diff options
Diffstat (limited to 'engines/wintermute/base/scriptables/script_engine.h')
-rw-r--r-- | engines/wintermute/base/scriptables/script_engine.h | 270 |
1 files changed, 135 insertions, 135 deletions
diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h index f526353368..1a023326eb 100644 --- a/engines/wintermute/base/scriptables/script_engine.h +++ b/engines/wintermute/base/scriptables/script_engine.h @@ -1,135 +1,135 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SCENGINE_H
-#define WINTERMUTE_SCENGINE_H
-
-#include "engines/wintermute/persistent.h"
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/base/base.h"
-
-namespace Wintermute {
-
-#define MAX_CACHED_SCRIPTS 20
-class ScScript;
-class ScValue;
-class BaseObject;
-class BaseScriptHolder;
-class ScEngine : public BaseClass {
-public:
- class CScCachedScript {
- public:
- CScCachedScript(const char *filename, byte *buffer, uint32 size) {
- _timestamp = g_system->getMillis();
- _buffer = new byte[size];
- if (_buffer) {
- memcpy(_buffer, buffer, size);
- }
- _size = size;
- _filename = filename;
- };
-
- ~CScCachedScript() {
- if (_buffer) {
- delete[] _buffer;
- }
- };
-
- uint32 _timestamp;
- byte *_buffer;
- uint32 _size;
- Common::String _filename;
- };
-
- class CScBreakpoint {
- public:
- CScBreakpoint(const char *filename) {
- _filename = filename;
- }
-
- ~CScBreakpoint() {
- _lines.clear();
- }
-
- Common::String _filename;
- BaseArray<int> _lines;
- };
-
-public:
- bool clearGlobals(bool includingNatives = false);
- bool tickUnbreakable();
- bool removeFinishedScripts();
- bool isValidScript(ScScript *script);
-
- ScScript *_currentScript;
- bool resumeAll();
- bool pauseAll();
- void editorCleanup();
- bool resetObject(BaseObject *Object);
- bool resetScript(ScScript *script);
- bool emptyScriptCache();
- byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
- DECLARE_PERSISTENT(ScEngine, BaseClass)
- bool cleanup();
- int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
- bool tick();
- ScValue *_globals;
- ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL);
- static const bool _compilerAvailable = false;
-
- ScEngine(BaseGame *inGame);
- virtual ~ScEngine();
- static byte *loadFile(void *data, char *filename, uint32 *size);
- static void closeFile(void *data, byte *buffer);
- static void parseElement(void *data, int line, int type, void *elementData);
-
- BaseArray<ScScript *> _scripts;
-
- void enableProfiling();
- void disableProfiling();
- bool getIsProfiling() {
- return _isProfiling;
- }
-
- void addScriptTime(const char *filename, uint32 Time);
- void dumpStats();
-
-private:
-
- CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS];
- bool _isProfiling;
- uint32 _profilingStartTime;
-
- typedef Common::HashMap<Common::String, uint32> ScriptTimes;
- ScriptTimes _scriptTimes;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCENGINE_H +#define WINTERMUTE_SCENGINE_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +#define MAX_CACHED_SCRIPTS 20 +class ScScript; +class ScValue; +class BaseObject; +class BaseScriptHolder; +class ScEngine : public BaseClass { +public: + class CScCachedScript { + public: + CScCachedScript(const char *filename, byte *buffer, uint32 size) { + _timestamp = g_system->getMillis(); + _buffer = new byte[size]; + if (_buffer) { + memcpy(_buffer, buffer, size); + } + _size = size; + _filename = filename; + }; + + ~CScCachedScript() { + if (_buffer) { + delete[] _buffer; + } + }; + + uint32 _timestamp; + byte *_buffer; + uint32 _size; + Common::String _filename; + }; + + class CScBreakpoint { + public: + CScBreakpoint(const char *filename) { + _filename = filename; + } + + ~CScBreakpoint() { + _lines.clear(); + } + + Common::String _filename; + BaseArray<int> _lines; + }; + +public: + bool clearGlobals(bool includingNatives = false); + bool tickUnbreakable(); + bool removeFinishedScripts(); + bool isValidScript(ScScript *script); + + ScScript *_currentScript; + bool resumeAll(); + bool pauseAll(); + void editorCleanup(); + bool resetObject(BaseObject *Object); + bool resetScript(ScScript *script); + bool emptyScriptCache(); + byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false); + DECLARE_PERSISTENT(ScEngine, BaseClass) + bool cleanup(); + int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL); + bool tick(); + ScValue *_globals; + ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL); + static const bool _compilerAvailable = false; + + ScEngine(BaseGame *inGame); + virtual ~ScEngine(); + static byte *loadFile(void *data, char *filename, uint32 *size); + static void closeFile(void *data, byte *buffer); + static void parseElement(void *data, int line, int type, void *elementData); + + BaseArray<ScScript *> _scripts; + + void enableProfiling(); + void disableProfiling(); + bool getIsProfiling() { + return _isProfiling; + } + + void addScriptTime(const char *filename, uint32 Time); + void dumpStats(); + +private: + + CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS]; + bool _isProfiling; + uint32 _profilingStartTime; + + typedef Common::HashMap<Common::String, uint32> ScriptTimes; + ScriptTimes _scriptTimes; + +}; + +} // end of namespace Wintermute + +#endif |