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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCSCRIPT_H
+#define WINTERMUTE_SCSCRIPT_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+class BaseScriptHolder;
+class BaseObject;
+class ScEngine;
+class ScStack;
+class ScScript : public BaseClass {
+public:
+ BaseArray<int> _breakpoints;
+ bool _tracingMode;
+
+ ScScript *_parentScript;
+ bool _unbreakable;
+ bool finishThreads();
+ bool copyParameters(ScStack *stack);
+
+ void afterLoad();
+private:
+ ScValue *_operand;
+ ScValue *_reg1;
+public:
+ bool _freezable;
+ bool resume();
+ bool pause();
+ bool canHandleEvent(const Common::String &eventName);
+ bool canHandleMethod(const Common::String &methodName);
+ bool createThread(ScScript *original, uint32 initIP, const Common::String &eventName);
+ bool createMethodThread(ScScript *original, const Common::String &methodName);
+ ScScript *invokeEventHandler(const Common::String &eventName, bool unbreakable = false);
+ uint32 _timeSlice;
+ DECLARE_PERSISTENT(ScScript, BaseClass)
+ void runtimeError(const char *fmt, ...);
+ bool run();
+ bool finish(bool includingThreads = false);
+ bool sleep(uint32 duration);
+ bool waitForExclusive(BaseObject *object);
+ bool waitFor(BaseObject *object);
+ uint32 _waitTime;
+ bool _waitFrozen;
+ BaseObject *_waitObject;
+ ScScript *_waitScript;
+ TScriptState _state;
+ TScriptState _origState;
+ ScValue *getVar(char *name);
+ uint32 getFuncPos(const Common::String &name);
+ uint32 getEventPos(const Common::String &name);
+ uint32 getMethodPos(const Common::String &name);
+ typedef struct {
+ uint32 magic;
+ uint32 version;
+ uint32 codeStart;
+ uint32 funcTable;
+ uint32 symbolTable;
+ uint32 eventTable;
+ uint32 externalsTable;
+ uint32 methodTable;
+ } TScriptHeader;
+
+ TScriptHeader _header;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TFunctionPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TMethodPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TEventPos;
+
+ typedef struct {
+ char *name;
+ char *dll_name;
+ TCallType call_type;
+ TExternalType returns;
+ int nu_params;
+ TExternalType *params;
+ } TExternalFunction;
+
+
+ ScStack *_callStack;
+ ScStack *_thisStack;
+ ScStack *_scopeStack;
+ ScStack *_stack;
+ ScValue *_globals;
+ ScEngine *_engine;
+ int _currentLine;
+ bool executeInstruction();
+ char *getString();
+ uint32 getDWORD();
+ double getFloat();
+ void cleanup();
+ bool create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner);
+ uint32 _iP;
+private:
+ void readHeader();
+ uint32 _bufferSize;
+ byte *_buffer;
+public:
+ Common::SeekableReadStream *_scriptStream;
+ ScScript(BaseGame *inGame, ScEngine *engine);
+ virtual ~ScScript();
+ char *_filename;
+ bool _thread;
+ bool _methodThread;
+ char *_threadEvent;
+ BaseScriptHolder *_owner;
+ ScScript::TExternalFunction *getExternal(char *name);
+ bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function);
+private:
+ char **_symbols;
+ uint32 _numSymbols;
+ TFunctionPos *_functions;
+ TMethodPos *_methods;
+ TEventPos *_events;
+ uint32 _numExternals;
+ TExternalFunction *_externals;
+ uint32 _numFunctions;
+ uint32 _numMethods;
+ uint32 _numEvents;
+
+ bool initScript();
+ bool initTables();
+
+
+// IWmeDebugScript interface implementation
+public:
+ virtual int dbgGetLine();
+ virtual const char *dbgGetFilename();
+};
+
+} // end of namespace Wintermute
+
+#endif