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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WINTERMUTE_GAME_DESCRIPTION_H
+#define WINTERMUTE_GAME_DESCRIPTION_H
+
+#include "engines/advancedDetector.h"
+
+namespace Wintermute {
+
+enum WMETargetExecutable {
+ OLDEST_VERSION,
+ WME_1_0_0,
+ WME_1_1_0,
+ WME_1_2_0,
+ WME_1_3_0,
+ WME_1_4_0,
+ WME_1_5_0,
+ WME_1_6_0,
+ WME_1_7_0,
+ WME_1_8_0,
+ WME_1_8_6,
+ WME_1_9_0,
+ LATEST_VERSION
+};
+
+struct WMEGameDescription {
+ ADGameDescription adDesc;
+ WMETargetExecutable targetExecutable;
+};
+
+}
+
+#endif /* WINTERMUTE_GAME_DESCRIPTION_H_ */