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Diffstat (limited to 'engines/wintermute/dctypes.h')
-rw-r--r-- | engines/wintermute/dctypes.h | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h new file mode 100644 index 0000000000..bd4966eb6b --- /dev/null +++ b/engines/wintermute/dctypes.h @@ -0,0 +1,225 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_DCTYPES_H +#define WINTERMUTE_DCTYPES_H + + +#include "common/str.h" +#include "common/list.h" +#include "common/array.h" + +namespace Wintermute { + +//typedef std::string AnsiString; +//typedef std::string Utf8String; +//typedef std::wstring WideString; +typedef Common::String AnsiString; +typedef Common::String Utf8String; +typedef Common::String WideString; // NB: Not actually true I presume. + +typedef Common::List<WideString> WideStringList; +typedef Common::List<AnsiString> AnsiStringList; + +typedef Common::Array<WideString> WideStringArray; +typedef Common::Array<AnsiString> AnsiStringArray; + + +enum TGameState { + GAME_RUNNING, + GAME_FROZEN, + GAME_SEMI_FROZEN +}; + + +enum TImageType { + IMG_PALETTED8, + IMG_TRUECOLOR +}; + + +enum TTextAlign { + TAL_LEFT = 0, + TAL_RIGHT, + TAL_CENTER, + NUM_TEXT_ALIGN +}; + + +enum TVerticalAlign { + VAL_TOP = 0, + VAL_CENTER, + VAL_BOTTOM, + NUM_VERTICAL_ALIGN +}; + + +enum TDirection { + DI_UP = 0, + DI_UPRIGHT = 1, + DI_RIGHT = 2, + DI_DOWNRIGHT = 3, + DI_DOWN = 4, + DI_DOWNLEFT = 5, + DI_LEFT = 6, + DI_UPLEFT = 7, + NUM_DIRECTIONS = 8, + DI_NONE = 9 +}; + +enum TEventType { + EVENT_NONE = 0, + EVENT_INIT = 1, + EVENT_SHUTDOWN = 2, + EVENT_LEFT_CLICK = 3, + EVENT_RIGHT_CLICK = 4, + EVENT_MIDDLE_CLICK = 5, + EVENT_LEFT_DBLCLICK = 6, + EVENT_PRESS = 7, + EVENT_IDLE = 8, + EVENT_MOUSE_OVER = 9, + EVENT_LEFT_RELEASE = 10, + EVENT_RIGHT_RELEASE = 11, + EVENT_MIDDLE_RELEASE = 12, + NUM_EVENTS +}; + +enum TUIObjectType { + UI_UNKNOWN, + UI_BUTTON, + UI_WINDOW, + UI_STATIC, + UI_EDIT, + UI_HTML, + UI_CUSTOM +}; + + +enum TRendererState { + RSTATE_3D, + RSTATE_2D, + RSTATE_LINES, + RSTATE_NONE +}; + + +enum TDynamicConstructor { + DYNAMIC_CONSTRUCTOR +}; + + +enum TVideoMode { + VIDEO_WINDOW, + VIDEO_FULLSCREEN, + VIDEO_ANY +}; + + +enum TVideoPlayback { + VID_PLAY_POS = 0, + VID_PLAY_STRETCH = 1, + VID_PLAY_CENTER = 2 +}; + + +enum TMouseEvent { + MOUSE_CLICK, + MOUSE_RELEASE, + MOUSE_DBLCLICK +}; + + +enum TMouseButton { + MOUSE_BUTTON_LEFT, + MOUSE_BUTTON_RIGHT, + MOUSE_BUTTON_MIDDLE +}; + + +enum TTransMgrState { + TRANS_MGR_RUNNING, + TRANS_MGR_READY +}; + + +enum TTransitionType { + TRANSITION_NONE = 0, + TRANSITION_FADE_OUT = 1, + TRANSITION_FADE_IN = 2, + NUM_TRANSITION_TYPES +}; + + +enum TWindowMode { + WINDOW_NORMAL, + WINDOW_EXCLUSIVE, + WINDOW_SYSTEM_EXCLUSIVE +}; + +enum TSFXType { + SFX_NONE, + SFX_ECHO, + SFX_REVERB +}; + + +enum TSpriteCacheType { + CACHE_ALL, + CACHE_HALF +}; + +enum TTextEncoding { + TEXT_ANSI = 0, + TEXT_UTF8 = 1, + NUM_TEXT_ENCODINGS +}; + +enum TSpriteBlendMode { + BLEND_UNKNOWN = -1, + BLEND_NORMAL = 0, + BLEND_ADDITIVE = 1, + BLEND_SUBTRACTIVE = 2, + NUM_BLEND_MODES +}; + +enum TTTSType { + TTS_CAPTION = 0, + TTS_TALK, + TTS_KEYPRESS +}; + +enum TShadowType { + SHADOW_NONE = 0, + SHADOW_SIMPLE = 1, + SHADOW_FLAT = 2, + SHADOW_STENCIL = 3 +}; + +} // end of namespace Wintermute + +#endif |