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-rw-r--r--engines/wintermute/base/base_game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 0c9862fa0d..1f042c20ad 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -2297,7 +2297,7 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) {
// SaveDirectory (RO)
//////////////////////////////////////////////////////////////////////////
else if (name == "SaveDirectory") {
- AnsiString dataDir = "saves/"; // TODO: This is just to avoid telling the engine actual paths.
+ AnsiString dataDir = "saves"; // See also: SXDirectory::scGetProperty("TempDirectory")
_scValue->setString(dataDir.c_str());
return _scValue;
}