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+Wintermute Engine - Copyright (c) 2011 Jan Nedoma
+ScummVM port by Einar Johan Trøan Sømåen (somaen)
+
+***************************
+*** General information ***
+***************************
+The Wintermute Engine is a game engine mainly aimed at creating adventure
+games, it supports both 3D, 2.5D, 2D and First-Person games, and has numerous
+games both free, open-source and commercial created with it. This port was
+created by somaen as part of Google Summer of Code 2012.
+
+****************
+*** Features ***
+****************
+This port of the Wintermute Engine (WME) is based on WME Lite, which lacks the following functionality
+originally found in WME: (from http://res.dead-code.org/doku.php/wmelite:start)
+
+The following features of WME 1.x are NOT supported by WME Lite:
+* 3D characters. WME Lite only supports 2D games.
+* Sprite frame mirroring.
+* Sprite rotations.
+* Sprite blending modes.
+* Video playback.
+* Plugins.
+* Calling external functions from DLL libraries from scripts.
+* Game Explorer support.
+* 'Directory' script object.
+
+This port does reimplement a few of these features, currently:
+* Sprite frame mirroring - WORKS.
+* Video playback - Theora PARTIALLY WORKING. (Slow, and doesn't support seeking)
+
+In addition, this port removes a few additional features that were never/rarely used:
+* 'File' script object - ScummVM doesn't have any easy way to write/read arbitrary files.
+* Debugger/Compiler - weren't properly accessible in WME Lite anyhow.
+* CD-numbering support in .dcp-files - was never used.
+* 'SaveDirectory'-property of 'Game' will not return anything usefull to the game-scripts (saving is handled through SaveFileMan)
+
+*******************************
+*** Additional limitations: ***
+*******************************
+* Only .OGG and RAW-.WAV sounds are supported at this point
+* TTF-fonts might behave a bit differently, owing to both the change to FreeType in WME Lite
+ and the change in dpi in this port of WME.
+* The window-caption-setting in-game will be ignored, for the sake of concistency with ScummVM.
+* Most VKey-combinations might still be missing (as they already were in WME Lite)
+* Since we don't use FreeImage, some games might use odd files that weren't expected when the
+ image-decoders in ScummVM were written. One example here is interlaced-PNGs.
+* UTF8-support is not ported, which means only games with western charsets will work for now.
+* Games that select language by moving .dcp-files around still need a bit more handling on detection/load
+ adding support for those languages on a language-by-language basis.
+* Most games assume the availability of the Windows-fonts (particularly arial.ttf)
+ at this point no fallback has been put in place for using FreeFonts as replacements,
+ simply for lack of having them easily accessible to the engines at this point. So, at least
+ arial.ttf should be put in either the game-folder or made available through the extras-folder
+ for now, otherwise kGUIBigFont will be used as a replacement.
+
+
+*********************************
+*** Advanced engine-features: ***
+*********************************
+At this point the engine implements the following "advanced engine features":
+* RTL ("Return to Launcher") support
+* Global options dialog support
+* Listing savestates via command line or Launcher
+* Loading savestates via command line or Launcher
+* Deleting savestates via the Launcher and GMM
+* Savestate metadata support
+* Loading/Saving during run time
+
+and NOT the following:
+* Enhanced debug/error messages
+
+*****************
+*** Detection ***
+*****************
+Since Wintermute has authoring tools available, there will at any point in
+time be atleast a few games that are works-in-progress, and as the authors
+of these games might want to test their games in ScummVM, the engine has
+to be able to detect arbitrary Wintermute-games, to this end the detector
+code in this engine will check any folder containing "data.dcp", and try to
+read "startup.settings" and "default.game" (or optionally any other .game-file
+defined in startup.settings), the Name/Caption fields in the .game-file will
+be used as gameid/title (prefixing the gameid with "wmefan-" to avoid confusion
+with any other WME game that might happen to have taken that id.
+
+All COMPLETED games should have their md5s and gameid's properly added, IFF
+they don't require 3D.
+
+3D games may also be added, for the purpose of giving the user feedback
+as to why their game won't run, but at this point, any such MD5 should
+be added as a comment only, to avoid confusion, as no mechanism for giving
+the user feedback about 3D-games not being supported is currently added.
+
+*************************************
+*** Games targeted by the engine: ***
+*************************************
+This engine potentially targets a very large amount of games:
+http://res.dead-code.org/doku.php/games:start
+
+Since the feature-set of WME Lite differs from that of the full Wintermute Engine,
+games will need to be targeted on a case-by-case, feature-by-feature basis, this is
+a list of the games that are currently known to work (although perhaps with minor
+issues) through to completion:
+
+* Dirty Split (dirtysplit)
+* the white chamber (twc)
+* Chivalry is NOT dead (chivalry)
+* Rosemary (rosemary)
+* The Box (thebox)
+* J.U.L.I.A. (Demo) (julia)
+* Pigeons in the park (pigeons)
+
+Untested, but starts:
+* East Side Story (Demo) (eastside)
+* Actual Destination (actualdest)
+* Ghost in the sheet (ghostsheet)
+
+********************************
+*** Games with known issues: ***
+********************************
+Certain games will work mostly fine with this engine, but can still
+be impossible to complete for various reasons, this is a list of games
+that technically qualify (as in they do not require the 3D-parts of the engine)
+but have issues that make them problematic or not completable:
+
+Won't start:
+* Five Lethal Demons (5ld) - Requires support for interlaced PNGs
+* Five Magical Amulets (5ma) - Requires support for interlaced PNGs
+* Kulivoeko - Requires support for interlaced PNGs
+* Reversion (reversion) - Requires support for Non-V1.1 JPEGs and interlaced PNGs
+* Mirage (mirage) - Tries to seek in a vorbis-stream inside a ZipStream
+* Hamlet or the last game without MMORPS features, shaders and product placement (hamlet)
+ - Requires support for interlaced PNGs
+
+Gameplay broken:
+* J.U.L.I.A. (Full game) (julia) - Requires sprite-rotation for a puzzle.
+
+Non-critical:
+* Ghost in the sheet (ghostsheet) - uses Non-V1.1-JPEGs
+* East Side Story (eastside) - wants "framd.ttf"
+
+*****************************
+*** General known issues: ***
+*****************************
+
+Mostly a TODO-section, to not forget fixing outstanding general issues:
+* Save/Load-screens are not shown during save/load
+ this is probably a result of reducing the amount of redrawing done
+ during save/load, and I'm not sure it should be put back, if that means
+ making saves slower again.
+* Font-sizes are wrong enough to allow Dirty Split to draw text that is hidden in
+ the original game (most visible on the coin-interface)
+* Alpha-masks for Theora-videos are broken on big-endian platforms
+