diff options
Diffstat (limited to 'engines/wintermute/base/scriptables/script_stack.h')
-rw-r--r-- | engines/wintermute/base/scriptables/script_stack.h | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/engines/wintermute/base/scriptables/script_stack.h b/engines/wintermute/base/scriptables/script_stack.h index 0e2adae518..86d246cf34 100644 --- a/engines/wintermute/base/scriptables/script_stack.h +++ b/engines/wintermute/base/scriptables/script_stack.h @@ -1,66 +1,66 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SCSTACK_H
-#define WINTERMUTE_SCSTACK_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/persistent.h"
-
-namespace Wintermute {
-
-class ScValue;
-class BaseScriptable;
-
-class ScStack : public BaseClass {
-public:
- ScValue *getAt(int Index);
- ScValue *getPushValue();
- DECLARE_PERSISTENT(ScStack, BaseClass)
- void pushNative(BaseScriptable *val, bool persistent);
- void pushString(const char *val);
- void pushBool(bool val);
- void pushInt(int val);
- void pushFloat(double val);
- void pushNULL();
- void correctParams(uint32 expectedParams);
- ScValue *getTop();
- void push(ScValue *val);
- ScValue *pop();
- ScStack(BaseGame *inGame);
- virtual ~ScStack();
- BaseArray<ScValue *> _values;
- int _sP;
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCSTACK_H +#define WINTERMUTE_SCSTACK_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/persistent.h" + +namespace Wintermute { + +class ScValue; +class BaseScriptable; + +class ScStack : public BaseClass { +public: + ScValue *getAt(int Index); + ScValue *getPushValue(); + DECLARE_PERSISTENT(ScStack, BaseClass) + void pushNative(BaseScriptable *val, bool persistent); + void pushString(const char *val); + void pushBool(bool val); + void pushInt(int val); + void pushFloat(double val); + void pushNULL(); + void correctParams(uint32 expectedParams); + ScValue *getTop(); + void push(ScValue *val); + ScValue *pop(); + ScStack(BaseGame *inGame); + virtual ~ScStack(); + BaseArray<ScValue *> _values; + int _sP; + +}; + +} // end of namespace Wintermute + +#endif |