diff options
Diffstat (limited to 'engines/wintermute/base')
-rw-r--r-- | engines/wintermute/base/base_file_manager.cpp | 38 | ||||
-rw-r--r-- | engines/wintermute/base/file/base_package.cpp | 10 |
2 files changed, 28 insertions, 20 deletions
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp index b026bbee56..16ae85f41d 100644 --- a/engines/wintermute/base/base_file_manager.cpp +++ b/engines/wintermute/base/base_file_manager.cpp @@ -218,13 +218,6 @@ bool BaseFileManager::registerPackages() { searchSignature = true; } - // HACK: for Reversion1, avoid loading xlanguage_pt.dcp from the main folder: - if (_language != Common::PT_BRA && targetName.hasPrefix("reversion1")) { - if (fileName == "xlanguage_pt.dcp") { - continue; - } - } - // Again, make the parent's name all lowercase to avoid any case // issues. Common::String parentName = it->getName(); @@ -232,38 +225,43 @@ bool BaseFileManager::registerPackages() { // Avoid registering all the language files // TODO: Select based on the gameDesc. - if (_language != Common::UNK_LANG && (parentName == "language" || parentName == "languages")) { + if (_language != Common::UNK_LANG) { // English - if (_language == Common::EN_ANY && (fileName != "english.dcp" && fileName != "xlanguage_en.dcp")) { + if (_language != Common::EN_ANY && (fileName == "english.dcp" || fileName == "xlanguage_en.dcp")) { continue; // Chinese - } else if (_language == Common::ZH_CNA && (fileName != "chinese.dcp" && fileName != "xlanguage_nz.dcp")) { + } else if (_language != Common::ZH_CNA && (fileName == "chinese.dcp" || fileName == "xlanguage_nz.dcp")) { continue; // Czech - } else if (_language == Common::CZ_CZE && (fileName != "czech.dcp" && fileName != "xlanguage_cz.dcp")) { + } else if (_language != Common::CZ_CZE && (fileName == "czech.dcp" || fileName == "xlanguage_cz.dcp")) { continue; // French - } else if (_language == Common::FR_FRA && (fileName != "french.dcp" && fileName != "xlanguage_fr.dcp")) { + } else if (_language != Common::FR_FRA && (fileName == "french.dcp" || fileName == "xlanguage_fr.dcp")) { continue; // German - } else if (_language == Common::DE_DEU && (fileName != "german.dcp" && fileName != "xlanguage_de.dcp")) { + } else if (_language != Common::DE_DEU && (fileName == "german.dcp" || fileName == "xlanguage_de.dcp")) { continue; // Italian - } else if (_language == Common::IT_ITA && (fileName != "italian.dcp" && fileName != "xlanguage_it.dcp")) { + } else if (_language != Common::IT_ITA && (fileName == "italian.dcp" || fileName == "xlanguage_it.dcp")) { continue; // Latvian - } else if (_language == Common::LV_LAT && (fileName != "latvian.dcp" && fileName != "xlanguage_lv.dcp")) { - // TODO: 'latvian.dcp' is just guesswork. Is there any - // game using Latvian and using this filename? + } else if (_language != Common::LV_LAT && (fileName == "latvian.dcp" || fileName == "xlanguage_lv.dcp")) { continue; // Polish - } else if (_language == Common::PL_POL && (fileName != "polish.dcp" && fileName != "xlanguage_pl.dcp")) { + } else if (_language != Common::PL_POL && (fileName == "polish.dcp" || fileName == "xlanguage_pl.dcp")) { continue; // Portuguese - } else if (_language == Common::PT_BRA && (fileName != "portuguese.dcp" && fileName != "xlanguage_pt.dcp")) { + } else if (_language != Common::PT_BRA && (fileName == "portuguese.dcp" || fileName == "xlanguage_pt.dcp")) { continue; // Russian - } else if (_language == Common::RU_RUS && (fileName != "russian.dcp" && fileName != "xlanguage_ru.dcp")) { + } else if (_language != Common::RU_RUS && (fileName == "russian.dcp" || fileName == "xlanguage_ru.dcp")) { + continue; + // Spanish + } else if (_language != Common::ES_ESP && (fileName == "spanish.dcp" || fileName == "xlanguage_es.dcp")) { + continue; + // generic + } else if (fileName.hasPrefix("xlanguage_")) { + warning("Unknown language package: %s", fileName.c_str()); continue; } } diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp index b80547f509..2ed27e2c32 100644 --- a/engines/wintermute/base/file/base_package.cpp +++ b/engines/wintermute/base/file/base_package.cpp @@ -26,6 +26,7 @@ * Copyright (c) 2011 Jan Nedoma */ +#include "engines/wintermute/base/base_engine.h" #include "engines/wintermute/base/file/base_package.h" #include "engines/wintermute/base/file/base_file_entry.h" #include "engines/wintermute/base/file/dcpackage.h" @@ -90,6 +91,15 @@ void TPackageHeader::readFromStream(Common::ReadStream *stream) { _gameVersion = stream->readUint32LE(); _priority = stream->readByte(); + + // HACK: reversion1 and reversion2 for Linux & Mac use some hacked Wintermute + // They provide "xlanguage_*.dcp" packages with 0x00 priority and change priority for a single package in runtime + // We already filter unwanted "xlanguage_*.dcp" packages at BaseFileManager::registerPackages() + // So, let's just raise the priority for all "xlanguage_*.dcp" here to the value of Windows version packages + if (_priority == 0 && BaseEngine::instance().getGameId().hasPrefix("reversion")) { + _priority = 0x02; + } + _cd = stream->readByte(); _masterIndex = stream->readByte(); stream->readByte(); // To align the next byte... |