diff options
Diffstat (limited to 'engines/wintermute/base/sound/base_sound_manager.h')
-rw-r--r-- | engines/wintermute/base/sound/base_sound_manager.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h new file mode 100644 index 0000000000..36a729b5ae --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_manager.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SOUNDMGR_H +#define WINTERMUTE_BASE_SOUNDMGR_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base.h" +#include "audio/mixer.h" +#include "common/array.h" + +namespace Wintermute { +class BaseSoundBuffer; +class BaseSoundMgr : public BaseClass { +public: + float posToPan(int x, int y); + bool resumeAll(); + bool pauseAll(bool includingMusic = true); + bool cleanup(); + //DECLARE_PERSISTENT(BaseSoundMgr, BaseClass); + byte getMasterVolumePercent(); + byte getMasterVolume(); + bool setMasterVolume(byte percent); + bool setMasterVolumePercent(byte percent); + byte getVolumePercent(Audio::Mixer::SoundType type); + bool setVolumePercent(Audio::Mixer::SoundType type, byte percent); + bool setVolume(Audio::Mixer::SoundType type, int volume); + uint32 _volumeOriginal; + int _volumeMaster; + bool removeSound(BaseSoundBuffer *sound); + BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); + bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType); + bool initialize(); + bool _soundAvailable; + BaseSoundMgr(BaseGame *inGame); + virtual ~BaseSoundMgr(); + Common::Array<BaseSoundBuffer *> _sounds; + void saveSettings(); +}; + +} // end of namespace Wintermute + +#endif |