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-rw-r--r--engines/wintermute/base/base_file_manager.cpp65
-rw-r--r--engines/wintermute/base/base_game.h3
-rw-r--r--engines/wintermute/base/font/base_font_truetype.cpp23
-rw-r--r--engines/wintermute/base/font/base_font_truetype.h3
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp19
-rw-r--r--engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp10
-rw-r--r--engines/wintermute/base/saveload.cpp1
-rw-r--r--engines/wintermute/base/scriptables/script_ext_string.cpp18
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.cpp10
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.h1
10 files changed, 92 insertions, 61 deletions
diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp
index ae4c891c03..e39a15f469 100644
--- a/engines/wintermute/base/base_file_manager.cpp
+++ b/engines/wintermute/base/base_file_manager.cpp
@@ -178,10 +178,10 @@ bool BaseFileManager::initPaths() {
bool BaseFileManager::registerPackages(const Common::FSList &fslist) {
for (Common::FSList::const_iterator it = fslist.begin(); it != fslist.end(); ++it) {
- debugC(kWintermuteDebugFileAccess, "Adding %s", (*it).getName().c_str());
- if ((*it).getName().contains(".dcp")) {
- if (registerPackage((*it))) {
- addPath(PATH_PACKAGE, (*it));
+ debugC(kWintermuteDebugFileAccess, "Adding %s", it->getName().c_str());
+ if (it->getName().contains(".dcp")) {
+ if (registerPackage(*it)) {
+ addPath(PATH_PACKAGE, *it);
}
}
}
@@ -198,56 +198,71 @@ bool BaseFileManager::registerPackages() {
// Register without using SearchMan, as otherwise the FSNode-based lookup in openPackage will fail
// and that has to be like that to support the detection-scheme.
Common::FSList files;
- for (Common::FSList::iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) {
- debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", (*it).getPath().c_str(), (*it).getName().c_str());
- if (!(*it).getChildren(files, Common::FSNode::kListFilesOnly)) {
- warning("getChildren() failed for path: %s", (*it).getDisplayName().c_str());
+ for (Common::FSList::const_iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) {
+ debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", it->getPath().c_str(), it->getName().c_str());
+ if (!it->getChildren(files, Common::FSNode::kListFilesOnly)) {
+ warning("getChildren() failed for path: %s", it->getDisplayName().c_str());
}
- for (Common::FSList::iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) {
- if (!fileIt->getName().hasSuffix(".dcp")) {
+ for (Common::FSList::const_iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) {
+ // To prevent any case sensitivity issues we make the filename
+ // all lowercase here. This makes the code slightly prettier
+ // than the equivalent of using equalsIgnoreCase.
+ Common::String fileName = fileIt->getName();
+ fileName.toLowercase();
+
+ if (!fileName.hasSuffix(".dcp")) {
continue;
}
// HACK: for Reversion1, avoid loading xlanguage_pt.dcp from the main folder:
if (_language != Common::PT_BRA && targetName.hasPrefix("reversion1")) {
- if (fileIt->getName() == "xlanguage_pt.dcp") {
+ if (fileName == "xlanguage_pt.dcp") {
continue;
}
}
+
+ // Again, make the parent's name all lowercase to avoid any case
+ // issues.
+ Common::String parentName = fileIt->getParent().getName();
+ parentName.toLowercase();
+
// Avoid registering all the language files
// TODO: Select based on the gameDesc.
- if (_language != Common::UNK_LANG && (fileIt->getParent().getName() == "language" || fileIt->getParent().getName() == "languages")) {
- Common::String parentName = fileIt->getParent().getName();
- Common::String dcpName = fileIt->getName();
+ if (_language != Common::UNK_LANG && (parentName == "language" || parentName == "languages")) {
// English
- if (_language == Common::EN_ANY && (fileIt->getName() != "english.dcp" && fileIt->getName() != "xlanguage_en.dcp")) {
+ if (_language == Common::EN_ANY && (fileName != "english.dcp" && fileName != "xlanguage_en.dcp")) {
continue;
// Chinese
- } else if (_language == Common::ZH_CNA && (fileIt->getName() != "chinese.dcp" && fileIt->getName() != "xlanguage_nz.dcp")) {
+ } else if (_language == Common::ZH_CNA && (fileName != "chinese.dcp" && fileName != "xlanguage_nz.dcp")) {
continue;
// Czech
- } else if (_language == Common::CZ_CZE && (fileIt->getName() != "czech.dcp" && fileIt->getName() != "xlanguage_cz.dcp")) {
+ } else if (_language == Common::CZ_CZE && (fileName != "czech.dcp" && fileName != "xlanguage_cz.dcp")) {
continue;
// French
- } else if (_language == Common::FR_FRA && (fileIt->getName() != "french.dcp" && fileIt->getName() != "xlanguage_fr.dcp")) {
+ } else if (_language == Common::FR_FRA && (fileName != "french.dcp" && fileName != "xlanguage_fr.dcp")) {
continue;
// German
- } else if (_language == Common::DE_DEU && (fileIt->getName() != "german.dcp" && fileIt->getName() != "xlanguage_de.dcp")) {
+ } else if (_language == Common::DE_DEU && (fileName != "german.dcp" && fileName != "xlanguage_de.dcp")) {
continue;
// Italian
- } else if (_language == Common::IT_ITA && (fileIt->getName() != "italian.dcp" && fileIt->getName() != "xlanguage_it.dcp")) {
+ } else if (_language == Common::IT_ITA && (fileName != "italian.dcp" && fileName != "xlanguage_it.dcp")) {
+ continue;
+ // Latvian
+ } else if (_language == Common::LV_LAT && (fileName != "latvian.dcp" && fileName != "xlanguage_lv.dcp")) {
+ // TODO: 'latvian.dcp' is just guesswork. Is there any
+ // game using Latvian and using this filename?
continue;
// Polish
- } else if (_language == Common::PL_POL && (fileIt->getName() != "polish.dcp" && fileIt->getName() != "xlanguage_po.dcp")) {
+ } else if (_language == Common::PL_POL && (fileName != "polish.dcp" && fileName != "xlanguage_pl.dcp")) {
continue;
// Portuguese
- } else if (_language == Common::PT_BRA && (fileIt->getName() != "portuguese.dcp" && fileIt->getName() != "xlanguage_pt.dcp")) {
+ } else if (_language == Common::PT_BRA && (fileName != "portuguese.dcp" && fileName != "xlanguage_pt.dcp")) {
continue;
// Russian
- } else if (_language == Common::RU_RUS && (fileIt->getName() != "russian.dcp" && fileIt->getName() != "xlanguage_ru.dcp")) {
+ } else if (_language == Common::RU_RUS && (fileName != "russian.dcp" && fileName != "xlanguage_ru.dcp")) {
continue;
}
}
- debugC(kWintermuteDebugFileAccess, "Registering %s %s", (*fileIt).getPath().c_str(), (*fileIt).getName().c_str());
+ debugC(kWintermuteDebugFileAccess, "Registering %s %s", fileIt->getPath().c_str(), fileIt->getName().c_str());
registerPackage((*fileIt));
}
}
@@ -281,8 +296,6 @@ Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &f
Common::String upcName = filename;
upcName.toUppercase();
Common::SeekableReadStream *file = nullptr;
- char fileName[MAX_PATH_LENGTH];
- Common::strlcpy(fileName, upcName.c_str(), MAX_PATH_LENGTH);
// correct slashes
for (uint32 i = 0; i < upcName.size(); i++) {
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index 742d6f548d..29d312fe97 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -251,6 +251,8 @@ public:
void addMem(int32 bytes);
bool _touchInterface;
bool _constrainedMemory;
+
+ bool stopVideo();
protected:
BaseFont *_systemFont;
BaseFont *_videoFont;
@@ -319,7 +321,6 @@ private:
BaseGameMusic *_musicSystem;
bool isVideoPlaying();
- bool stopVideo();
BaseArray<BaseQuickMsg *> _quickMessages;
BaseArray<UIWindow *> _windows;
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp
index d6f09141c9..b879e789e3 100644
--- a/engines/wintermute/base/font/base_font_truetype.cpp
+++ b/engines/wintermute/base/font/base_font_truetype.cpp
@@ -121,7 +121,7 @@ int BaseFontTT::getTextWidth(const byte *text, int maxLength) {
}
if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
- textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ textStr = WideString(textStr.c_str(), (uint32)maxLength);
}
//text = text.substr(0, MaxLength); // TODO: Remove
@@ -155,19 +155,19 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign
return;
}
- WideString textStr = (const char *)text;
+ WideString textStr;
// TODO: Why do we still insist on Widestrings everywhere?
- /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
- else text = StringUtil::AnsiToWide((char *)Text);*/
// HACK: J.U.L.I.A. uses CP1252, we need to fix that,
// And we still don't have any UTF8-support.
- if (_gameRef->_textEncoding != TEXT_UTF8) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ textStr = StringUtil::utf8ToWide((const char *)text);
+ } else {
textStr = StringUtil::ansiToWide((const char *)text);
}
if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {
- textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ textStr = WideString(textStr.c_str(), (uint32)maxLength);
}
//text = text.substr(0, MaxLength); // TODO: Remove
@@ -248,7 +248,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
//TextLineList lines;
// TODO: Use WideString-conversion here.
//WrapText(text, width, maxHeight, lines);
- Common::Array<Common::String> lines;
+ Common::Array<WideString> lines;
_font->wordWrapText(text, width, lines);
while (maxHeight > 0 && lines.size() * _lineHeight > maxHeight) {
@@ -267,7 +267,8 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
alignment = Graphics::kTextAlignRight;
}
- debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));
+ // TODO: This debug call does not work with WideString because text.c_str() returns an uint32 array.
+ //debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));
// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
Graphics::Surface *surface = new Graphics::Surface();
if (_deletableFont) { // We actually have a TTF
@@ -276,7 +277,7 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width,
surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
}
uint32 useColor = 0xffffffff;
- Common::Array<Common::String>::iterator it;
+ Common::Array<WideString>::iterator it;
int heightOffset = 0;
for (it = lines.begin(); it != lines.end(); ++it) {
_font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment);
@@ -647,9 +648,9 @@ void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight
//TextLineList lines;
if (maxWidth >= 0) {
- Common::Array<Common::String> lines;
+ Common::Array<WideString> lines;
_font->wordWrapText(text, maxWidth, lines);
- Common::Array<Common::String>::iterator it;
+ Common::Array<WideString>::iterator it;
textWidth = 0;
for (it = lines.begin(); it != lines.end(); ++it) {
textWidth = MAX(textWidth, _font->getStringWidth(*it));
diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h
index 7a96cdf1b7..edb41a155f 100644
--- a/engines/wintermute/base/font/base_font_truetype.h
+++ b/engines/wintermute/base/font/base_font_truetype.h
@@ -56,9 +56,8 @@ private:
bool _marked;
uint32 _lastUsed;
- BaseCachedTTFontText() {
+ BaseCachedTTFontText() : _text() {
//_text = L"";
- _text = "";
_width = _maxHeight = _maxLength = -1;
_align = TAL_LEFT;
_surface = nullptr;
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index ff63789d18..35918b8e90 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -399,10 +399,23 @@ void BaseRenderOSystem::drawTickets() {
return;
}
- // Apply the clear-color to the dirty rect.
- _renderSurface->fillRect(*_dirtyRect, _clearColor);
+ it = _renderQueue.begin();
_lastFrameIter = _renderQueue.end();
- for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
+ // A special case: If the screen has one giant OPAQUE rect to be drawn, then we skip filling
+ // the background colour. Typical use-case: Fullscreen FMVs.
+ // Caveat: The FPS-counter will invalidate this.
+ if (it != _lastFrameIter && _renderQueue.front() == _renderQueue.back() && (*it)->_transform._alphaDisable == true) {
+ // If our single opaque rect fills the dirty rect, we can skip filling.
+ if (*_dirtyRect != (*it)->_dstRect) {
+ // Apply the clear-color to the dirty rect.
+ _renderSurface->fillRect(*_dirtyRect, _clearColor);
+ }
+ // Otherwise Do NOT fill.
+ } else {
+ // Apply the clear-color to the dirty rect.
+ _renderSurface->fillRect(*_dirtyRect, _clearColor);
+ }
+ for (; it != _renderQueue.end(); ++it) {
RenderTicket *ticket = *it;
if (ticket->_dstRect.intersects(*_dirtyRect)) {
// dstClip is the area we want redrawn.
diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
index 9ec8573a87..73797f20f3 100644
--- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp
@@ -447,8 +447,14 @@ bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, Rect32 *newRect,
bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) {
_loaded = true;
- _surface->free();
- _surface->copyFrom(surface);
+ if (surface.format == _surface->format && surface.w == _surface->w && surface.h == _surface->h) {
+ const byte *src = (const byte*) surface.getBasePtr(0, 0);
+ byte *dst = (byte*) _surface->getBasePtr(0, 0);
+ memcpy(dst, src, surface.pitch * surface.h);
+ } else {
+ _surface->free();
+ _surface->copyFrom(surface);
+ }
if (hasAlpha) {
_alphaType = TransparentSurface::ALPHA_FULL;
} else {
diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp
index 8d37909bb4..402041cda4 100644
--- a/engines/wintermute/base/saveload.cpp
+++ b/engines/wintermute/base/saveload.cpp
@@ -48,6 +48,7 @@ bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) {
bool ret;
+ gameRef->stopVideo();
gameRef->_renderer->initSaveLoad(false);
gameRef->_loadInProgress = true;
diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp
index b6d284442d..65bec03bc1 100644
--- a/engines/wintermute/base/scriptables/script_ext_string.cpp
+++ b/engines/wintermute/base/scriptables/script_ext_string.cpp
@@ -298,21 +298,13 @@ bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
uint32 start = 0;
for(uint32 i = 0; i < str.size() + 1; i++) {
- char ch = str.c_str()[i];
- if(ch=='\0' || delims.contains(ch))
- {
- char *part = new char[i - start + 1];
- if(i != start) {
- Common::strlcpy(part, str.c_str() + start, i - start + 1);
- part[i - start] = '\0';
+ uint32 ch = str[i];
+ if (ch =='\0' || delims.contains(ch)) {
+ if (i != start) {
+ parts.push_back(WideString(str.c_str() + start, i - start + 1));
} else {
- part[0] = '\0';
+ parts.push_back(WideString());
}
- val = new ScValue(_gameRef, part);
- array->push(val);
- delete[] part;
- delete val;
- val = nullptr;
start = i + 1;
}
}
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp
index 7666a441a3..85ba52e334 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.cpp
+++ b/engines/wintermute/base/sound/base_sound_buffer.cpp
@@ -58,6 +58,7 @@ BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) {
_file = nullptr;
_privateVolume = 255;
_volume = 255;
+ _pan = 0;
_looping = false;
_loopStart = 0;
@@ -143,9 +144,9 @@ bool BaseSoundBuffer::play(bool looping, uint32 startSample) {
_handle = new Audio::SoundHandle;
if (_looping) {
Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);
- g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
+ g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, _pan, DisposeAfterUse::YES);
} else {
- g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, 0, DisposeAfterUse::NO);
+ g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, _pan, DisposeAfterUse::NO);
}
}
@@ -268,8 +269,11 @@ bool BaseSoundBuffer::setLoopStart(uint32 pos) {
//////////////////////////////////////////////////////////////////////////
bool BaseSoundBuffer::setPan(float pan) {
+ pan = MAX(pan, -1.0f);
+ pan = MIN(pan, 1.0f);
+ _pan = (int8)(pan * 127);
if (_handle) {
- g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127));
+ g_system->getMixer()->setChannelBalance(*_handle, _pan);
}
return STATUS_OK;
}
diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h
index 53b86f64c6..c52b34fb23 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.h
+++ b/engines/wintermute/base/sound/base_sound_buffer.h
@@ -93,6 +93,7 @@ private:
bool _streamed;
Common::SeekableReadStream *_file;
int32 _volume;
+ int8 _pan;
};
} // End of namespace Wintermute