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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PERSISTENT_H
+#define WINTERMUTE_PERSISTENT_H
+
+namespace Wintermute {
+
+class BasePersistenceManager;
+
+// persistence support
+typedef void *(*PERSISTBUILD)(void);
+typedef bool(*PERSISTLOAD)(void *, BasePersistenceManager *);
+typedef void (*SYS_INSTANCE_CALLBACK)(void *Instance, void *Data);
+} // end of namespace Wintermute
+
+#include "engines/wintermute/system/sys_class_registry.h"
+namespace Wintermute {
+
+
+#define DECLARE_PERSISTENT(class_name, parent_class)\
+ static const char _className[];\
+ static void* persistBuild(void);\
+ virtual const char* getClassName();\
+ static bool persistLoad(void* Instance, BasePersistenceManager* PersistMgr);\
+ class_name(TDynamicConstructor p1, TDynamicConstructor p2) :parent_class(p1, p2){ /*memset(this, 0, sizeof(class_name));*/ };\
+ virtual bool persist(BasePersistenceManager* PersistMgr);\
+ void* operator new (size_t size);\
+ void operator delete(void* p);\
+
+
+#define IMPLEMENT_PERSISTENT(class_name, persistent_class)\
+ const char class_name::_className[] = #class_name;\
+ void* class_name::persistBuild(){\
+ return ::new class_name(DYNAMIC_CONSTRUCTOR, DYNAMIC_CONSTRUCTOR);\
+ }\
+ \
+ bool class_name::persistLoad(void* Instance, BasePersistenceManager* PersistMgr){\
+ return ((class_name*)Instance)->persist(PersistMgr);\
+ }\
+ \
+ const char* class_name::getClassName(){\
+ return #class_name;\
+ }\
+ \
+ /*SystemClass Register##class_name(class_name::_className, class_name::PersistBuild, class_name::PersistLoad, persistent_class);*/\
+ \
+ void* class_name::operator new (size_t size){\
+ void* ret = ::operator new(size);\
+ SystemClassRegistry::getInstance()->registerInstance(#class_name, ret);\
+ return ret;\
+ }\
+ \
+ void class_name::operator delete (void* p){\
+ SystemClassRegistry::getInstance()->unregisterInstance(#class_name, p);\
+ ::operator delete(p);\
+ }\
+
+#define TMEMBER(member_name) #member_name, &member_name
+#define TMEMBER_INT(member_name) #member_name, (int*)&member_name
+
+} // end of namespace Wintermute
+
+#endif