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diff --git a/engines/wintermute/scriptables/SxObject.cpp b/engines/wintermute/scriptables/SxObject.cpp
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+/*
+This file is part of WME Lite.
+http://dead-code.org/redir.php?target=wmelite
+
+Copyright (c) 2011 Jan Nedoma
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#include "SxObject.h"
+#include "ScValue.h"
+#include "ScStack.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CSXObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+CSXObject::CSXObject(CBGame *inGame, CScStack *Stack): CBObject(inGame) {
+ int NumParams = Stack->Pop()->GetInt(0);
+ for (int i = 0; i < NumParams; i++) {
+ AddScript(Stack->Pop()->GetString());
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CSXObject::~CSXObject() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CSXObject::Persist(CBPersistMgr *PersistMgr) {
+ CBObject::Persist(PersistMgr);
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute