diff options
Diffstat (limited to 'engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h')
-rw-r--r-- | engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h new file mode 100644 index 0000000000..a4d9d2bfe7 --- /dev/null +++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef DEBUGGABLE_SCRIPT_ENGINE_H_ +#define DEBUGGABLE_SCRIPT_ENGINE_H_ +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/coll_templ.h" +#include "common/algorithm.h" +#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h" + +namespace Wintermute { + +class Breakpoint; +class Watch; +class DebuggableScript; +class DebuggableScEngine; +class ScriptMonitor; + +class PublisherWArray : private Common::Array<Watch *> { + Common::Array<DebuggableScript *> _subscribers; + void notifySubscribers() { + for (uint i = 0; i < _subscribers.size(); i++) { + _subscribers[i]->updateWatches(); + } + } +public: + void subscribe(DebuggableScript *script) { + if (Common::find(_subscribers.begin(), _subscribers.end(), script) == _subscribers.end()) { + // If not already contained + _subscribers.push_back(script); + } + } + + void unsubscribe(DebuggableScript *script) { + int location = -1; + for (uint i = 0; i < _subscribers.size() && location == -1; i++) { + if (_subscribers[i] == script) { + location = i; + } + } + if (location >= 0) { + _subscribers.remove_at(location); + } else { + // TODO: If this happens... it's funny. Some script out there forgot to subscribe. + } + } + + void push_back(Watch *newElement) { + Common::Array<Watch *>::push_back(newElement); + notifySubscribers(); + } + + size_type size() { + return Common::Array<Watch *>::size(); + } + + iterator begin() { + return Common::Array<Watch *>::begin(); + } + + iterator end() { + return Common::Array<Watch *>::end(); + } + + Watch *&operator[](size_type idx) { + return Common::Array<Watch *>::operator[](idx); + } + Watch *remove_at(size_type idx) { + Watch *res = Common::Array<Watch *>::remove_at(idx); + notifySubscribers(); + return res; + } +}; + +class DebuggableScEngine : public ScEngine { + Common::Array<Breakpoint *> _breakpoints; + PublisherWArray _watches; + ScriptMonitor *_monitor; +public: + DebuggableScEngine(BaseGame *inGame); + void attachMonitor(ScriptMonitor *); + + friend class DebuggerController; + friend class DebuggableScript; + friend class ScScript; + friend class WatchableScriptArray; +}; + +} // End of namespace Wintermute + +#endif /* DEBUGGABLE_SCRIPT_ENGINE_H_ */ |