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-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp974
1 files changed, 727 insertions, 247 deletions
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
index dcdcbf247e..053acf29e9 100644
--- a/engines/wintermute/graphics/transparent_surface.cpp
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -17,28 +17,268 @@
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ *
+ * The bottom part of this is file is adapted from SDL_rotozoom.c. The
+ * relevant copyright notice for those specific functions can be found at the
+ * top of that section.
+ *
*/
+
+
#include "common/algorithm.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/rect.h"
+#include "common/math.h"
#include "common/textconsole.h"
#include "graphics/primitives.h"
#include "engines/wintermute/graphics/transparent_surface.h"
+#include "engines/wintermute/graphics/transform_tools.h"
+
+//#define ENABLE_BILINEAR
namespace Wintermute {
-byte *TransparentSurface::_lookup = nullptr;
+void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
+void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
+
+// These gather together various blendPixel functions for use with templates.
+
+class BlenderAdditive {
+public:
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
+ inline void blendPixel(byte *in, byte *out);
+ inline void blendPixel(byte *in, byte *out, int colorMod);
+};
+
+class BlenderSubtractive {
+public:
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
+ inline void blendPixel(byte *in, byte *out);
+ inline void blendPixel(byte *in, byte *out, int colorMod);
+};
+
+class BlenderNormal {
+public:
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb);
+ inline void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb);
+ inline void blendPixel(byte *in, byte *out);
+ inline void blendPixel(byte *in, byte *out, int colorMod);
+};
+
+/**
+ * Perform additive blending of a pixel, applying beforehand a given colormod.
+ * @param ina, inr, ing, inb: the input pixel, split into its components.
+ * @param *outa, *outr, *outg, *outb pointer to the output pixel.
+ * @param *outa, *outr, *outg, *outb pointer to the colormod components.
+ */
+void BlenderAdditive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) {
+ if (*ca != 255) {
+ ina = (ina) * (*ca) >> 8;
+ }
+
+ if (ina == 0) {
+ return;
+ } else {
+ if (*cb != 255)
+ *outb = MIN(*outb + ((inb * (*cb) * ina) >> 16), 255);
+ else
+ *outb = MIN(*outb + (inb * ina >> 8), 255);
+
+ if (*cg != 255)
+ *outg = MIN(*outg + ((ing * (*cg) * ina) >> 16), 255);
+ else
+ *outg = MIN(*outg + (ing * ina >> 8), 255);
+
+ if (*cr != 255)
+ *outr = MIN(*outr + ((inr * (*cr) * ina) >> 16), 255);
+ else
+ *outr = MIN(*outr + (inr * ina >> 8), 255);
+ }
+}
+
+/**
+ * Perform subtractive blending of a pixel, applying beforehand a given colormod.
+ * @param ina, inr, ing, inb: the input pixel, split into its components.
+ * @param *outa, *outr, *outg, *outb pointer to the output pixel.
+ * @param *outa, *outr, *outg, *outb pointer to the colormod components.
+ */
+void BlenderSubtractive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) {
+ //if (*ca != 255) {
+ // ina = ina * (*ca) >> 8;
+ // }
+
+ // As weird as it is, evidence suggests that alphamod is ignored when doing
+ // subtractive...
+
+ // TODO if ina == 255 fast version
+
+ if (ina == 0) {
+ return;
+ } else {
+ if (*cb != 255)
+ *outb = MAX(*outb - ((inb * (*cb) * (*outb) * ina) >> 24), 0);
+ else
+ *outb = MAX(*outb - (inb * (*outb) * ina >> 16), 0);
+
+ if (*cg != 255)
+ *outg = MAX(*outg - ((ing * (*cg) * (*outg) * ina) >> 24), 0);
+ else
+ *outg = MAX(*outg - (ing * (*outg) * ina >> 16), 0);
+
+ if (*cr != 255)
+ *outr = MAX(*outr - ((inr * (*cr) * (*outr) * ina) >> 24), 0);
+ else
+ *outr = MAX(*outr - (inr * (*outr) * ina >> 16), 0);
+ }
+}
+
+/**
+ * Perform "regular" alphablending of a pixel, applying beforehand a given colormod.
+ * @param ina, inr, ing, inb: the input pixel, split into its components.
+ * @param *outa, *outr, *outg, *outb pointer to the output pixel.
+ * @param *outa, *outr, *outg, *outb pointer to the colormod components.
+ */
+
+void BlenderNormal::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) {
+ if (*ca != 255) {
+ ina = ina * (*ca) >> 8;
+ }
+
+ if (ina == 0) {
+ return;
+ } else if (ina == 255) {
+ if (*cb != 255)
+ *outb = (inb * (*cb)) >> 8;
+ else
+ *outb = inb;
+
+ if (*cr != 255)
+ *outr = (inr * (*cr)) >> 8;
+ else
+ *outr = inr;
+
+ if (*cg != 255)
+ *outg = (ing * (*cg)) >> 8;
+ else
+ *outg = ing;
+
+ *outa = ina;
-void TransparentSurface::destroyLookup() {
- delete[] _lookup;
- _lookup = nullptr;
+ return;
+
+ } else {
+
+ *outa = 255;
+ *outb = (*outb * (255 - ina) >> 8);
+ *outr = (*outr * (255 - ina) >> 8);
+ *outg = (*outg * (255 - ina) >> 8);
+
+ if (*cb == 0)
+ *outb = *outb;
+ else if (*cb != 255)
+ *outb = *outb + (inb * ina * (*cb) >> 16);
+ else
+ *outb = *outb + (inb * ina >> 8);
+
+ if (*cr == 0)
+ *outr = *outr;
+ else if (*cr != 255)
+ *outr = *outr + (inr * ina * (*cr) >> 16);
+ else
+ *outr = *outr + (inr * ina >> 8);
+
+ if (*cg == 0)
+ *outg = *outg;
+ else if (*cg != 255)
+ *outg = *outg + (ing * ina * (*cg) >> 16);
+ else
+ *outg = *outg + (ing * ina >> 8);
+
+ return;
+ }
+}
+
+/**
+ * Perform "regular" alphablending of a pixel.
+ * @param ina, inr, ing, inb: the input pixel, split into its components.
+ * @param *outa, *outr, *outg, *outb pointer to the output pixel.
+ */
+
+void BlenderNormal::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) {
+
+ if (ina == 0) {
+ return;
+ } else if (ina == 255) {
+ *outb = inb;
+ *outg = ing;
+ *outr = inr;
+ *outa = ina;
+ return;
+ } else {
+ *outa = 255;
+ *outb = ((inb * ina) + *outb * (255 - ina)) >> 8;
+ *outg = ((ing * ina) + *outg * (255 - ina)) >> 8;
+ *outr = ((inr * ina) + *outr * (255 - ina)) >> 8;
+ }
+}
+
+/**
+ * Perform subtractive blending of a pixel.
+ * @param ina, inr, ing, inb: the input pixel, split into its components.
+ * @param *outa, *outr, *outg, *outb pointer to the output pixel.
+ */
+void BlenderSubtractive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) {
+
+ if (ina == 0) {
+ return;
+ } else if (ina == 255) {
+ *outa = *outa;
+ *outr = *outr - (inr * (*outr) >> 8);
+ *outg = *outg - (ing * (*outg) >> 8);
+ *outb = *outb - (inb * (*outb) >> 8);
+ return;
+ } else {
+ *outa = *outa;
+ *outb = MAX(*outb - ((inb * (*outb)) * ina >> 16), 0);
+ *outg = MAX(*outg - ((ing * (*outg)) * ina >> 16), 0);
+ *outr = MAX(*outr - ((inr * (*outr)) * ina >> 16), 0);
+ return;
+ }
+}
+
+/**
+ * Perform additive blending of a pixel.
+ * @param ina, inr, ing, inb: the input pixel, split into its components.
+ * @param *outa, *outr, *outg, *outb pointer to the output pixel.
+ */
+void BlenderAdditive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) {
+
+ if (ina == 0) {
+ return;
+ } else if (ina == 255) {
+ *outa = *outa;
+ *outr = MIN(*outr + inr, 255);
+ *outg = MIN(*outg + ing, 255);
+ *outb = MIN(*outb + inb, 255);
+ return;
+ } else {
+ *outa = *outa;
+ *outb = MIN((inb * ina >> 8) + *outb, 255);
+ *outg = MIN((ing * ina >> 8) + *outg, 255);
+ *outr = MIN((inr * ina >> 8) + *outr, 255);
+ return;
+ }
}
-TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {}
-TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) {
+TransparentSurface::TransparentSurface() : Surface(), _alphaMode(ALPHA_FULL) {}
+
+TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _alphaMode(ALPHA_FULL) {
if (copyData) {
copyFrom(surf);
} else {
@@ -46,25 +286,27 @@ TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Sur
h = surf.h;
pitch = surf.pitch;
format = surf.format;
- pixels = surf.pixels;
+ // We need to cast the const qualifier away here because 'pixels'
+ // always needs to be writable. 'surf' however is a constant Surface,
+ // thus getPixels will always return const pixel data.
+ pixels = const_cast<void *>(surf.getPixels());
}
}
-void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
- byte *in, *out;
+/**
+ * Optimized version of doBlit to be used w/opaque blitting (no alpha).
+ */
+void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
-#ifdef SCUMM_LITTLE_ENDIAN
- const int aIndex = 3;
-#else
- const int aIndex = 0;
-#endif
+ byte *in;
+ byte *out;
for (uint32 i = 0; i < height; i++) {
out = outo;
in = ino;
memcpy(out, in, width * 4);
for (uint32 j = 0; j < width; j++) {
- out[aIndex] = 0xFF;
+ out[TransparentSurface::kAIndex] = 0xFF;
out += 4;
}
outo += pitch;
@@ -72,98 +314,110 @@ void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pit
}
}
-void TransparentSurface::generateLookup() {
- _lookup = new byte[256 * 256];
- for (int i = 0; i < 256; i++) {
- for (int j = 0; j < 256; j++) {
- _lookup[(i << 8) + j] = (i * j) >> 8;
- }
- }
-}
-
-void TransparentSurface::doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
- byte *in, *out;
-
- if (!_lookup) {
- generateLookup();
- }
-
-#ifdef SCUMM_LITTLE_ENDIAN
- const int aIndex = 3;
- const int bIndex = 0;
- const int gIndex = 1;
- const int rIndex = 2;
-#else
- const int aIndex = 0;
- const int bIndex = 3;
- const int gIndex = 2;
- const int rIndex = 1;
-#endif
-
- const int bShift = 0;//img->format.bShift;
- const int gShift = 8;//img->format.gShift;
- const int rShift = 16;//img->format.rShift;
- const int aShift = 24;//img->format.aShift;
+/**
+ * Optimized version of doBlit to be used w/binary blitting (blit or no-blit, no blending).
+ */
+void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
- const int bShiftTarget = 0;//target.format.bShift;
- const int gShiftTarget = 8;//target.format.gShift;
- const int rShiftTarget = 16;//target.format.rShift;
+ byte *in;
+ byte *out;
for (uint32 i = 0; i < height; i++) {
out = outo;
in = ino;
for (uint32 j = 0; j < width; j++) {
uint32 pix = *(uint32 *)in;
- uint32 oPix = *(uint32 *) out;
- int b = (pix >> bShift) & 0xff;
- int g = (pix >> gShift) & 0xff;
- int r = (pix >> rShift) & 0xff;
- int a = (pix >> aShift) & 0xff;
- int outb, outg, outr, outa;
- in += inStep;
+ int a = (pix >> TransparentSurface::kAShift) & 0xff;
- switch (a) {
- case 0: // Full transparency
- out += 4;
- break;
- case 255: // Full opacity
- outb = b;
- outg = g;
- outr = r;
- outa = a;
-
- out[aIndex] = outa;
- out[bIndex] = outb;
- out[gIndex] = outg;
- out[rIndex] = outr;
- out += 4;
- break;
-
- default: // alpha blending
- outa = 255;
-
- outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)];
- outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)];
- outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)];
- outb += _lookup[b + (a << 8)];
- outg += _lookup[g + (a << 8)];
- outr += _lookup[r + (a << 8)];
-
- out[aIndex] = outa;
- out[bIndex] = outb;
- out[gIndex] = outg;
- out[rIndex] = outr;
- out += 4;
+ if (a == 0) { // Full transparency
+ } else { // Full opacity (Any value not exactly 0 is Opaque here)
+ *(uint32 *)out = pix;
+ out[TransparentSurface::kAIndex] = 0xFF;
}
+ out += 4;
+ in += inStep;
}
outo += pitch;
ino += inoStep;
}
}
+/**
+ * What we have here is a template method that calls blendPixel() from a different
+ * class - the one we call it with - thus performing a different type of blending.
+ *
+ * @param ino a pointer to the input surface
+ * @param outo a pointer to the output surface
+ * @param width width of the input surface
+ * @param height height of the input surface
+ * @param pitch pitch of the output surface - that is, width in bytes of every row, usually bpp * width of the TARGET surface (the area we are blitting to might be smaller, do the math)
+ * @inStep size in bytes to skip to address each pixel, usually bpp of the source surface
+ * @inoStep width in bytes of every row on the *input* surface / kind of like pitch
+ * @color colormod in 0xAARRGGBB format - 0xFFFFFFFF for no colormod
+ */
-Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) {
- int ca = (color >> 24) & 0xff;
+template<class Blender>
+void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) {
+ Blender b;
+ byte *in;
+ byte *out;
+
+ if (color == 0xffffffff) {
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+
+ byte *outa = &out[TransparentSurface::kAIndex];
+ byte *outr = &out[TransparentSurface::kRIndex];
+ byte *outg = &out[TransparentSurface::kGIndex];
+ byte *outb = &out[TransparentSurface::kBIndex];
+
+ b.blendPixel(in[TransparentSurface::kAIndex],
+ in[TransparentSurface::kRIndex],
+ in[TransparentSurface::kGIndex],
+ in[TransparentSurface::kBIndex],
+ outa, outr, outg, outb);
+
+ in += inStep;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+ } else {
+
+ byte ca = (color >> TransparentSurface::kAModShift) & 0xFF;
+ byte cr = (color >> TransparentSurface::kRModShift) & 0xFF;
+ byte cg = (color >> TransparentSurface::kGModShift) & 0xFF;
+ byte cb = (color >> TransparentSurface::kBModShift) & 0xFF;
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+
+ byte *outa = &out[TransparentSurface::kAIndex];
+ byte *outr = &out[TransparentSurface::kRIndex];
+ byte *outg = &out[TransparentSurface::kGIndex];
+ byte *outb = &out[TransparentSurface::kBIndex];
+
+ b.blendPixel(in[TransparentSurface::kAIndex],
+ in[TransparentSurface::kRIndex],
+ in[TransparentSurface::kGIndex],
+ in[TransparentSurface::kBIndex],
+ outa, outr, outg, outb, &ca, &cr, &cg, &cb);
+ in += inStep;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+ }
+}
+
+Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height, TSpriteBlendMode blendMode) {
Common::Rect retSize;
retSize.top = 0;
@@ -171,21 +425,11 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
retSize.setWidth(0);
retSize.setHeight(0);
// Check if we need to draw anything at all
+ int ca = (color >> 24) & 0xff;
+
if (ca == 0)
return retSize;
- int cr = (color >> 16) & 0xff;
- int cg = (color >> 8) & 0xff;
- int cb = (color >> 0) & 0xff;
-
- // Compensate for transparency. Since we're coming
- // down to 255 alpha, we just compensate for the colors here
- if (ca != 255) {
- cr = cr * ca >> 8;
- cg = cg * ca >> 8;
- cb = cb * ca >> 8;
- }
-
// Create an encapsulating surface for the data
TransparentSurface srcImage(*this, false);
// TODO: Is the data really in the screen format?
@@ -195,7 +439,19 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
}
if (pPartRect) {
- srcImage.pixels = &((char *)pixels)[pPartRect->top * srcImage.pitch + pPartRect->left * 4];
+
+ int xOffset = pPartRect->left;
+ int yOffset = pPartRect->top;
+
+ if (flipping & FLIP_V) {
+ yOffset = srcImage.h - pPartRect->bottom;
+ }
+
+ if (flipping & FLIP_H) {
+ xOffset = srcImage.w - pPartRect->right;
+ }
+
+ srcImage.pixels = getBasePtr(xOffset, yOffset);
srcImage.w = pPartRect->width();
srcImage.h = pPartRect->height();
@@ -224,7 +480,7 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
if ((width != srcImage.w) || (height != srcImage.h)) {
// Scale the image
img = imgScaled = srcImage.scale(width, height);
- savedPixels = (byte *)img->pixels;
+ savedPixels = (byte *)img->getPixels();
} else {
img = &srcImage;
}
@@ -232,13 +488,13 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
// Handle off-screen clipping
if (posY < 0) {
img->h = MAX(0, (int)img->h - -posY);
- img->pixels = (byte *)img->pixels + img->pitch * -posY;
+ img->setPixels((byte *)img->getBasePtr(0, -posY));
posY = 0;
}
if (posX < 0) {
img->w = MAX(0, (int)img->w - -posX);
- img->pixels = (byte *)img->pixels + (-posX * 4);
+ img->setPixels((byte *)img->getBasePtr(-posX, 0));
posX = 0;
}
@@ -250,132 +506,41 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
int inStep = 4;
int inoStep = img->pitch;
- if (flipping & TransparentSurface::FLIP_V) {
+ if (flipping & TransparentSurface::FLIP_H) {
inStep = -inStep;
xp = img->w - 1;
}
- if (flipping & TransparentSurface::FLIP_H) {
+ if (flipping & TransparentSurface::FLIP_V) {
inoStep = -inoStep;
yp = img->h - 1;
}
- byte *ino = (byte *)img->getBasePtr(xp, yp);
+ byte *ino= (byte *)img->getBasePtr(xp, yp);
byte *outo = (byte *)target.getBasePtr(posX, posY);
- byte *in, *out;
-#ifdef SCUMM_LITTLE_ENDIAN
- const int aIndex = 3;
- const int bIndex = 0;
- const int gIndex = 1;
- const int rIndex = 2;
-#else
- const int aIndex = 0;
- const int bIndex = 3;
- const int gIndex = 2;
- const int rIndex = 1;
-#endif
- const int bShift = 0;//img->format.bShift;
- const int gShift = 8;//img->format.gShift;
- const int rShift = 16;//img->format.rShift;
- const int aShift = 24;//img->format.aShift;
-
- const int bShiftTarget = 0;//target.format.bShift;
- const int gShiftTarget = 8;//target.format.gShift;
- const int rShiftTarget = 16;//target.format.rShift;
-
- if (ca == 255 && cb == 255 && cg == 255 && cr == 255) {
- if (_enableAlphaBlit) {
- doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
- } else {
- doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
- }
+ if (color == 0xFFFFFF && blendMode == BLEND_NORMAL && _alphaMode == ALPHA_OPAQUE) {
+ doBlitOpaqueFast(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
+ } else if (color == 0xFFFFFF && blendMode == BLEND_NORMAL && _alphaMode == ALPHA_BINARY) {
+ doBlitBinaryFast(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
} else {
- for (int i = 0; i < img->h; i++) {
- out = outo;
- in = ino;
- for (int j = 0; j < img->w; j++) {
- uint32 pix = *(uint32 *)in;
- uint32 o_pix = *(uint32 *) out;
- int b = (pix >> bShift) & 0xff;
- int g = (pix >> gShift) & 0xff;
- int r = (pix >> rShift) & 0xff;
- int a = (pix >> aShift) & 0xff;
- int outb, outg, outr, outa;
- in += inStep;
-
- if (ca != 255) {
- a = a * ca >> 8;
- }
-
- switch (a) {
- case 0: // Full transparency
- out += 4;
- break;
- case 255: // Full opacity
- if (cb != 255)
- outb = (b * cb) >> 8;
- else
- outb = b;
-
- if (cg != 255)
- outg = (g * cg) >> 8;
- else
- outg = g;
-
- if (cr != 255)
- outr = (r * cr) >> 8;
- else
- outr = r;
- outa = a;
- out[aIndex] = outa;
- out[bIndex] = outb;
- out[gIndex] = outg;
- out[rIndex] = outr;
- out += 4;
- break;
-
- default: // alpha blending
- outa = 255;
- outb = (o_pix >> bShiftTarget) & 0xff;
- outg = (o_pix >> gShiftTarget) & 0xff;
- outr = (o_pix >> rShiftTarget) & 0xff;
- if (cb == 0)
- outb = 0;
- else if (cb != 255)
- outb += ((b - outb) * a * cb) >> 16;
- else
- outb += ((b - outb) * a) >> 8;
- if (cg == 0)
- outg = 0;
- else if (cg != 255)
- outg += ((g - outg) * a * cg) >> 16;
- else
- outg += ((g - outg) * a) >> 8;
- if (cr == 0)
- outr = 0;
- else if (cr != 255)
- outr += ((r - outr) * a * cr) >> 16;
- else
- outr += ((r - outr) * a) >> 8;
- out[aIndex] = outa;
- out[bIndex] = outb;
- out[gIndex] = outg;
- out[rIndex] = outr;
- out += 4;
- }
- }
- outo += target.pitch;
- ino += inoStep;
+ if (blendMode == BLEND_ADDITIVE) {
+ doBlit<BlenderAdditive>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
+ } else if (blendMode == BLEND_SUBTRACTIVE) {
+ doBlit<BlenderSubtractive>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
+ } else {
+ assert(blendMode == BLEND_NORMAL);
+ doBlit<BlenderNormal>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color);
}
}
+
}
retSize.setWidth(img->w);
retSize.setHeight(img->h);
if (imgScaled) {
- imgScaled->pixels = savedPixels;
+ imgScaled->setPixels(savedPixels);
imgScaled->free();
delete imgScaled;
}
@@ -383,38 +548,6 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p
return retSize;
}
-TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const {
- Common::Rect srcRect(0, 0, (int16)w, (int16)h);
- Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight);
- return scale(srcRect, dstRect);
-}
-
-// Copied from clone2727's https://github.com/clone2727/scummvm/blob/pegasus/engines/pegasus/surface.cpp#L247
-TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const {
- // I'm doing simple linear scaling here
- // dstRect(x, y) = srcRect(x * srcW / dstW, y * srcH / dstH);
- TransparentSurface *target = new TransparentSurface();
-
- assert(format.bytesPerPixel == 4);
-
- int srcW = srcRect.width();
- int srcH = srcRect.height();
- int dstW = dstRect.width();
- int dstH = dstRect.height();
-
- target->create((uint16)dstW, (uint16)dstH, this->format);
-
- for (int y = 0; y < dstH; y++) {
- for (int x = 0; x < dstW; x++) {
- uint32 color = READ_UINT32((const byte *)getBasePtr(x * srcW / dstW + srcRect.left,
- y * srcH / dstH + srcRect.top));
- WRITE_UINT32((byte *)target->getBasePtr(x + dstRect.left, y + dstRect.top), color);
- }
- }
- return target;
-
-}
-
/**
* Writes a color key to the alpha channel of the surface
* @param rKey the red component of the color key
@@ -440,4 +573,351 @@ void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool
}
}
-} // End of namespace Graphics
+TransparentSurface::AlphaType TransparentSurface::getAlphaMode() const {
+ return _alphaMode;
+}
+
+void TransparentSurface::setAlphaMode(TransparentSurface::AlphaType mode) {
+ _alphaMode = mode;
+}
+
+
+
+
+
+
+/*
+
+The below two functions are adapted from SDL_rotozoom.c,
+taken from SDL_gfx-2.0.18.
+
+Its copyright notice:
+
+=============================================================================
+SDL_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces
+
+Copyright (C) 2001-2012 Andreas Schiffler
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+claim that you wrote the original software. If you use this software
+in a product, an acknowledgment in the product documentation would be
+appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not be
+misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+distribution.
+
+Andreas Schiffler -- aschiffler at ferzkopp dot net
+=============================================================================
+
+
+The functions have been adapted for different structures and coordinate
+systems.
+
+*/
+
+
+
+
+
+TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transform) const {
+
+ assert(transform._angle != 0); // This would not be ideal; rotoscale() should never be called in conditional branches where angle = 0 anyway.
+
+ Point32 newHotspot;
+ Common::Rect srcRect(0, 0, (int16)w, (int16)h);
+ Rect32 rect = TransformTools::newRect(Rect32(srcRect), transform, &newHotspot);
+ Common::Rect dstRect(0, 0, (int16)(rect.right - rect.left), (int16)(rect.bottom - rect.top));
+
+ TransparentSurface *target = new TransparentSurface();
+ assert(format.bytesPerPixel == 4);
+
+ int srcW = w;
+ int srcH = h;
+ int dstW = dstRect.width();
+ int dstH = dstRect.height();
+
+ target->create((uint16)dstW, (uint16)dstH, this->format);
+
+ if (transform._zoom.x == 0 || transform._zoom.y == 0)
+ return target;
+
+ uint32 invAngle = 360 - (transform._angle % 360);
+ float invCos = cos(invAngle * M_PI / 180.0);
+ float invSin = sin(invAngle * M_PI / 180.0);
+
+ struct tColorRGBA { byte r; byte g; byte b; byte a; };
+ int icosx = (int)(invCos * (65536.0f * kDefaultZoomX / transform._zoom.x));
+ int isinx = (int)(invSin * (65536.0f * kDefaultZoomX / transform._zoom.x));
+ int icosy = (int)(invCos * (65536.0f * kDefaultZoomY / transform._zoom.y));
+ int isiny = (int)(invSin * (65536.0f * kDefaultZoomY / transform._zoom.y));
+
+
+ bool flipx = false, flipy = false; // TODO: See mirroring comment in RenderTicket ctor
+
+ int xd = (srcRect.left + transform._hotspot.x) << 16;
+ int yd = (srcRect.top + transform._hotspot.y) << 16;
+ int cx = newHotspot.x;
+ int cy = newHotspot.y;
+
+ int ax = -icosx * cx;
+ int ay = -isiny * cx;
+ int sw = srcW - 1;
+ int sh = srcH - 1;
+
+ tColorRGBA *pc = (tColorRGBA*)target->getBasePtr(0, 0);
+
+ for (int y = 0; y < dstH; y++) {
+ int t = cy - y;
+ int sdx = ax + (isinx * t) + xd;
+ int sdy = ay - (icosy * t) + yd;
+ for (int x = 0; x < dstW; x++) {
+ int dx = (sdx >> 16);
+ int dy = (sdy >> 16);
+ if (flipx) dx = sw - dx;
+ if (flipy) dy = sh - dy;
+
+#ifdef ENABLE_BILINEAR
+ if ((dx > -1) && (dy > -1) && (dx < sw) && (dy < sh)) {
+ const tColorRGBA *sp = (const tColorRGBA *)getBasePtr(dx, dy);
+ tColorRGBA c00, c01, c10, c11, cswap;
+ c00 = *sp;
+ sp += 1;
+ c01 = *sp;
+ sp += (this->pitch/4);
+ c11 = *sp;
+ sp -= 1;
+ c10 = *sp;
+ if (flipx) {
+ cswap = c00; c00=c01; c01=cswap;
+ cswap = c10; c10=c11; c11=cswap;
+ }
+ if (flipy) {
+ cswap = c00; c00=c10; c10=cswap;
+ cswap = c01; c01=c11; c11=cswap;
+ }
+ /*
+ * Interpolate colors
+ */
+ int ex = (sdx & 0xffff);
+ int ey = (sdy & 0xffff);
+ int t1, t2;
+ t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
+ t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
+ pc->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
+ t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
+ pc->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
+ t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
+ pc->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
+ t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
+ pc->a = (((t2 - t1) * ey) >> 16) + t1;
+ }
+#else
+ if ((dx >= 0) && (dy >= 0) && (dx < srcW) && (dy < srcH)) {
+ const tColorRGBA *sp = (const tColorRGBA *)getBasePtr(dx, dy);
+ *pc = *sp;
+ }
+#endif
+ sdx += icosx;
+ sdy += isiny;
+ pc++;
+ }
+ }
+ return target;
+}
+
+TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const {
+
+ Common::Rect srcRect(0, 0, (int16)w, (int16)h);
+ Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight);
+
+ TransparentSurface *target = new TransparentSurface();
+
+ assert(format.bytesPerPixel == 4);
+
+ int srcW = srcRect.width();
+ int srcH = srcRect.height();
+ int dstW = dstRect.width();
+ int dstH = dstRect.height();
+
+ target->create((uint16)dstW, (uint16)dstH, this->format);
+
+#ifdef ENABLE_BILINEAR
+
+ // NB: The actual order of these bytes may not be correct, but
+ // since all values are treated equal, that does not matter.
+ struct tColorRGBA { byte r; byte g; byte b; byte a; };
+
+ bool flipx = false, flipy = false; // TODO: See mirroring comment in RenderTicket ctor
+
+
+ int *sax = new int[dstW+1];
+ int *say = new int[dstH+1];
+ assert(sax && say);
+
+ /*
+ * Precalculate row increments
+ */
+ int spixelw = (srcW - 1);
+ int spixelh = (srcH - 1);
+ int sx = (int) (65536.0f * (float) spixelw / (float) (dstW - 1));
+ int sy = (int) (65536.0f * (float) spixelh / (float) (dstH - 1));
+
+ /* Maximum scaled source size */
+ int ssx = (srcW << 16) - 1;
+ int ssy = (srcH << 16) - 1;
+
+ /* Precalculate horizontal row increments */
+ int csx = 0;
+ int *csax = sax;
+ for (int x = 0; x <= dstW; x++) {
+ *csax = csx;
+ csax++;
+ csx += sx;
+
+ /* Guard from overflows */
+ if (csx > ssx) {
+ csx = ssx;
+ }
+ }
+
+ /* Precalculate vertical row increments */
+ int csy = 0;
+ int *csay = say;
+ for (int y = 0; y <= dstH; y++) {
+ *csay = csy;
+ csay++;
+ csy += sy;
+
+ /* Guard from overflows */
+ if (csy > ssy) {
+ csy = ssy;
+ }
+ }
+
+ const tColorRGBA *sp = (const tColorRGBA *) getBasePtr(0,0);
+ tColorRGBA *dp = (tColorRGBA *) target->getBasePtr(0,0);
+ int spixelgap = srcW;
+
+ if (flipx)
+ sp += spixelw;
+ if (flipy)
+ sp += spixelgap * spixelh;
+
+ csay = say;
+ for (int y = 0; y < dstH; y++) {
+ const tColorRGBA *csp = sp;
+ csax = sax;
+ for (int x = 0; x < dstW; x++) {
+ /*
+ * Setup color source pointers
+ */
+ int ex = (*csax & 0xffff);
+ int ey = (*csay & 0xffff);
+ int cx = (*csax >> 16);
+ int cy = (*csay >> 16);
+
+ const tColorRGBA *c00, *c01, *c10, *c11;
+ c00 = sp;
+ c01 = sp;
+ c10 = sp;
+ if (cy < spixelh) {
+ if (flipy)
+ c10 -= spixelgap;
+ else
+ c10 += spixelgap;
+ }
+ c11 = c10;
+ if (cx < spixelw) {
+ if (flipx) {
+ c01--;
+ c11--;
+ } else {
+ c01++;
+ c11++;
+ }
+ }
+
+ /*
+ * Draw and interpolate colors
+ */
+ int t1, t2;
+ t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff;
+ t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff;
+ dp->r = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff;
+ t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff;
+ dp->g = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff;
+ t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff;
+ dp->b = (((t2 - t1) * ey) >> 16) + t1;
+ t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff;
+ t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff;
+ dp->a = (((t2 - t1) * ey) >> 16) + t1;
+
+ /*
+ * Advance source pointer x
+ */
+ int *salastx = csax;
+ csax++;
+ int sstepx = (*csax >> 16) - (*salastx >> 16);
+ if (flipx)
+ sp -= sstepx;
+ else
+ sp += sstepx;
+
+ /*
+ * Advance destination pointer x
+ */
+ dp++;
+ }
+ /*
+ * Advance source pointer y
+ */
+ int *salasty = csay;
+ csay++;
+ int sstepy = (*csay >> 16) - (*salasty >> 16);
+ sstepy *= spixelgap;
+ if (flipy)
+ sp = csp - sstepy;
+ else
+ sp = csp + sstepy;
+ }
+
+ delete[] sax;
+ delete[] say;
+
+#else
+
+ int *scaleCacheX = new int[dstW];
+ for (int x = 0; x < dstW; x++)
+ scaleCacheX[x] = (x * srcW) / dstW;
+
+ for (int y = 0; y < dstH; y++) {
+ uint32 *destP = (uint32 *)target->getBasePtr(0, y);
+ const uint32 *srcP = (const uint32 *)getBasePtr(0, (y * srcH) / dstH);
+ for (int x = 0; x < dstW; x++)
+ *destP++ = srcP[scaleCacheX[x]];
+ }
+ delete[] scaleCacheX;
+
+#endif
+
+ return target;
+
+}
+
+} // End of namespace Wintermute