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-rw-r--r--engines/wintermute/base/scriptables/ScScript.cpp1461
1 files changed, 1461 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/ScScript.cpp b/engines/wintermute/base/scriptables/ScScript.cpp
new file mode 100644
index 0000000000..0b5b3c24bf
--- /dev/null
+++ b/engines/wintermute/base/scriptables/ScScript.cpp
@@ -0,0 +1,1461 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/base/scriptables/ScEngine.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "common/memstream.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CScScript, false)
+
+//////////////////////////////////////////////////////////////////////////
+CScScript::CScScript(CBGame *inGame, CScEngine *Engine): CBBase(inGame) {
+ _buffer = NULL;
+ _bufferSize = _iP = 0;
+ _scriptStream = NULL;
+ _filename = NULL;
+ _currentLine = 0;
+
+ _symbols = NULL;
+ _numSymbols = 0;
+
+ _engine = Engine;
+
+ _globals = NULL;
+
+ _scopeStack = NULL;
+ _callStack = NULL;
+ _thisStack = NULL;
+ _stack = NULL;
+
+ _operand = NULL;
+ _reg1 = NULL;
+
+ _functions = NULL;
+ _numFunctions = 0;
+
+ _methods = NULL;
+ _numMethods = 0;
+
+ _events = NULL;
+ _numEvents = 0;
+
+ _externals = NULL;
+ _numExternals = 0;
+
+ _state = SCRIPT_FINISHED;
+ _origState = SCRIPT_FINISHED;
+
+ _waitObject = NULL;
+ _waitTime = 0;
+ _waitFrozen = false;
+ _waitScript = NULL;
+
+ _timeSlice = 0;
+
+ _thread = false;
+ _methodThread = false;
+ _threadEvent = NULL;
+
+ _freezable = true;
+ _owner = NULL;
+
+ _unbreakable = false;
+ _parentScript = NULL;
+
+ _tracingMode = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript::~CScScript() {
+ cleanup();
+}
+
+void CScScript::readHeader() {
+ uint32 oldPos = _scriptStream->pos();
+ _scriptStream->seek(0);
+ _header.magic = _scriptStream->readUint32LE();
+ _header.version = _scriptStream->readUint32LE();
+ _header.code_start = _scriptStream->readUint32LE();
+ _header.func_table = _scriptStream->readUint32LE();
+ _header.symbol_table = _scriptStream->readUint32LE();
+ _header.event_table = _scriptStream->readUint32LE();
+ _header.externals_table = _scriptStream->readUint32LE();
+ _header.method_table = _scriptStream->readUint32LE();
+ _scriptStream->seek(oldPos);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::initScript() {
+ if (!_scriptStream) {
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+ }
+ readHeader();
+
+ if (_header.magic != SCRIPT_MAGIC) {
+ _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ if (_header.version > SCRIPT_VERSION) {
+ _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256);
+ cleanup();
+ return STATUS_FAILED;
+ }
+
+ initTables();
+
+ // init stacks
+ _scopeStack = new CScStack(_gameRef);
+ _callStack = new CScStack(_gameRef);
+ _thisStack = new CScStack(_gameRef);
+ _stack = new CScStack(_gameRef);
+
+ _operand = new CScValue(_gameRef);
+ _reg1 = new CScValue(_gameRef);
+
+
+ // skip to the beginning
+ _iP = _header.code_start;
+ _scriptStream->seek(_iP);
+ _currentLine = 0;
+
+ // init breakpoints
+ _engine->refreshScriptBreakpoints(this);
+
+
+ // ready to rumble...
+ _state = SCRIPT_RUNNING;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::initTables() {
+ uint32 OrigIP = _iP;
+
+ readHeader();
+ // load symbol table
+ _iP = _header.symbol_table;
+
+ _numSymbols = getDWORD();
+ _symbols = new char*[_numSymbols];
+ for (uint32 i = 0; i < _numSymbols; i++) {
+ uint32 index = getDWORD();
+ _symbols[index] = getString();
+ }
+
+ // load functions table
+ _iP = _header.func_table;
+
+ _numFunctions = getDWORD();
+ _functions = new TFunctionPos[_numFunctions];
+ for (uint32 i = 0; i < _numFunctions; i++) {
+ _functions[i].pos = getDWORD();
+ _functions[i].name = getString();
+ }
+
+
+ // load events table
+ _iP = _header.event_table;
+
+ _numEvents = getDWORD();
+ _events = new TEventPos[_numEvents];
+ for (uint32 i = 0; i < _numEvents; i++) {
+ _events[i].pos = getDWORD();
+ _events[i].name = getString();
+ }
+
+
+ // load externals
+ if (_header.version >= 0x0101) {
+ _iP = _header.externals_table;
+
+ _numExternals = getDWORD();
+ _externals = new TExternalFunction[_numExternals];
+ for (uint32 i = 0; i < _numExternals; i++) {
+ _externals[i].dll_name = getString();
+ _externals[i].name = getString();
+ _externals[i].call_type = (TCallType)getDWORD();
+ _externals[i].returns = (TExternalType)getDWORD();
+ _externals[i].nu_params = getDWORD();
+ if (_externals[i].nu_params > 0) {
+ _externals[i].params = new TExternalType[_externals[i].nu_params];
+ for (int j = 0; j < _externals[i].nu_params; j++) {
+ _externals[i].params[j] = (TExternalType)getDWORD();
+ }
+ }
+ }
+ }
+
+ // load method table
+ _iP = _header.method_table;
+
+ _numMethods = getDWORD();
+ _methods = new TMethodPos[_numMethods];
+ for (uint32 i = 0; i < _numMethods; i++) {
+ _methods[i].pos = getDWORD();
+ _methods[i].name = getString();
+ }
+
+
+ _iP = OrigIP;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::create(const char *filename, byte *buffer, uint32 size, CBScriptHolder *owner) {
+ cleanup();
+
+ _thread = false;
+ _methodThread = false;
+
+ delete[] _threadEvent;
+ _threadEvent = NULL;
+
+ _filename = new char[strlen(filename) + 1];
+ if (_filename) strcpy(_filename, filename);
+
+ _buffer = new byte [size];
+ if (!_buffer) return STATUS_FAILED;
+
+ memcpy(_buffer, buffer, size);
+
+ _bufferSize = size;
+
+ bool res = initScript();
+ if (DID_FAIL(res)) return res;
+
+ // establish global variables table
+ _globals = new CScValue(_gameRef);
+
+ _owner = owner;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::createThread(CScScript *original, uint32 initIP, const char *eventName) {
+ cleanup();
+
+ _thread = true;
+ _methodThread = false;
+ _threadEvent = new char[strlen(eventName) + 1];
+ if (_threadEvent) strcpy(_threadEvent, eventName);
+
+ // copy filename
+ _filename = new char[strlen(original->_filename) + 1];
+ if (_filename) strcpy(_filename, original->_filename);
+
+ // copy buffer
+ _buffer = new byte [original->_bufferSize];
+ if (!_buffer) return STATUS_FAILED;
+
+ memcpy(_buffer, original->_buffer, original->_bufferSize);
+ _bufferSize = original->_bufferSize;
+
+ // initialize
+ bool res = initScript();
+ if (DID_FAIL(res)) return res;
+
+ // copy globals
+ _globals = original->_globals;
+
+ // skip to the beginning of the event
+ _iP = initIP;
+ _scriptStream->seek(_iP);
+
+ _timeSlice = original->_timeSlice;
+ _freezable = original->_freezable;
+ _owner = original->_owner;
+
+ _engine = original->_engine;
+ _parentScript = original;
+
+ return STATUS_OK;
+}
+
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::createMethodThread(CScScript *original, const char *methodName) {
+ uint32 ip = original->getMethodPos(methodName);
+ if (ip == 0) return STATUS_FAILED;
+
+ cleanup();
+
+ _thread = true;
+ _methodThread = true;
+ _threadEvent = new char[strlen(methodName) + 1];
+ if (_threadEvent) strcpy(_threadEvent, methodName);
+
+ // copy filename
+ _filename = new char[strlen(original->_filename) + 1];
+ if (_filename) strcpy(_filename, original->_filename);
+
+ // copy buffer
+ _buffer = new byte [original->_bufferSize];
+ if (!_buffer) return STATUS_FAILED;
+
+ memcpy(_buffer, original->_buffer, original->_bufferSize);
+ _bufferSize = original->_bufferSize;
+
+ // initialize
+ bool res = initScript();
+ if (DID_FAIL(res)) return res;
+
+ // copy globals
+ _globals = original->_globals;
+
+ // skip to the beginning of the event
+ _iP = ip;
+
+ _timeSlice = original->_timeSlice;
+ _freezable = original->_freezable;
+ _owner = original->_owner;
+
+ _engine = original->_engine;
+ _parentScript = original;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScScript::cleanup() {
+ if (_buffer) delete [] _buffer;
+ _buffer = NULL;
+
+ if (_filename) delete [] _filename;
+ _filename = NULL;
+
+ if (_symbols) delete [] _symbols;
+ _symbols = NULL;
+ _numSymbols = 0;
+
+ if (_globals && !_thread) delete _globals;
+ _globals = NULL;
+
+ delete _scopeStack;
+ _scopeStack = NULL;
+
+ delete _callStack;
+ _callStack = NULL;
+
+ delete _thisStack;
+ _thisStack = NULL;
+
+ delete _stack;
+ _stack = NULL;
+
+ if (_functions) delete [] _functions;
+ _functions = NULL;
+ _numFunctions = 0;
+
+ if (_methods) delete [] _methods;
+ _methods = NULL;
+ _numMethods = 0;
+
+ if (_events) delete [] _events;
+ _events = NULL;
+ _numEvents = 0;
+
+
+ if (_externals) {
+ for (uint32 i = 0; i < _numExternals; i++) {
+ if (_externals[i].nu_params > 0) delete [] _externals[i].params;
+ }
+ delete [] _externals;
+ }
+ _externals = NULL;
+ _numExternals = 0;
+
+ delete _operand;
+ delete _reg1;
+ _operand = NULL;
+ _reg1 = NULL;
+
+ delete[] _threadEvent;
+ _threadEvent = NULL;
+
+ _state = SCRIPT_FINISHED;
+
+ _waitObject = NULL;
+ _waitTime = 0;
+ _waitFrozen = false;
+ _waitScript = NULL;
+
+ _parentScript = NULL; // ref only
+
+ delete _scriptStream;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getDWORD() {
+ _scriptStream->seek((int32)_iP);
+ uint32 ret = _scriptStream->readUint32LE();
+ _iP += sizeof(uint32);
+// assert(oldRet == ret);
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+double CScScript::getFloat() {
+ _scriptStream->seek((int32)_iP);
+ byte buffer[8];
+ _scriptStream->read(buffer, 8);
+
+#ifdef SCUMM_BIG_ENDIAN
+ // TODO: For lack of a READ_LE_UINT64
+ SWAP(buffer[0], buffer[7]);
+ SWAP(buffer[1], buffer[6]);
+ SWAP(buffer[2], buffer[5]);
+ SWAP(buffer[3], buffer[4]);
+#endif
+
+ double ret = *(double *)(buffer);
+ _iP += 8; // Hardcode the double-size used originally.
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CScScript::getString() {
+ char *ret = (char *)(_buffer + _iP);
+ while (*(char *)(_buffer + _iP) != '\0') _iP++;
+ _iP++; // string terminator
+ _scriptStream->seek(_iP);
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::executeInstruction() {
+ bool ret = STATUS_OK;
+
+ uint32 dw;
+ const char *str = NULL;
+
+ //CScValue* op = new CScValue(_gameRef);
+ _operand->cleanup();
+
+ CScValue *op1;
+ CScValue *op2;
+
+ uint32 inst = getDWORD();
+ switch (inst) {
+
+ case II_DEF_VAR:
+ _operand->setNULL();
+ dw = getDWORD();
+ if (_scopeStack->_sP < 0) {
+ _globals->setProp(_symbols[dw], _operand);
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCRIPT, this, NULL, _globals->getProp(_symbols[dw]), _symbols[dw]);
+ } else {
+ _scopeStack->getTop()->setProp(_symbols[dw], _operand);
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_SCOPE, this, _scopeStack->getTop(), _scopeStack->getTop()->getProp(_symbols[dw]), _symbols[dw]);
+ }
+
+ break;
+
+ case II_DEF_GLOB_VAR:
+ case II_DEF_CONST_VAR: {
+ dw = getDWORD();
+ /* char *Temp = _symbols[dw]; // TODO delete */
+ // only create global var if it doesn't exist
+ if (!_engine->_globals->propExists(_symbols[dw])) {
+ _operand->setNULL();
+ _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
+
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableInit(WME_DBGVAR_GLOBAL, this, NULL, _engine->_globals->getProp(_symbols[dw]), _symbols[dw]);
+ }
+ break;
+ }
+
+ case II_RET:
+ if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
+ _gameRef->getDebugMgr()->onScriptShutdownScope(this, _scopeStack->getTop());
+
+ _scopeStack->pop();
+ _iP = (uint32)_callStack->pop()->getInt();
+
+ if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
+ else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+ } else {
+ if (_thread) {
+ _state = SCRIPT_THREAD_FINISHED;
+ } else {
+ if (_numEvents == 0 && _numMethods == 0) _state = SCRIPT_FINISHED;
+ else _state = SCRIPT_PERSISTENT;
+ }
+ }
+
+ break;
+
+ case II_RET_EVENT:
+ _state = SCRIPT_FINISHED;
+ break;
+
+
+ case II_CALL:
+ dw = getDWORD();
+
+ _operand->setInt(_iP);
+ _callStack->push(_operand);
+
+ _iP = dw;
+
+ break;
+
+ case II_CALL_BY_EXP: {
+ // push var
+ // push string
+ str = _stack->pop()->getString();
+ char *MethodName = new char[strlen(str) + 1];
+ strcpy(MethodName, str);
+
+ CScValue *var = _stack->pop();
+ if (var->_type == VAL_VARIABLE_REF) var = var->_valRef;
+
+ bool res = STATUS_FAILED;
+ bool TriedNative = false;
+
+ // we are already calling this method, try native
+ if (_thread && _methodThread && strcmp(MethodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) {
+ TriedNative = true;
+ res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName);
+ }
+
+ if (DID_FAIL(res)) {
+ if (var->isNative() && var->getNative()->canHandleMethod(MethodName)) {
+ if (!_unbreakable) {
+ _waitScript = var->getNative()->invokeMethodThread(MethodName);
+ if (!_waitScript) {
+ _stack->correctParams(0);
+ runtimeError("Error invoking method '%s'.", MethodName);
+ _stack->pushNULL();
+ } else {
+ _state = SCRIPT_WAITING_SCRIPT;
+ _waitScript->copyParameters(_stack);
+ }
+ } else {
+ // can call methods in unbreakable mode
+ _stack->correctParams(0);
+ runtimeError("Cannot call method '%s'. Ignored.", MethodName);
+ _stack->pushNULL();
+ }
+ delete [] MethodName;
+ break;
+ }
+ /*
+ CScValue* val = var->getProp(MethodName);
+ if(val){
+ dw = GetFuncPos(val->getString());
+ if(dw==0){
+ TExternalFunction* f = GetExternal(val->getString());
+ if(f){
+ ExternalCall(_stack, _thisStack, f);
+ }
+ else{
+ // not an internal nor external, try for native function
+ _gameRef->ExternalCall(this, _stack, _thisStack, val->getString());
+ }
+ }
+ else{
+ _operand->setInt(_iP);
+ _callStack->Push(_operand);
+ _iP = dw;
+ }
+ }
+ */
+ else {
+ res = STATUS_FAILED;
+ if (var->_type == VAL_NATIVE && !TriedNative) res = var->_valNative->scCallMethod(this, _stack, _thisStack, MethodName);
+
+ if (DID_FAIL(res)) {
+ _stack->correctParams(0);
+ runtimeError("Call to undefined method '%s'. Ignored.", MethodName);
+ _stack->pushNULL();
+ }
+ }
+ }
+ delete [] MethodName;
+ }
+ break;
+
+ case II_EXTERNAL_CALL: {
+ uint32 SymbolIndex = getDWORD();
+
+ TExternalFunction *f = getExternal(_symbols[SymbolIndex]);
+ if (f) {
+ externalCall(_stack, _thisStack, f);
+ } else _gameRef->ExternalCall(this, _stack, _thisStack, _symbols[SymbolIndex]);
+
+ break;
+ }
+ case II_SCOPE:
+ _operand->setNULL();
+ _scopeStack->push(_operand);
+
+ if (_scopeStack->_sP < 0) _gameRef->getDebugMgr()->onScriptChangeScope(this, NULL);
+ else _gameRef->getDebugMgr()->onScriptChangeScope(this, _scopeStack->getTop());
+
+ break;
+
+ case II_CORRECT_STACK:
+ dw = getDWORD(); // params expected
+ _stack->correctParams(dw);
+ break;
+
+ case II_CREATE_OBJECT:
+ _operand->setObject();
+ _stack->push(_operand);
+ break;
+
+ case II_POP_EMPTY:
+ _stack->pop();
+ break;
+
+ case II_PUSH_VAR: {
+ CScValue *var = getVar(_symbols[getDWORD()]);
+ if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) {
+ _operand->setReference(var);
+ _stack->push(_operand);
+ } else _stack->push(var);
+ break;
+ }
+
+ case II_PUSH_VAR_REF: {
+ CScValue *var = getVar(_symbols[getDWORD()]);
+ _operand->setReference(var);
+ _stack->push(_operand);
+ break;
+ }
+
+ case II_POP_VAR: {
+ char *VarName = _symbols[getDWORD()];
+ CScValue *var = getVar(VarName);
+ if (var) {
+ CScValue *val = _stack->pop();
+ if (!val) {
+ runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
+ var->setNULL();
+ } else {
+ if (val->getType() == VAL_VARIABLE_REF) val = val->_valRef;
+ if (val->_type == VAL_NATIVE) var->setValue(val);
+ else {
+ var->copy(val);
+ }
+ }
+
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableChangeValue(var, val);
+ }
+
+ break;
+ }
+
+ case II_PUSH_VAR_THIS:
+ _stack->push(_thisStack->getTop());
+ break;
+
+ case II_PUSH_INT:
+ _stack->pushInt((int)getDWORD());
+ break;
+
+ case II_PUSH_FLOAT:
+ _stack->pushFloat(getFloat());
+ break;
+
+
+ case II_PUSH_BOOL:
+ _stack->pushBool(getDWORD() != 0);
+
+ break;
+
+ case II_PUSH_STRING:
+ _stack->pushString(getString());
+ break;
+
+ case II_PUSH_NULL:
+ _stack->pushNULL();
+ break;
+
+ case II_PUSH_THIS_FROM_STACK:
+ _operand->setReference(_stack->getTop());
+ _thisStack->push(_operand);
+ break;
+
+ case II_PUSH_THIS:
+ _operand->setReference(getVar(_symbols[getDWORD()]));
+ _thisStack->push(_operand);
+ break;
+
+ case II_POP_THIS:
+ _thisStack->pop();
+ break;
+
+ case II_PUSH_BY_EXP: {
+ str = _stack->pop()->getString();
+ CScValue *val = _stack->pop()->getProp(str);
+ if (val) _stack->push(val);
+ else _stack->pushNULL();
+
+ break;
+ }
+
+ case II_POP_BY_EXP: {
+ str = _stack->pop()->getString();
+ CScValue *var = _stack->pop();
+ CScValue *val = _stack->pop();
+
+ if (val == NULL) {
+ runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum.");
+ var->setNULL();
+ } else var->setProp(str, val);
+
+ if (_gameRef->getDebugMgr()->_enabled)
+ _gameRef->getDebugMgr()->onVariableChangeValue(var, NULL);
+
+ break;
+ }
+
+ case II_PUSH_REG1:
+ _stack->push(_reg1);
+ break;
+
+ case II_POP_REG1:
+ _reg1->copy(_stack->pop());
+ break;
+
+ case II_JMP:
+ _iP = getDWORD();
+ break;
+
+ case II_JMP_FALSE: {
+ dw = getDWORD();
+ //if(!_stack->pop()->getBool()) _iP = dw;
+ CScValue *val = _stack->pop();
+ if (!val) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ } else {
+ if (!val->getBool()) _iP = dw;
+ }
+ break;
+ }
+
+ case II_ADD:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL())
+ _operand->setNULL();
+ else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) {
+ char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1];
+ strcpy(tempStr, op1->getString());
+ strcat(tempStr, op2->getString());
+ _operand->setString(tempStr);
+ delete [] tempStr;
+ } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ _operand->setInt(op1->getInt() + op2->getInt());
+ else _operand->setFloat(op1->getFloat() + op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_SUB:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL())
+ _operand->setNULL();
+ else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ _operand->setInt(op1->getInt() - op2->getInt());
+ else _operand->setFloat(op1->getFloat() - op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_MUL:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op1->isNULL() || op2->isNULL()) _operand->setNULL();
+ else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT)
+ _operand->setInt(op1->getInt() * op2->getInt());
+ else _operand->setFloat(op1->getFloat() * op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_DIV:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op2->getFloat() == 0.0f)
+ runtimeError("Division by zero.");
+
+ if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) _operand->setNULL();
+ else _operand->setFloat(op1->getFloat() / op2->getFloat());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_MODULO:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ if (op2->getInt() == 0)
+ runtimeError("Division by zero.");
+
+ if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0)
+ _operand->setNULL();
+ else _operand->setInt(op1->getInt() % op2->getInt());
+
+ _stack->push(_operand);
+
+ break;
+
+ case II_NOT:
+ op1 = _stack->pop();
+ //if(op1->isNULL()) _operand->setNULL();
+ if (op1->isNULL()) _operand->setBool(true);
+ else _operand->setBool(!op1->getBool());
+ _stack->push(_operand);
+
+ break;
+
+ case II_AND:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+ if (op1 == NULL || op2 == NULL) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ _operand->setBool(false);
+ } else {
+ _operand->setBool(op1->getBool() && op2->getBool());
+ }
+ _stack->push(_operand);
+ break;
+
+ case II_OR:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+ if (op1 == NULL || op2 == NULL) {
+ runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?");
+ _operand->setBool(false);
+ } else {
+ _operand->setBool(op1->getBool() || op2->getBool());
+ }
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_EQ:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false);
+ else if(op1->isNative() && op2->isNative()){
+ _operand->setBool(op1->getNative() == op2->getNative());
+ }
+ else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0);
+ }
+ else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() == op2->getFloat());
+ }
+ else{
+ _operand->setBool(op1->getInt() == op2->getInt());
+ }
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) == 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_NE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true);
+ else if(op1->isNative() && op2->isNative()){
+ _operand->setBool(op1->getNative() != op2->getNative());
+ }
+ else if(op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){
+ _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0);
+ }
+ else if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() != op2->getFloat());
+ }
+ else{
+ _operand->setBool(op1->getInt() != op2->getInt());
+ }
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) != 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_L:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() < op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() < op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) < 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_G:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() > op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() > op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) > 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_LE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() <= op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() <= op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) <= 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_GE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ /*
+ if(op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){
+ _operand->setBool(op1->getFloat() >= op2->getFloat());
+ }
+ else _operand->setBool(op1->getInt() >= op2->getInt());
+ */
+
+ _operand->setBool(CScValue::compare(op1, op2) >= 0);
+ _stack->push(_operand);
+ break;
+
+ case II_CMP_STRICT_EQ:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat());
+ _operand->setBool(CScValue::compareStrict(op1, op2) == 0);
+ _stack->push(_operand);
+
+ break;
+
+ case II_CMP_STRICT_NE:
+ op2 = _stack->pop();
+ op1 = _stack->pop();
+
+ //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat());
+ _operand->setBool(CScValue::compareStrict(op1, op2) != 0);
+ _stack->push(_operand);
+ break;
+
+ case II_DBG_LINE: {
+ int newLine = getDWORD();
+ if (newLine != _currentLine) {
+ _currentLine = newLine;
+ if (_gameRef->getDebugMgr()->_enabled) {
+ _gameRef->getDebugMgr()->onScriptChangeLine(this, _currentLine);
+ for (int i = 0; i < _breakpoints.getSize(); i++) {
+ if (_breakpoints[i] == _currentLine) {
+ _gameRef->getDebugMgr()->onScriptHitBreakpoint(this);
+ sleep(0);
+ break;
+ }
+ }
+ if (_tracingMode) {
+ _gameRef->getDebugMgr()->onScriptHitBreakpoint(this);
+ sleep(0);
+ break;
+ }
+ }
+ }
+ break;
+
+ }
+ default:
+ _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32));
+ _state = SCRIPT_FINISHED;
+ ret = STATUS_FAILED;
+ } // switch(instruction)
+
+ //delete op;
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getFuncPos(const char *name) {
+ for (uint32 i = 0; i < _numFunctions; i++) {
+ if (strcmp(name, _functions[i].name) == 0)
+ return _functions[i].pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getMethodPos(const char *name) {
+ for (uint32 i = 0; i < _numMethods; i++) {
+ if (strcmp(name, _methods[i].name) == 0)
+ return _methods[i].pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CScScript::getVar(char *name) {
+ CScValue *ret = NULL;
+
+ // scope locals
+ if (_scopeStack->_sP >= 0) {
+ if (_scopeStack->getTop()->propExists(name))
+ ret = _scopeStack->getTop()->getProp(name);
+ }
+
+ // script globals
+ if (ret == NULL) {
+ if (_globals->propExists(name))
+ ret = _globals->getProp(name);
+ }
+
+ // engine globals
+ if (ret == NULL) {
+ if (_engine->_globals->propExists(name))
+ ret = _engine->_globals->getProp(name);
+ }
+
+ if (ret == NULL) {
+ //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name);
+ _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine);
+ CScValue *val = new CScValue(_gameRef);
+ CScValue *scope = _scopeStack->getTop();
+ if (scope) {
+ scope->setProp(name, val);
+ ret = _scopeStack->getTop()->getProp(name);
+ } else {
+ _globals->setProp(name, val);
+ ret = _globals->getProp(name);
+ }
+ delete val;
+ }
+
+ return ret;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::waitFor(CBObject *object) {
+ if (_unbreakable) {
+ runtimeError("Script cannot be interrupted.");
+ return STATUS_OK;
+ }
+
+ _state = SCRIPT_WAITING;
+ _waitObject = object;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::waitForExclusive(CBObject *object) {
+ _engine->resetObject(object);
+ return waitFor(object);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::sleep(uint32 duration) {
+ if (_unbreakable) {
+ runtimeError("Script cannot be interrupted.");
+ return STATUS_OK;
+ }
+
+ _state = SCRIPT_SLEEPING;
+ if (_gameRef->_state == GAME_FROZEN) {
+ _waitTime = CBPlatform::getTime() + duration;
+ _waitFrozen = true;
+ } else {
+ _waitTime = _gameRef->_timer + duration;
+ _waitFrozen = false;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::finish(bool includingThreads) {
+ if (_state != SCRIPT_FINISHED && includingThreads) {
+ _state = SCRIPT_FINISHED;
+ finishThreads();
+ } else _state = SCRIPT_FINISHED;
+
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::run() {
+ _state = SCRIPT_RUNNING;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CScScript::runtimeError(const char *fmt, ...) {
+ char buff[256];
+ va_list va;
+
+ va_start(va, fmt);
+ vsprintf(buff, fmt, va);
+ va_end(va);
+
+ _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine);
+ _gameRef->LOG(0, " %s", buff);
+
+ if (!_gameRef->_suppressScriptErrors)
+ _gameRef->quickMessage("Script runtime error. View log for details.");
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::persist(CBPersistMgr *persistMgr) {
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ // buffer
+ if (persistMgr->_saving) {
+ if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) {
+ persistMgr->transfer(TMEMBER(_bufferSize));
+ persistMgr->putBytes(_buffer, _bufferSize);
+ } else {
+ // don't save idle/finished scripts
+ int bufferSize = 0;
+ persistMgr->transfer(TMEMBER(bufferSize));
+ }
+ } else {
+ persistMgr->transfer(TMEMBER(_bufferSize));
+ if (_bufferSize > 0) {
+ _buffer = new byte[_bufferSize];
+ persistMgr->getBytes(_buffer, _bufferSize);
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+ initTables();
+ } else {
+ _buffer = NULL;
+ _scriptStream = NULL;
+ }
+ }
+
+ persistMgr->transfer(TMEMBER(_callStack));
+ persistMgr->transfer(TMEMBER(_currentLine));
+ persistMgr->transfer(TMEMBER(_engine));
+ persistMgr->transfer(TMEMBER(_filename));
+ persistMgr->transfer(TMEMBER(_freezable));
+ persistMgr->transfer(TMEMBER(_globals));
+ persistMgr->transfer(TMEMBER(_iP));
+ persistMgr->transfer(TMEMBER(_scopeStack));
+ persistMgr->transfer(TMEMBER(_stack));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_operand));
+ persistMgr->transfer(TMEMBER_INT(_origState));
+ persistMgr->transfer(TMEMBER(_owner));
+ persistMgr->transfer(TMEMBER(_reg1));
+ persistMgr->transfer(TMEMBER(_thread));
+ persistMgr->transfer(TMEMBER(_threadEvent));
+ persistMgr->transfer(TMEMBER(_thisStack));
+ persistMgr->transfer(TMEMBER(_timeSlice));
+ persistMgr->transfer(TMEMBER(_waitObject));
+ persistMgr->transfer(TMEMBER(_waitScript));
+ persistMgr->transfer(TMEMBER(_waitTime));
+ persistMgr->transfer(TMEMBER(_waitFrozen));
+
+ persistMgr->transfer(TMEMBER(_methodThread));
+ persistMgr->transfer(TMEMBER(_methodThread));
+ persistMgr->transfer(TMEMBER(_unbreakable));
+ persistMgr->transfer(TMEMBER(_parentScript));
+
+ if (!persistMgr->_saving) _tracingMode = false;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript *CScScript::invokeEventHandler(const char *eventName, bool unbreakable) {
+ //if(_state!=SCRIPT_PERSISTENT) return NULL;
+
+ uint32 pos = getEventPos(eventName);
+ if (!pos) return NULL;
+
+ CScScript *thread = new CScScript(_gameRef, _engine);
+ if (thread) {
+ bool ret = thread->createThread(this, pos, eventName);
+ if (DID_SUCCEED(ret)) {
+ thread->_unbreakable = unbreakable;
+ _engine->_scripts.add(thread);
+ _gameRef->getDebugMgr()->onScriptEventThreadInit(thread, this, eventName);
+ return thread;
+ } else {
+ delete thread;
+ return NULL;
+ }
+ } else return NULL;
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+uint32 CScScript::getEventPos(const char *name) {
+ for (int i = _numEvents - 1; i >= 0; i--) {
+ if (scumm_stricmp(name, _events[i].name) == 0) return _events[i].pos;
+ }
+ return 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::canHandleEvent(const char *eventName) {
+ return getEventPos(eventName) != 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::canHandleMethod(const char *methodName) {
+ return getMethodPos(methodName) != 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::pause() {
+ if (_state == SCRIPT_PAUSED) {
+ _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine);
+ return STATUS_FAILED;
+ }
+
+ if (!_freezable || _state == SCRIPT_PERSISTENT) return STATUS_OK;
+
+ _origState = _state;
+ _state = SCRIPT_PAUSED;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::resume() {
+ if (_state != SCRIPT_PAUSED) return STATUS_OK;
+
+ _state = _origState;
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScScript::TExternalFunction *CScScript::getExternal(char *name) {
+ for (uint32 i = 0; i < _numExternals; i++) {
+ if (strcmp(name, _externals[i].name) == 0)
+ return &_externals[i];
+ }
+ return NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::externalCall(CScStack *stack, CScStack *thisStack, CScScript::TExternalFunction *function) {
+
+ _gameRef->LOG(0, "External functions are not supported on this platform.");
+ stack->correctParams(0);
+ stack->pushNULL();
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::copyParameters(CScStack *stack) {
+ int i;
+ int NumParams = stack->pop()->getInt();
+ for (i = NumParams - 1; i >= 0; i--) {
+ _stack->push(stack->getAt(i));
+ }
+ _stack->pushInt(NumParams);
+
+ for (i = 0; i < NumParams; i++) stack->pop();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::finishThreads() {
+ for (int i = 0; i < _engine->_scripts.getSize(); i++) {
+ CScScript *scr = _engine->_scripts[i];
+ if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0)
+ scr->finish(true);
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// IWmeDebugScript interface implementation
+int CScScript::dbgGetLine() {
+ return _currentLine;
+}
+
+//////////////////////////////////////////////////////////////////////////
+const char *CScScript::dbgGetFilename() {
+ return _filename;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgSendScript(IWmeDebugClient *client) {
+ if (_methodThread) client->onScriptMethodThreadInit(this, _parentScript, _threadEvent);
+ else if (_thread) client->onScriptEventThreadInit(this, _parentScript, _threadEvent);
+ else client->onScriptInit(this);
+
+ return dbgSendVariables(client);
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgSendVariables(IWmeDebugClient *client) {
+ // send script globals
+ _globals->dbgSendVariables(client, WME_DBGVAR_SCRIPT, this, 0);
+
+ // send scope variables
+ if (_scopeStack->_sP >= 0) {
+ for (int i = 0; i <= _scopeStack->_sP; i++) {
+ // CScValue *Scope = _scopeStack->GetAt(i);
+ //Scope->DbgSendVariables(Client, WME_DBGVAR_SCOPE, this, (unsigned int)Scope);
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+TScriptState CScScript::dbgGetState() {
+ return _state;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CScScript::dbgGetNumBreakpoints() {
+ return _breakpoints.getSize();
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CScScript::dbgGetBreakpoint(int index) {
+ if (index >= 0 && index < _breakpoints.getSize()) return _breakpoints[index];
+ else return -1;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgSetTracingMode(bool isTracing) {
+ _tracingMode = isTracing;
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CScScript::dbgGetTracingMode() {
+ return _tracingMode;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CScScript::afterLoad() {
+ if (_buffer == NULL) {
+ byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize);
+ if (!buffer) {
+ _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename);
+ _state = SCRIPT_ERROR;
+ return;
+ }
+
+ _buffer = new byte [_bufferSize];
+ memcpy(_buffer, buffer, _bufferSize);
+
+ delete _scriptStream;
+ _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize);
+
+ initTables();
+ }
+}
+
+} // end of namespace WinterMute