aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/dctypes.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/dctypes.h')
-rw-r--r--engines/wintermute/dctypes.h225
1 files changed, 225 insertions, 0 deletions
diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h
new file mode 100644
index 0000000000..bd4966eb6b
--- /dev/null
+++ b/engines/wintermute/dctypes.h
@@ -0,0 +1,225 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_DCTYPES_H
+#define WINTERMUTE_DCTYPES_H
+
+
+#include "common/str.h"
+#include "common/list.h"
+#include "common/array.h"
+
+namespace Wintermute {
+
+//typedef std::string AnsiString;
+//typedef std::string Utf8String;
+//typedef std::wstring WideString;
+typedef Common::String AnsiString;
+typedef Common::String Utf8String;
+typedef Common::String WideString; // NB: Not actually true I presume.
+
+typedef Common::List<WideString> WideStringList;
+typedef Common::List<AnsiString> AnsiStringList;
+
+typedef Common::Array<WideString> WideStringArray;
+typedef Common::Array<AnsiString> AnsiStringArray;
+
+
+enum TGameState {
+ GAME_RUNNING,
+ GAME_FROZEN,
+ GAME_SEMI_FROZEN
+};
+
+
+enum TImageType {
+ IMG_PALETTED8,
+ IMG_TRUECOLOR
+};
+
+
+enum TTextAlign {
+ TAL_LEFT = 0,
+ TAL_RIGHT,
+ TAL_CENTER,
+ NUM_TEXT_ALIGN
+};
+
+
+enum TVerticalAlign {
+ VAL_TOP = 0,
+ VAL_CENTER,
+ VAL_BOTTOM,
+ NUM_VERTICAL_ALIGN
+};
+
+
+enum TDirection {
+ DI_UP = 0,
+ DI_UPRIGHT = 1,
+ DI_RIGHT = 2,
+ DI_DOWNRIGHT = 3,
+ DI_DOWN = 4,
+ DI_DOWNLEFT = 5,
+ DI_LEFT = 6,
+ DI_UPLEFT = 7,
+ NUM_DIRECTIONS = 8,
+ DI_NONE = 9
+};
+
+enum TEventType {
+ EVENT_NONE = 0,
+ EVENT_INIT = 1,
+ EVENT_SHUTDOWN = 2,
+ EVENT_LEFT_CLICK = 3,
+ EVENT_RIGHT_CLICK = 4,
+ EVENT_MIDDLE_CLICK = 5,
+ EVENT_LEFT_DBLCLICK = 6,
+ EVENT_PRESS = 7,
+ EVENT_IDLE = 8,
+ EVENT_MOUSE_OVER = 9,
+ EVENT_LEFT_RELEASE = 10,
+ EVENT_RIGHT_RELEASE = 11,
+ EVENT_MIDDLE_RELEASE = 12,
+ NUM_EVENTS
+};
+
+enum TUIObjectType {
+ UI_UNKNOWN,
+ UI_BUTTON,
+ UI_WINDOW,
+ UI_STATIC,
+ UI_EDIT,
+ UI_HTML,
+ UI_CUSTOM
+};
+
+
+enum TRendererState {
+ RSTATE_3D,
+ RSTATE_2D,
+ RSTATE_LINES,
+ RSTATE_NONE
+};
+
+
+enum TDynamicConstructor {
+ DYNAMIC_CONSTRUCTOR
+};
+
+
+enum TVideoMode {
+ VIDEO_WINDOW,
+ VIDEO_FULLSCREEN,
+ VIDEO_ANY
+};
+
+
+enum TVideoPlayback {
+ VID_PLAY_POS = 0,
+ VID_PLAY_STRETCH = 1,
+ VID_PLAY_CENTER = 2
+};
+
+
+enum TMouseEvent {
+ MOUSE_CLICK,
+ MOUSE_RELEASE,
+ MOUSE_DBLCLICK
+};
+
+
+enum TMouseButton {
+ MOUSE_BUTTON_LEFT,
+ MOUSE_BUTTON_RIGHT,
+ MOUSE_BUTTON_MIDDLE
+};
+
+
+enum TTransMgrState {
+ TRANS_MGR_RUNNING,
+ TRANS_MGR_READY
+};
+
+
+enum TTransitionType {
+ TRANSITION_NONE = 0,
+ TRANSITION_FADE_OUT = 1,
+ TRANSITION_FADE_IN = 2,
+ NUM_TRANSITION_TYPES
+};
+
+
+enum TWindowMode {
+ WINDOW_NORMAL,
+ WINDOW_EXCLUSIVE,
+ WINDOW_SYSTEM_EXCLUSIVE
+};
+
+enum TSFXType {
+ SFX_NONE,
+ SFX_ECHO,
+ SFX_REVERB
+};
+
+
+enum TSpriteCacheType {
+ CACHE_ALL,
+ CACHE_HALF
+};
+
+enum TTextEncoding {
+ TEXT_ANSI = 0,
+ TEXT_UTF8 = 1,
+ NUM_TEXT_ENCODINGS
+};
+
+enum TSpriteBlendMode {
+ BLEND_UNKNOWN = -1,
+ BLEND_NORMAL = 0,
+ BLEND_ADDITIVE = 1,
+ BLEND_SUBTRACTIVE = 2,
+ NUM_BLEND_MODES
+};
+
+enum TTTSType {
+ TTS_CAPTION = 0,
+ TTS_TALK,
+ TTS_KEYPRESS
+};
+
+enum TShadowType {
+ SHADOW_NONE = 0,
+ SHADOW_SIMPLE = 1,
+ SHADOW_FLAT = 2,
+ SHADOW_STENCIL = 3
+};
+
+} // end of namespace Wintermute
+
+#endif