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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef WINTERMUTE_TRANSFORM_STRUCT_H
+#define WINTERMUTE_TRANSFORM_STRUCT_H
+
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/dctypes.h"
+
+namespace Wintermute {
+/**
+ * Contains all the required information that define a transform.
+ * Same source sprite + same TransformStruct = Same resulting sprite.
+ * Has a number of overloaded constructors to accomodate various argument lists.
+ */
+
+const int32 kDefaultZoomX = 100;
+const int32 kDefaultZoomY = 100;
+const uint32 kDefaultRgbaMod = 0xFFFFFFFF;
+const int32 kDefaultHotspotX = 0;
+const int32 kDefaultHotspotY = 0;
+const int32 kDefaultOffsetX = 0;
+const int32 kDefaultOffsetY = 0;
+const int32 kDefaultAngle = 0;
+
+struct TransformStruct {
+private:
+ void init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX, bool mirrorY, Point32 offset);
+
+public:
+ TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0);
+ TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0);
+ TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false);
+ TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX = 0, int32 hotspotY = 0);
+ TransformStruct(int32 numTimesX, int32 numTimesY);
+ TransformStruct();
+
+ Point32 _zoom; ///< Zoom; 100 = no zoom
+ Point32 _hotspot; ///< Position of the hotspot
+ int32 _angle; ///< Rotation angle, in degrees
+ byte _flip; ///< Bitflag: see TransparentSurface::FLIP_XXX
+ bool _alphaDisable;
+ TSpriteBlendMode _blendMode;
+ uint32 _rgbaMod; ///< RGBa
+ Point32 _offset;
+ int32 _numTimesX;
+ int32 _numTimesY;
+
+ bool getMirrorX() const;
+ bool getMirrorY() const;
+
+ bool operator==(const TransformStruct &compare) const {
+ return (compare._angle == _angle &&
+ compare._flip == _flip &&
+ compare._zoom == _zoom &&
+ compare._offset == _offset &&
+ compare._alphaDisable == _alphaDisable &&
+ compare._rgbaMod == _rgbaMod &&
+ compare._blendMode == _blendMode &&
+ compare._numTimesX == _numTimesX &&
+ compare._numTimesY == _numTimesY
+ );
+ }
+
+ bool operator!=(const TransformStruct &compare) const {
+ return !(compare == *this);
+ }
+};
+} // End of namespace Wintermute
+#endif