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-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
index a24b41214b..0e16006d46 100644
--- a/engines/wintermute/base/scriptables/script_engine.cpp
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -433,6 +433,15 @@ int ScEngine::getNumScripts(int *running, int *waiting, int *persistent) {
numPersistent++;
break;
default:
+ // Those states were not handled in original WME as well:
+ // * SCRIPT_FINISHED,
+ // * SCRIPT_ERROR,
+ // * SCRIPT_WAITING_SCRIPT,
+ // * SCRIPT_THREAD_FINISHED
+ debugN("ScEngine::GetNumScripts - unhandled enum: %d\n", _scripts[i]->_state);
+
+ // This method calculates thread counts to be shown at debug screen only
+ // Extend BaseGame::displayDebugInfo() if you want to handle those states
break;
}
numTotal++;