMgr);
private:
uint32 _fadeStart;
int _fadeTime;